5. Building a scene in Notes On Blindness VR
Hello fellows,
After talking about visuals and sounds, let’s see how we merge these when building a scene.
The experience of Notes On Blindness is composed of several scenes. Each scene is composed by what John hears and feels and is guided by a general script. The scene is also characterised by one or several interactions. The interactions have been thought to be meaningful and to help people immerse more into the universe and enhance the emotions we want to share.
We start building a scene by defining the space, generally helped by what John described in his recordings. This helps us get the general feel for the scene, we start by placing some strong elements on our 3D space like the floor, some trees or some walls which don’t emit sounds especially but which are part of the consciousness of John. We then create/record the first sounds for the scene like for the multi-point ambiances (wind, rain) with trees creaking and foliage.
The second step is programming. With placeholders for some of the sounds and most of the graphics we code the whole structure of the scene following the script. It’s a gradual building. The scene, by the end of this step, will still be sparse but fully functional.
Then we give a sound and a visual shape made with particles or shaders to each objects. The visuals are linked to and triggered by the sounds they make as we explained in previous articles.
Finally, we add liveliness and randomization to some of the objects to make each experience a bit different. For example, the paths people take, the thunder rolling, people coughing, a dog barking… All of these objects, will have a “living” behavior mimicking their real-life behavior. It is essential to get a very realistic and immersive sound space all around you.











