We are delivered over to technology in the worst possible way when we regard it as something neutral.
Martin Heidegger, The Question Concerning Technology
http://www2.hawaii.edu/~freeman/courses/phil394/The%20Question%20Concerning%20Technology.pdf

Janaina Medeiros
he wasn't even looking at me and he found me
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almost home
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@notgames
We are delivered over to technology in the worst possible way when we regard it as something neutral.
Martin Heidegger, The Question Concerning Technology
http://www2.hawaii.edu/~freeman/courses/phil394/The%20Question%20Concerning%20Technology.pdf
"Noon”: carpet design by Alessandra Baldereschi
“The sun coming through the window, flows its shape on the floor and illuminates a portion of space.
It lasts a few seconds, until the light moves and creates other forms and suggestions.
I wanted to stop a moment suspended, delicate and ephemeral as the passage of a shadow. "
At my studio we are making games with people who don't like video games because we want to break out of established paradigms. We want to think about ideas from different angles and draw on different references. We want games that aren't gritty, toxic pseudo-realistic pseudo-masculine nonsense nor frustrating time wasters that leave you feeling dead inside. We want games about how each of us could be in the future, how the world could be in the future. We want games built on compassion and respect and fearlessness.
Brie Code http://www.gamesindustry.biz/articles/2016-11-07-video-games-are-boring
Too much sensitivity to the rightness and wrongness of what we’re doing makes us tentative and clumsy, releasing uncertainty in the air that robs even the right notes of their power.
Kenny Werner, “Effortless Mastery” (p 127)
Conventional thinking about games has crystallised into certain dogmas, sometimes stated, sometimes merely implied, that attempt to control the phenomena of games through the simple means of declaring what they are or are not.
Chris Bateman http://blog.ihobo.com/2016/11/the-liberation-of-games-will-not-be-streamed-on-twitch.html
Are we part of the previous artistic traditions? Is imagining Dear Esther as a series of paintings in a hall outrageous? Are we part of the new traditions? Is Dear Esther like Half Life without the shooting? How can we find out if we have so little to truly connect the old with the new, and if hostile buffoons continue to snarl at every new work?
Jeroen D Stout http://jeroendstout.tumblr.com/post/150915118377/review-seeing-dear-esther-at-the-royal-gallery
flip
It felt very much like I was just sat on a chair, watching what was happening to them over in the other corner of the basement; they were oblivious to me, like I was still the invisible audience watching a stage play rather than caught up in the action itself.
Tim Maughan about VR short film Giant. http://www.bbc.com/future/story/20160729-virtual-reality-the-hype-the-problems-and-the-promise
Who aspires must down as low As high he soard, obnoxious first or last To basest things.
John Milton, Paradise Lost: Book 9, 169-171 (through the mouth of Satan)
So much time wasted by people hanging on so dearly to vain ideas of what is 'proper' for a medium while negligent of what could be /good/.
Jeroen Stout
https://twitter.com/jeroendstout/status/753405718183763968
Hard liberty before the easie yoke of servile pomp.
John Milton Paradise Lost, Book 2, verse 256
Just as the invention of new forms of industrial automation in the eighteenth and nineteenth centuries had the paradoxical effect of turning more and more of the world’s population into full-time industrial workers, so has all the software designed to save us from administrative responsibilities turned us into part- or full-time administrators.
David Graeber http://thebaffler.com/salvos/of-flying-cars-and-the-declining-rate-of-profit
Had the Internet been described to a science fiction aficionado in the fifties and sixties and touted as the most dramatic technological achievement since his time, his reaction would have been disappointment.
David Graeber http://thebaffler.com/salvos/of-flying-cars-and-the-declining-rate-of-profit
They thought we’d be doing this kind of thing by now. Not just figuring out more sophisticated ways to simulate it.
David Graeber about what people from the 1950s would think about current science fiction movies http://thebaffler.com/salvos/of-flying-cars-and-the-declining-rate-of-profit
His writings will survive even if the cinema does not. Perhaps future generations will only know of its existence through his writings. Men will try to imagine a screen, with horses galloping across it, a close-up of a beautiful star, or the rolling eye of a dying hero, and each will interpret these things in his own way.
Jean Renoir, about André Bazin Foreword to “What is cinema?” https://archive.org/stream/Bazin_Andre_What_Is_Cinema_Volume_1/Bazin_Andre_What_Is_Cinema_Volume_1_djvu.txt
Stepping away from the exhibit, the secret of its success hit me. Every other VR experience had been oriented towards some story or task. I was trying to find an Oxygen canister for my space suit. Or I was trying to pay attention to the narrator while tracking the sound of jogger to its source. But here, the whole point was simply that I was in a room. There was nothing to do but to look around, to move my hands and my head. Nothing to distract me from the basic magic of VR: It puts you somewhere else. It puts you somewhere else. Forget about the wonder of seeing the world through someone else’s eyes, I thought. Why haven’t I realized before how amazing it is to see the world through my eyes?
Michael W. Clune http://www.theatlantic.com/technology/archive/2016/04/the-virtual-world-in-a-real-body/478956/