ILM: where people walking around the cafeteria in mo-cap suits is perfectly normal.
RMH
đŞź
occasionally subtle

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Product Placement
Jules of Nature

blake kathryn
he wasn't even looking at me and he found me
taylor price
Three Goblin Art
let's talk about Bridgerton tea, my ask is open
Claire Keane

#extradirty

Andulka

Origami Around
Misplaced Lens Cap
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă

tannertan36

Kaledo Art

PR's Tumblrdome
seen from Germany
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seen from Germany

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seen from Germany
seen from TĂźrkiye

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@nicolefx
ILM: where people walking around the cafeteria in mo-cap suits is perfectly normal.
Kinokuniya sells Neko Atsume keychains! #đą --- #kinokuniya #kinokuniyasf #nekoatsume #japangame #iphonegames
A Very Merry BB8 Christmas đđ --- #bb8droid #bb8sphero #bb8 #lucasfilm #jobperks #christmas2015 #starwarstheforceawakens #theforceawakens #starwarschristmas
Just opened my new droid! So cute~ Who's going to see the movie this weekend? --- #nospoilers #starwars #theforceawakens #starwarstheforceawakens #bb8 #bb8sphero #bb8droid #lucasfilm #jobperks
Holiday party vibes. #GLAM77 âď¸đđ --- #lucasfilm #jobperks #ilm #industriallightandmagic #starwarsanewhope #1977 (at The Regency Ballroom)
Every once in a while I hear the swoosh of a light saber down the hall and I think to myself...what is my life?
Who's playing #Battlefront today? đ --- #jobperks #pewpewpew #ps4 #psn #starwars #starwarsgame (at Industrial Light & Magic / Lucas Films, Ltd)
After two years, I finally put together a quick showreel. Enjoy!
Song - The Preatures "Rock and Roll Rave" --- 0:00-0:36 environment extension, Avengers Age of Ultron 0:36-0:52 look dev & texturing, World of Warcraft VR Experience 0:52-0:55 matte painting, Avengers Age of Ultron 0:55-1:06 modeling & texturing, Avengers Age of Ultron 1:06-1:14 sokovia ground texturing, Avengers Age of Ultron 1:14-1:21 matte painting, Avengers Age of Ultron
Finished Cosima Halloween look! Also you can see here why I re-designed her badge to be vertical--this way it fits on top of my normal work badge đđŹđť --- #halloween2015 #cloneclub #cosimaniehaus #cosimaniehauscosplay #halloweenideas #closetcosplay #closetcostume #dyadinstitute
So this just happened at work! This place rocks. gotta run to the screening now!
Tuesday impulse buy. đ˛đ #starwars #c3po #theforceawakens (at Industrial Light & Magic / Lucas Films, Ltd)
Rainy today!! #âď¸ #lucasfilm #visitsf (at Industrial Light & Magic / Lucas Films, Ltd)
Went to a screening tonight at Pixar! I love Luxo lit up at night âşď¸ #đ˘ #Repost @steveredd with @repostapp. ăťăťăť @enaekelocin looking as pretty as ever at pixar tonight!! Thanks for the invite @megstifter you rock
New Resume!
Updated my resume on my website! Planning on doing a bit of a website rehaul when I cut a new demo reel. Just waiting on Avengers 2 to hit blu-ray!
If any of you have a lead on a texture artist opening (and specifically that) I would super appreciate it! Iâm not actively searching for jobs and quite happy where Iâm at...but I am always interested in texture painting gigs. :)
Low Poly Blender Tutorial - Basics
Iâm probably not the right person for this job.
I want to start this off by saying I am in no ways a professional or even any good at 3D.
Resources:
Modeling Tutorial:Â http://cgi.tutsplus.com/tutorials/creating-a-low-poly-ninja-game-character-using-blender-part-1âcg-16132
UV Mapping Tutorial:Â http://cgi.tutsplus.com/tutorials/creating-a-low-poly-ninja-game-character-using-blender-part-2âcg-16133
First things first. If you have a questionâŚGoogle it! 9 times out of ten you will have amazing results and find your answer.
Quick Tips
Tip #1 - Keep a clean mesh.
What I mean by this is keep everything symmetrical (I would recommend the mirror modifier). Also I prefer a lot of straight lines, This really seems to depend on the style you are going for, but for me it always seems to work best.
Tip #2 - Donât over think it.
I canât tell you the numerous amount of times I have remade a model from the start because I over thought it. Keep in mind you are trying to achieve a low poly style!
For instance, this box tv gave me trouble for a few hours. I remade this damn thing three times before I got the result above. In the end I realized the problem was that I was trying to fit to much detail into it, which was defeating the purpose of the art style I was trying to achieve.
Tip #3 - Use reference.
I would assume this one would be common sense for most people, but I canât stress how important this one can be. Using references when modeling and greatly increase the quality of your results.Â
For example, when I decided I wanted to model a camera I looked online for a reference camera that fit what I wanted. I then used it as a guide while modeling. I of course took some creative freedom along the way to give it my own style and flare, but it was important to use the reference as a guide for the basic result.
Tip #4 - Matching
My last tip only applies in some cases, but when making a game you want to make sure not only the style matches, but the proportions and the colors.Â
For Example: You donât want a low poly pixel art model with a simple color low poly model mixing.
For Example: You donât want a small object to be much larger then the character.
For Example: Make a color palette and use it on all the models that are going together.
Now that I have taught you a few tips/guidelines that I use, why donât I take you step by step how I go about modeling something!
How to Make a Low Poly Model
(if you are confused by anything I am doing you can ask me or google it)
To get started decide what you want to model. In my case I have decided to model a coffee machine. First step is to find a reference!
I found this one which should serve as a good reference to use.
Now open Blender and change your perspective to Orthographic by pressing 5 on the numpad or following the image below.
Next your going to want to make that reference a background image.
For this next step it is going to vary which object you want to create to use as your base. For me in this case it was a cube.
I am jumping ahead a bit now because Iâm assuming everyone to have some modeling experience in blender. I now have the basic shape of the coffee machine so now I can start fine tuning it and adding detail.
Fine tuning and adding detail is done. Reminder still keep it simple!
More details.
Almost forgot the coffee pot!
Now that your model is done you want to begin texturing. To UV Map your model you want to go into edit mode and make sure your âMesh Select Modeâ is on âLineâ.
This next part is going to take some getting used to, but you are going to being selecting edges and âMarking Seamsâ where you want the UV to be cut when you unwrap it.
Once you are done marking seams on the model, you should have something covered in red lines.
Now that you have finished that it is time to unwrap the UV and begin texturing.
For this step I recommend switching the âUV Select Modeâ to âIslandâ as well as turning on âSnap to Pixelsâ in the UV settings.
And then once thatâs done you should have a finished model!
I hope that this tutorial helps at least one person and if anyone has any other questions feel free to ask me!
This is so useful! I love this art style and have seen it popping up in my Behance feed so much lately. Great tutorial!
Friendly reminder to all working artists or (especially) aspiring artists.
If a client says they canât afford to pay you but youâll get good exposure, one of two things is happening:
1. They are lying. They can afford to pay you, but they are choosing not to. They will pay the printer to print the books, they will pay the mail service to deliver them, and youâd better believe theyâre going to pay themselves for sending you an email explaining that they canât afford to pay you. They think you are a sucker, and if you take the job youâll be telling them they are right.
2. They are not lying. They have zero budget, no audience and no real distribution system. Theyâll still be paying the printer and mail service because people who work in those professions donât work for free just because someone promises them a recommendation. But they arenât paying themselves, theyâre running on an incredibly small margin, and thereâs a good chance they wonât exist as a corporate entity in a few years. Publishing your work with them will give you less exposure than putting it on tumblr or Instagram for free would. It will never lead to a paying job.Â
If a client starts ranting about the âshort-sightednessâ of artists, or otherwise complains about artists in general in their opening offer to you, run. Run as fast as you would run if a blind date spent the whole of dinner ranting about how horrible your entire gender is. Yes, there are doubtlessly clients whoâve been screwed over by artists in the past, but the ones who complain about artists in general will not respect you, they will not treat you well.Â
Working for free does not prove that you are passionate about something. It proves that you do not need to be paid for your work. How many doctors went into medicine because they are passionate about saving lives? Do you think any of them are asked to perform heart surgery for free?
No one will ever pay $50 for something if they can get something similar for $5. When you charge next to nothing for art that youâve worked for hours on, art that required years of training to create, you are telling your client that it is worth next to nothing. They will remember that the next time they want to hire an artist.
People who are looking to exploit artists know that artists are hard on themselves. They know that most artists donât think their work is good enough to charge top dollar. They know that artists have been told from the first day they started taking their art seriously as a career that theyâll never make any money off it, that itâs not a real job, that it has no value to society. They know how to push artistsâ insecurities about their profession in order to convince them that that demanding fair compensation is unrealistic and uncooperative.
If youâre just desperate for a job in the arts, any job in the arts, give yourself a job. Start a webcomic, or give yourself illustration assignments that you post on social media regularly, create work for a gallery show even if you donât have one yet, or make a book. Give yourself a job. If youâre going to work for free, you may as well be working for yourself, setting your own hours and following your own interests. Having original art with original characters and ideas in your portfolio, and making sure your art is visible online will get the attention of publishers who are actually looking to hire people for good jobs. Drawing a shitty comic for a defunct publisher based on someone elseâs shitty ideas will not.
Protect yourself, because no one else will. Protect yourself, because no one else will. There are people lining up around the block to exploit you. Protect yourself because no one else will.
How to use photographic material as a layout to help you draw a futuristic city.
by Thomas Romain (Space Dandy, Code Lyoko, Basquash!, E.P. Kiss Dum, Cannon Busters). Who recently published his first artbook âLost in Animeâ !
This is such a great technique and I could see it being very useful for matte paintings as well!