Moving Forward into Alpha 6.0
As the lead developer of the project, Kevin decided it was best that he pass the torch of the blog to me, Aaron! So I hope you guys will enjoy my rambles about unity bugs, working as a programmer with artists, making chip tune in FL studio, and All kinds of other stuff! And if you’re wondering, I do wear a lot of hats, As of now, I’m doing all of the unity programming, sound, blogging, and game design! I also founded No comply games after Kevin and I we’re working on a game under another studio title, but eventually we parted ways on the project, so I created this game studio! And It’s good to have Kevin back on board as we are childhood friends, and he’s an awesome dude. Also, our lead artist, Emanuel, doesn’t have as much of an internet presence, but he’s an awesome guy as well, also, a childhood friend of both of ours, and hopefully I can get him on here as well. And Daniel is my roommate, he tends to pop his head in here and there, and I bug him to test these alphas, so He’s indirectly part of the studio haha!
 ANYWAYS! LETS TALK ABOUT GAME DEVELOPMENT!!! (woOoooOoo!)
 We are currently on our 6th alpha, which I will start implementing features after this post, and here’s a quick rundown of the major things we are going to implement!
 ( For a more in-depth look at the game development you can follow the git hub here )
 First to start things off, we’re gonna add an old man to the game intro who tells the story, as currently we just had the main character telling it. Since we have an old/ancient feel to our short story Emanuel figured this would be better and made the art for it! And speaking of arts, we have a couple of holes in our sprite sheets, so we simply are getting art from Emanuel and filling those holes with the correct sprites so we can use characters with complete animations haha!
 Because what’s an enemy that can’t walk left?
 Also, we are implementing better controls for the user! To punch you have to mash space, and a game about punching you’d imagine that there would be a lot of it. So to avoid broken space bars, we’re going to allow users to hold space to punch, but at a slightly slower rate than if you just hold it. Why you may ask? So the people can feel like they’re really engaged when they need to punch their way out of something!
 Another major game play feature that we are going to add, is a slight health regeneration when you are not punching. That way if you think you can do it, you can run away and dodge your way to safety and survive a bit longer. this will ad a bit of strategy and skill compared to just chasing down enemies and punching them. Also, it’ll give users a reason NOT to punch. Kinda counter-intuitive, but it’ll give back more to the player, and make them think about life and the universe, and definitions of punches and legacies…right?
 Another feature is the addition of bosses, we’re going to indirectly make enemies spawn in wave (shhhhhh!), but not making it apparent because I dislike wave based games. Meaning we will skip the giant WAVE 1 from appearing on screen. But at the end of a wave, a boss will appear, a single boss, and you will go one-on-one, and if you win, we might do something like instantly gaining a level or two
 We are also going to add in, dodging, because wouldn’t that make the health regeneration thing a lot better? However, to stop the user from cheating and constantly doding, we will probably do something like you can regenerate health while dodging.
 Lastly, We are going to add a character selection screen! It’ll add things like unlockables to the game, which would make it a lot more fun, and give people a goal to reach!
 That concludes our major features! I just want to give a big hug and thanks to anyone who took the time to read this entire post, and I appreciate you guys following our development! This blog was a product of the Alpha 5.0 checklist, and so was our official landing page . So there’s gonna be a couple of bugs here and there with our online presence but please bear with us, we’re getting them kinked out!
 Thanks! And stay groovy guys!
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