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@nixime
Book Genre Legacy Challenge
Hello! I've been playing the Sims for what feels like forever at this point, and the only way I ever manage to keep myself invested in the game is by playing legacy challenges. I kinda wanted to try my hand at making my own legacy challenge, so here it is!
The Sims 4 Book Genre Legacy Challenge!
Basic Rules: - Reach the end of each aspiration. - Reach level ten of career unless specified otherwise. - Cheats are allowed but try not to use them (only because they make gameplay less fun). - Reach level 10 of each set of skills given for each generation - Heir can be any gender unless specified.
I did my best to make this as Base Game compatible as possible, if you’re missing some packs and I didn’t offer an alternative just pick your own or skip it.
Gen 1: Classics
Colours: Blue and Brown Traits: Family Oriented, Dog Lover (BG: Neat), Art Lover Aspiration: Lord or Lady of the Knits (BG: Successful Lineage) Career: Start as Business but quit once you have kids Skills: Knitting and Parenting
You’ve been called an old soul all your life. Everyone always laughed at you for your simplistic dreams. You’ve always wanted a simple life. White picket fence, perfect partner, two kids, and a dog, maybe even a rocking chair to knit on. Who cares if you don’t have big career plans, at least you’ve got a family.
Rules: - Must have at least two kids - Quit your job once you have your kids. - Have a good relationship with all children. - Adopt a dog once your kids are toddlers. - Only have one romantic relationship and marry them before you’re an adult.
Gen 2: Western
Colours: Brown and White Traits: Bro, Rancher (BG: Hates Children), Loner Aspiration: Championship Rider (BG: Bodybuilder) Career: Athlete or no Job (Horse Ranch) Skills: Fitness, Horse Riding, and Guitar
You grew up in a picture perfect home. You were adored by your parents and lived the perfect life. But not everything was as great as it seemed. You learnt very quickly how mean children could be, as you were the youngest of the family and constantly picked on by your sibling(s). You moved out as soon as your were able to and bought the biggest piece of land you could find. Anything to get away from other people.
Rules: - Have a bad relationship with your sibling(s) - Move out as soon as you’re a young adult onto a plot of land - Buy a horse (if you have HR) as soon as you can - Have an unexpected child (one only) - Don’t move in with your partner until you know you’re having a child - Have a high relationship with partner and parents, no one else
Gen 3: Science Fiction
Colours: White and Green Traits: Geek, Socially Awkward (BG: Clumsy), Genius Aspiration: Computer Whiz Career: Astronaut Skills: Programming, Rocket Science, and Robotics
As an only child, you were taught to entertain yourself. Your parents had never enjoyed company, and hadn’t payed much attention to you growing up. You kept yourself busy, ignoring their silly western ideals and searching for a more captivating life in the stars. You found a passion in technology, and found numbers far easier to understand than people. Maybe there’s life out there better than the people you’ve met on earth.
Rules: - Build a rocket ship - Travel to Sixam and bring an alien back to earth with you (if you have GTW) - Marry the alien and have a kid - Never make friends - Don’t talk to your parents after you move out
Gen 4: Comedy
Colours: Green and Yellow Traits: Goofball, Self Absorbed (BG: Noncommittal), Outgoing Aspiration: Joke Star Career: Entertainer (Comedian Branch) Skills: Comedy and Charisma
Your parents always had their head in the stars, and being half alien you felt like an outcast as a child. You hated how hard it was to make friends and only wanted to be like everyone else. Once you reached a teenager however, you realized that if you tried hard enough and got everyone to like you, no one would even realize you were a little odd.
Rules: - Make a bunch of friends as a teenager, but never stay close with any of them - Host house parties once a week - Have at least three kids and have a good relationship with them all - Sever all connection to your alien parent after you move out
Gen 5: Contemporary
Colours: Yellow and Pink Traits: Ambitious, Snob, Materialistic Aspiration: Fabulously Wealthy Career: Doctor (BG: Business) Skills: Logic and Painting
You grew up in a very loud family. Everyone was always laughing and there were parties almost every week. As a child you loved it, but as you got older you realized there were more important things in life than laughter. You decided to take a different route than the rest of your family. To you, there was nothing more important than success, other than money of course.
Rules: - Marry someone in the same career field as you. - Have a large house and hire a maid/butler as soon as you can afford it. - While your children are young, hire a nanny for them instead of sending them to daycare. - Have an over-the-top wedding. - Decorate your house with your own art (no one else makes art that is good enough for you)
Gen 6: Romance
Colours: Pink and Red Traits: Romantic, Good, Music Lover Aspiration: Soulmate Career: Entertainer (Actor Branch) or Acting (GF) Skills: Charisma, Acting, Piano or Violin
As a kid, you always felt like the outcast of the family. Your sibling(s) were super smart and seemed likely to follow in your parents successful footsteps, while you were always a little behind, more interested in making friends than success. You feel in love with romantic stories and tv shows at a young age, as everything always seemed to work out for the main characters. Your parents were a little cold and you barely saw them be affectionate with each other. As you got older you decided that the world needed a little more love.
Rules: - Must be a woman - Date as many sims as you want but don’t woohoo until married - Have at least two close friends and one best friend - Adopt a dog - Have a music room in your house
Gen 7: Horror
Colours: Red and Black Occult option: Vampire Traits: Gloomy, Perfectionist. Unflirty (BG: Hot-Headed) Aspiration: Villainous Valentine Career: Secret Agent (Villain Branch) Skills: Vampire Lore, Pipe organ or Piano, Mischief
Your mom drove you crazy growing up. Her insanely positive outlook on life made you laugh. You believed she’d just gotten lucky in her love life, there’s no way anyone else could achieve that sort of perfect romance. All that being said, you do love her with all your heart. But as the only official black sheep of the family, you made it your goal to make your family the complete opposite of the one you grew up in, staring with the worst career you could think of.
Rules: - Have a good relationship with your parents and invite them over for weekly dinners - Adopt a black cat -Partner should match your values - Don’t settle down until aspiration is complete
Gen 8: Fantasy
Colours: Black and Purple Traits: Loves Outdoors, Jealous, Creative Aspiration: Freelance Botanist Career: Gardener (BG: No Job) Skills: Gardening, Flower Arranging, Baking
You loved the whimsicalness of your grandmother when you were a child. If you had the choice you would’ve had her raise you instead of your own parents. Growing up in such a dark environment made you want to fill your own house colours. The one thing you and your parent do have in common however, is your twisted outlook on love, as you are constantly convinced that your partner is cheating on you.
Rules: - Have a good relationship with your grandmother - Have at least three partners before you find the one, and be the one to break up with them all - Have a greenhouse - Don’t have any kids until your grandmother dies - Have a rocky relationship with your spouse
Gen 9: Mystery
Colours: Purple and Grey Traits: Paranoid (BG: Loner), Loyal, Slob Aspiration: Master Mixologist Career: Detective (BG: Secret Agent, Diamond Agent Branch) Skills: Mixology, Photography, Charisma
You had a pretty normal childhood, aside from the occasional screaming match between your parents. Unfortunately you inherited one of your parents tendency for paranoia, and constantly think somethings out to get you. Instead of taking it out on your partner however, you take it out on the criminals in town, and the occasional drink. And hey you never know, maybe some criminals can be trusted.
Rules: - Have at least one drink a night after work (either at a bar or at home) - Marry someone in the criminal career branch (can be cheated) - Move houses at least three times (best to never stay in one place too long) - Never hire a repair service, fix everything yourself
Gen 10: Memoir
Colours: Grey and Blue Traits: Perfectionist, Ambitious, High Maintenance (BG: Creative) Aspiration: Best-selling Author Career: Writer (Author Branch) Skills: Writing
Growing up you loved your parents, but something about how much they drank always rubbed you the wrong way. You always liked things to be set up in specific ways and you hated the fact that your parents always left a mess. You spent a lot of time reading as your parents were too preoccupied to take much care of you. One day you find a bunch of dusty old books that appear to be about the older generations of your family, but it’s hard to make out. Annoyed by the lack of information about your family lineage, you decide you should be the one to write it all down.
Rules: - Have a complicated relationship with your parents - Publish 10 books, each named after a different generation. - Read 9 books prior to starting your writing (as research). - Have a library in your home
I think that's everything! I hope you guys enjoy this challenge! Please tag me in any posts about this challenge or post it with the hashtag #bookgenrelegacy
Happy Simming!
🔮 Mystical Motherhood: The Occult Baby Challenge by @simssav
New challenge graphic! 💜 This one has been on my list for a while, both as a graphic and to play.👀 Maybe after my Diseny Princess challenge.
What challenge do you want to see me make graphic for next?
Btw you can help support me & my content by using my creator code "kimba" when purchasing Sims 4 packs on the EA app.🙏 Not required but definitely appreciated! 💜
Third time's the charm
So here I bring you another challenge made into infographics!! I present to you the Space Legacy Challenge by fantastic @simsandstrawberries!!! Her original challenge is color coded and I tried to reflect it in the colors BUT! Please do double check 'cause I'm not confident I did a good job there lol Hopefully you like it and give it a try 'cause I had lots of fun making this! Enjoy!
P.S.: Also I couldn't find how to add a title once made a post so this is a totally new one. Sorry about that.
Stardew Valley Sims 4 Generations Challenge - Graphics
Took me as couple days, but I love the results! check out the challenge here! and thank you @whenreadingiscool for letting me make graphics of your legacy challenge! I had so much fun creating graphics for this since Stardew is one of my fav games!!!
{Original challenge by @chellplays, some revisions by @lybeuh}
Not So Berry Challenge Extended
These are some edits I made for the Not So Berry Challenge Extended by illusorythrall
Updated through Cottage Living Pack (10/30/22) Pretty much every simmer out there has heard of the Not So Berry Challenge, even if they’re n
Enjoy!💜
Whew! This set took a lot of tweaking, but I really love how they came out! 🤩 This is another 10 generation challenge, this time it's the Solar System Legacy Challenge by @ginovasims
Graphics by me! 🖤 I had to paraphrase a few of them for the sake of space, but hopefully it's still clear. What challenge should I make graphics for next??
9 Generation Occult Legacy Challenge by Asphodel Moon! Graphics by me. I tweaked a few of the rules' text to make it fit, so check out the link for the full rules/details.
greek mythology legacy challenge
hi loves. i’ve spent so much time trying to find a legacy challenge that interests me, and i stumbled upon this one on the forums. however, i decided to put my own spin on this theme, and create my own goals and rules. use the hashtag #greek mythology legacy so i can see your gameplays!!
also, feel free to bend the rules to your liking. if you don’t have a pack i mention, you can bend that rule, or you do have a pack that i don’t have that you think would fit, you can add that in however you’d like.
gens/rules down below or in this doc
edits because of @nom-de-plumbob her ideas were so much better than my og ones!
overall rules:
- you may only use free real estate cheats when you first start
- you can only move onto the next generation when you’ve completed all of the goals
- i recommend setting your life span to normal or long
- you can use any gender for any generation!
- you don’t have to actually name them the god’s name if you don’t want to. be creative!
- try to use their assigned colors in some way (clothes, hair, skin, house, etc!)
GENERATION ONE: ZEUS
god of the sky, king of the gods - white
you have had a rough childhood. your father was abusive towards you and your mother, which resulted in your mother taking you and fleeing town. the two of you settled down the snowy mountains in mt. komebri. she became very over protective of you, rarely letting you out and about in case your father ever found you.
traits: non-committal, ambitious, charismatic
aspiration: successful lineage
career: politician (politician branch)
goals:
have a weather machine
max out career
marry and have two biological kids with partner
have many affairs
have 3 other kids with different partners
live in mt. komebri
GENERATION TWO: POSIEDON
god of water, the ocean - blue
you grew up in a very competitive household. your father was a well-known and very competitive politician whom had many different affairs. you eventually grew restless of the competitive life and decided to move for a simpler life—sulani.
traits: child of the ocean, loves outdoors, erratic
aspiration: beach life
career: marine biologist
goals:
move to sulani when turn young adult
become a mermaid
discover rare underwater treasures
try to keep sulani clean
advocate for marine conservation
marry someone you meet on the island
have at least one kid with partner
GENERATION THREE: HERA
goddess of marriage, women - purple
this sim grew up living a very calm and collected life by the beach. as a child, they loved watching movies and love, which grew into a passion for acting. so, you fled the beachy town and went to del sol valley to achieve your dreams.
traits: ambitious, romantic, jealous
aspiration: world-renowned actor
career: actor
goals:
become a famous actor
marry a celebrity
get jealous and become a controlling spouse
live in del sol valley
have more than one kid
you should favor your other children over the youngest, whom will be the next heir
GENERATION FOUR: HADES
god of the underworld - black
you’ve always despised their mother as a child. your mother favored your sibling(s) your whole life, and always saw you as a disappointment and not being able to live up to your older siblings. because of this, you decided to go on your own, and live up to being a criminal.
traits: loner, materialistic, gloomy
aspiration: criminal mastermind
career: criminal
goals:
max out aspiration
reach level 10 in mischief skill
become enemies with 5 people
have only one child, and don’t be close with them
GENERATION FIVE: ARES
god of war - red
this sim grew up in a rocky household. you’ve always had a strong sense of patriotism and bravery, and you’ve always dreamt of going into the military. despite not wanting to follow in your father’s footsteps, you still have.
traits: athletic, hot-headed, ambitious
aspirations: athlete
career: military (officer branch)
goals:
achieve level 10 in the fitness skill.
start at least 5 fights with different sims
reach level 10 in the officer branch
have at least 2 children
GENERATION SIX: ATHENA
the goddess of wisdom - silver
you grew up in a very competitive household. you were definitely the outcast child, as you prefer to read books or play chess instead of working out. you move out when you become a young adult with little funds.
traits: genius, bookworm, perfectionist
aspiration: nerd brain
career: scientist
goals:
achieve level 10 in three different skills.
complete the nerd brain aspiration.
reach level 10 of scientist career
eventually travel to alien world with wormhole generator
if you have discover university: get physics degree
GENERATION SEVEN: APOLLO
the god of sun, light - orange
you grew up in a very close and loving family. growing up in an environment that fostered creativity and intellect, your mother always encouraged you with your talent: music. your mother’s guidance not only nurtured your musical talent but also instilled a thrust of knowledge and an understanding of music.
traits: art lover, outgoing, music lover
aspiration: musical genius
career: entertainer (singer or musician)
goals:
start playing instruments as a kid
listen to music often as a toddler
achieve level 10 in the singing/one instrument, and level 5 in the other instruments
complete musical genius aspiration
play on the street or at bars for money
if you have discover university: get the fine arts degree
become a famous singer or musician by writing songs and licensing them
marry someone who has the music lover or art lover trait
GENERATION EIGHT APHRODITE
the goddess of beauty, love - pink
from a young age, you found yourself entangled in the intricate dance of romance, captivated by the myriad emotions that love invoked. however, your journey was not without heartbreak. you, in pursuit of love’s beauty, experienced the shattering pain of a broken heart multiple times. yet, with each fracture, you discovered an unparalleled strength to mend.
traits: romantic, high maintenance, party animal
aspiration: serial romantic
career: fashion influencer (stylist branch) or social media influencer (internet personality)
goals:
have at least 10 romantic relationships in your life, starting as a teen
reach level 10 in charisma
as a teen, get the party animal trait
go to parties often as a teen/university student
reach level 10 in either career branch
achieve serial romantic aspiration
have children only from one night stands or blind dates
GENERATION NINE: HERMES
god of trade, travel - brown
your mother never really paid much attention to you and your siblings growing up. you lacked the guidance you needed, leaving you and your siblings to fend for themselves. your nasty habit of kleptomania started as a teen, from stealing your mom’s stuff to stealing items from public places.
traits: active, kleptomaniac, you pick
aspiration: friend of the world
career: astronaut (interstellar smuggler branch)
goals:
live in at least 5 different worlds throughout your life once you become a young adult
reach level 10 of astronaut career (interstellar smuggler branch)
attempt to swipe at least one item per day (or every other day)
befriend at least 15 sims from various ages
marry a co-worker
have only one child
GENERATION TEN: ARTEMIS
goddess of hunt - yellow
your days as a child were spent in the outdoors whilst your parents worked, and you have lived in multiple different towns. once you moved out, you decided to built a house on an empty lot with a small farm. your farm began to flourish, and you hound solace in the tranquil landscapes, surrounded by your family and your animal companions.
traits: loner, family-oriented, animal enthusiast
aspiration: friend of the animals
career: veterinarian
goals:
own your own vet clinic
as a child, befriend at least 5 animal
have at least 3 pets!
achieve level 10 in the dog training
you may never marry. either adopt or have a science baby only once.
OPTIONAL GENERATIONS: TBF
GENERATION ELEVEN: HESTIA
GENERATION TWELVE: DEMETER
Sims 4 Märchen Legacy
Diese Challenge habe ich mir mit meiner Community ausgedacht. Nachdem ich mich mit dem Buch Ever and After in die Märchen verliebte, war mir die Idee gekommen, eine eigene Challenge daraus zu machen.
(Für die Challenge empfehle ich die Alterung hochzustellen.)
! Es werden mit weiblichen Sims alle Generationen gestartet!
Benötigte Packs:
(Schick mit Strick, Werwolfe-Gameplay-Pack, Landhausleben)
1.Generation
Sterntaler
Allein auf sich gestellt, versucht sie, aus der Armut und der Einsamkeit auszubrechen. Trotz ihrer eigenen misslichen Lage ist sie trotzdem stets bedacht, anderen zu helfen.
Erstelle eine junge Erwachsene
Merkmal: Gut und Familienbewusst
fange mit 0 Simoleons an
auf einem leeren Grundstück
Erfülle das Bestreben Königin der Strickens
Abseits des Netzes als Grundstücksmerkmal
Ab 1000 Simoleons dürft ihr euch das Strickzeug kaufen, da sie Leuten helfen möchte, die genauso wenig haben wie sie. Verdient nebenbei Geld damit. Objekte wie Steine; Frösche, Früchte usw müssen verkauft werden und dürfen nicht angepflanzt, gekreuzt usw. werden
Ab 3000 Simoleons darf die Stadt verlassen werden
Ab 5000 Simoleons dürft ihr bis zu 10 Pflanzen auf dem Grundstück haben, um extra Geld zu verdienen. Es dürfen immer wieder neue bepflanzt werden, nur dürfen es nie mehr als 10 auf dem Grundstück sein.
Ab 7.000 Simoleons dürft ihr euch die Schreinerbank kaufen, um Möbel herzustellen und zu verkaufen.
Erreicht level 7 in Geschicklichkeit um das Grundstücksmerkmal zu löschen
Bonus: Kauft euch ab 10.000 einen Einzelhandel, um dort eure erstellen Möbel, Kleidung usw. zu verkaufen.
Ab 20.000 Simoleons darf sie Heiraten und ein Kind bekommen das dann eure nächste Generation ist (Weiblich)
2. Generation
Hänsel und Gretel
Als ihre Eltern nach langer Zeit richtig glücklich sind , merkt Gretel allerdings, dass ihre Eltern wegen ihnen zu wenig Geld haben. Da sie ihren Eltern keine Last mehr sein wollte, beschließt sie wegzulaufen. Allein auf sich gestellt, trifft sie auf eine alte Frau, die sie in ihr Häuschen einlädt.
Dort trifft sie auf den einsamen Jungen Hänsel, den die Hexe schon in ihrem Haus entführt hat. Gretel merkt schnell, dass sie von hier fliehen muss. Doch wie?
Starte die Challenge im Kindesalter
Merkmal Gretel: Ordentlich
Lasst Gretel bei einer alten Frau einziehen.
Gretel muss die ganze Arbeit im Haus erledigen, die sie als Kind kann, Hänsel hingegen darf nicht machen
Die Kinder dürfen nur zur Schule raus.
Erst wenn beide eine 1 haben, dürfen die Kinder älter werden.
Im Haus der Hexe darf es keinen Fernseher, Radio oder Computer geben.
Perfektioniere die Kochfähigkeit (ab dem Teenager-Alter)
Sobald sie Teenager sind, wird die Beziehung zur Hexe schlechter, bis sie sich hassen.
Weiterhin dürfen sie nur zur Schule raus.
Wenn beide eine 1 haben, wird es Zeit für die beiden zu flüchten.
Jetzt wird die Hexe verbrannt. Ob durch den Herd oder den Kamin ist egal. Am besten lässt du Hänsel nie kochen, so kann er das Feuer leichter auslösen. Nachdem die Hexe stirb kehren die beiden wieder nach Hause zurück.
Nun könnt ihr Gretel einen Mann suchen oder ihr lasst sie eine Romanze mit Hänsel anfangen.
3. Generation
Rapunzel
Rapunzel ist behütet aufgewachsen. Da ihre Mama/Eltern keine einfache Kindheit hatten, wollte sie es bei ihrer Tochter besser machen. Doch auch wenn Rapunzel versteht, dass ihre Mutter sie nur schützen möchte, wird Rapunzel zunehmend unzufriedener. Sie fühlt sich einsam und möchte die Welt erkunden, doch wie, wenn ihre Mutter sie mehr oder weniger zuhause einsperrt, weil sie die Welt als gefährlich ansieht.
Bestreben: Seelenverwandter
Kreativ
Einzelgänger
Malen perfektionieren
Singen perfektionieren
Bis sie Teenager ist, darf sie zwar in der Schule andere kennenlernen, aber sie darf nicht auf Feiern usw. Als Teenager darf sie sich einmal in der Woche rausschleichen, aber nur dann, wenn ihre Mutter nicht da ist.
Sie darf erst einen Partner haben, wenn sie mindestens Level 7 der Singfähigkeit erreicht hat.
Sie darf ihr wieder nur heimlich treffen wenn ihre Mutter nicht zu Hause ist.
Nachdem sie zur Jungen Erwachsenen wird, flüchtet sie mit ihrem Partner in eine andere Stadt.
Als sie das erste mal schwanger ist, baut sie wieder Kontakt mit ihren Eltern auf, damit ihre Kinder ihre Eltern kennenlernen können.
4.Generation
Rotkäppchen
Rotkäppchen liebt ihre Großmutter. Als sie noch jünger war, hat sie viel mit ihr und ihrer Mutter gebacken und gekocht. Doch seit ihre Großmutter nicht mehr so die Zeit hat, besucht sie Rotkäppchen regelmäßig, um ihr Essen zu bringen. Doch schon öfter hat sie das Gefühl, etwas lauert im teilweise dunklen Wald. Als sie den großen bösen Wolf kennengelernt hat, erfährt sie, dass er es auf ihre Großmutter abgesehen hat. Um sie zu schützen, geht sie eine Deal mit dem Wolf ein. Sie lebt und kocht für ihn und dafür bleibt ihre Großmutter am Leben.
Aktiv und Selbstsicher
Sie muss etwas rotes tragen
Backen perfektionieren
Kochen perfektionieren
Besucher mindestens 1 mal die Woche ihre Großeltern
Lass die als junge Erwachsene den Werwolf kennenlernen. Zieh in sein Haus, wo Rotkäppchen für ihn arbeitet.
Lass sie sich in eine Sim verlieben. (JÄGER)
Erkunde Moonwood Mill.
Hat sie das Kochen perfektioniert, darf sie den Werwolf töten (Einschließen, Feuer usw.)
5. Generation
Froschkönig
Wie ihre Mutter liebt sie es, in der Natur zu sein. Als jüngstes von 3 Kindern hatte sie immer die komplette Aufmerksamkeit ihrer Eltern. Sie möchte genauso heldenhaft wie ihre Mutter sein und die Welt besser machen und Gutes tun.
Startet als Teenager
Merkmal Liebt die Natur und Selbstsicher
Charisma perfektionieren
Schreiben perfektionieren
Bestreben: Die Kuratorin
Ihr zukünftig muss die Hautfarbe Grün haben weil er ein verzaubert “Frosch” ist
Ziel ist alle Frösche zu sammeln (Brunnen, Teich, Holzstamm)
5 Frösche: Sie darf den “Frosch” kennenlernen
10 Frösche: Er soll bei ihr einziehen, weil er ja kein Dach über dem Kopf hat. Ab jetzt dürft ihr auch Nachschauen wie ihr die Frösche züchten müsst um andere zu bekommen ABER das nur einmal pro Simswoche
15 Frösche: Sie findet langsam gefallen an ihm. Es darf nun auch gezielt geflirtet werden.
20 Frösche: Sie dürfen heiraten und er wird wieder zum Mensch(Entferne die grüne Haut)
25 Frösche: Challenge geschafft, gebt euch 100.000 Simoleons aufs Konto
Tipp:
Wenn ihr Probleme mit dem Züchten habt oder ein bestimmter Frosch fehlt, hilft euch der versteckte Ort Waldlichtung weiter. Dort gibt es neben ein paar Holzstücken, wo ihr Frösche finden könnt, auch einen Teich, wo ihr unbegrenzt oft Frösche fangen könnt. Quelle:Sims.famdom.com
6.Generation
Schneewittchen
Schneewittchen hat von ihrer Mutter schon früh gelernt, dass jeder Mensch schön ist. Doch leider gibt es auch Menschen, die es nicht ertragen, dass sie schöner sind als sie selbst. So ist es bei Schneewittchen, denn die Hexe, die auch schon ihren Vater verzaubert hat, hat es jetzt auf sie abgesehen. Sie wird verflucht und findet sie bis zu ihrem 30. Geburtstag keinen Mann, der sie aufrichtig liebt, wird sie sterben.
Liebt die Natur
Bestreben: Seelenverwandten finden
Singen perfektionieren
Gartenfähigkeit perfektionieren
lass sie 7 Kinder von 7 Männern bekommen (Mit jedem einer Eigenschaft der Zwerge. Selbstsicher, Glücklich, Faulenzer, Gemein, Romantisch, Tollpatschig, Zimperlich)
Nachdem sie alle Kinder bekommen hat, darf sie sich ihren Mann suchen, der Sie sowie die Kinder lieben wird.
Mit ihm bekommt ihr das 8 Kind was dann die nächste Generation ist
7. Generation
Rumpelstilzchen
Während ihre Geschwister ein normales Leben führen wollen, möchte sie mehr erreichen. Als sie einen Prinzen trifft, ist sie völlig hin und weg von ihm und er auch von ihr. Doch die Bedingungen sind klar: Der Prinz muss eine wohlhabende Frau heiraten. Da sie jedoch aus normalen Hause kommt, bleibt er für sie unerreichbar. Oder vielleicht doch nicht?
Bestreben Herrlich reich
Level 10 der Strickfähigkeit
Merkmal: Ehrgeizig
Lass sie auf ein Starter-Grundstück ziehen, max. 20.000 Simoleons.
Kauft ihr ein Lama und nutzt die Wolle zum Stricken, damit sie auf Level 10 der Fähigkeit kommt.
Gleichzeitig darf sie 20 Blumen besitzen, allerdings nur solche, die anfangs weniger als 10 Simoleons wert sind.
Bei Level 3, 6 und 9 der Strickfähigkeit ladet ihr euren Prinzen zu einem Treffen/Date ein.
Danach lasst ihr sie Rumpelstilzchen kennenlernen, dem sie 3 Geschenke macht. (Verschiedenes)
1 Geschenk:
Freut er sich, erhaltet ihr das Grundstücksmerkmal Wichtel.
Mag er es nicht oder ist neutral, dann bekommt ihr das Grundstücksmerkmal Kobolde.
2.Geschenk
Freut er sich bekommt ihr 50.000 Simoleons
Mag er es nicht oder ist neutral dann müsst ihr die hälfte eurer Simoleons abgeben
3.Geschenk
Mag er es erhaltet das Grundstücksmerkmal Fruchtbarer Boden
Mag er es nicht, bekommt ihr das Grundstücksmerkmal Verflucht.
Sollte er alle drei Geschenke nicht mögen, müsst ihr euer erstes Kind was ihr mit dem Prinzenbekommt zu ihm ziehen lassen.
Nachdem Rumpelstilzchen besänftigt wurde, dürft ihr euren Prinzen endlich heiraten.
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