some more pokemon stuff
cherry valley forever
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art blog(derogatory)

izzy's playlists!
Lint Roller? I Barely Know Her
I'd rather be in outer space 🛸

PR's Tumblrdome
Monterey Bay Aquarium

❣ Chile in a Photography ❣
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dirt enthusiast
$LAYYYTER

Love Begins

@theartofmadeline
RMH

titsay
taylor price
Keni
Not today Justin
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seen from Italy

seen from Singapore

seen from United States

seen from Singapore

seen from United States
seen from Pakistan
seen from T1
seen from Italy
seen from United States
seen from Brazil

seen from Greece
seen from Germany

seen from Malaysia

seen from United States

seen from T1
seen from Belgium

seen from Egypt
seen from United States

seen from India

seen from Malaysia
@notmateo
some more pokemon stuff
just chasin a vibe
ten years makes a hell of a difference!
my fursona through the years- the baby boy to shitlord pipeline, if you will
plasma fists vs wild charge
3d Naruto thingie I did
Yikes! x_X This is what you get when you guys ship yourselves with everyone :O
💘HAPPY VALENTINE'S DAY 💓💞✨
i love love love the way you paint back lighting!! do you have any tips/ a step by step for the way you do it?
ended up making a whole painting just to break it down and explain my general process for subjects lit from behind so heres that + a timelapse!
main thing for drawing anything with a strong light source behind is to make the main subject Darker and more desaturated to convey that the light is behind them rather than to their sides (face cant be properly lit if the light is behind). Also making the Main highlight the brightest hue in the image helps to intensify it. I tend to use teeth/eyes as a good comparison point
some people have a tendency to make the sclera white out of habit but darkening that+ the rest of the whites helps the image read as Darker compared to the brighter highlight
Here are some of the animated gifs Santa Monica Studios have been putting out for God of War: Ragnarök
Sorry for the quality, tumblr only allows for 10MB gifs & these are quick & dirty rips straight from twitter which were already not great quality to start.
I'm assuming these are made to be used, so go right ahead & save & use however you like
some important science was done in the discord tonight
THE SUITE LIFE OF VEN AND ROXAS
something something spooky mask
something something three days
Welcome to (project) Mayhem!!!
Hi everyone! This is post number one of what hopefully will be an informative development log, of what will hopefully be my first finished vidya game. I’m gonna take this time to introduce the game as it is up to now. I’ve never really given a proper introduction to this game before, so hopefully this will serve as a solid overview of my game.
Project Mayhem (name WIP) is an up to four player arena based, MOBA inspired, combat game. The game can be played solo or with up to four players locally, with plans to start testing online capabilities soon!
Each level of gameplay consists of a set amount of rounds. Each round has a randomized game mode (such as defeating all the enemies in waves, or powering an obelisk with collectable shards) as well a randomized game mode modifier (such as taking constant poison damage, or trying to escape an unkillable orb of death). So long as you either complete the game mode or simply survive, you’ll move on to the next round until the level is eventually complete!
You’ll accomplish this feat by utilizing MOBA-like characters. Each character comes with:
Two usable spells
One ultimate spell
An always-on passive
A basic ranged attack
A basic melee combo
What’s more, I hope to be able to add the ability to swap what spell the players have before beginning the level, to add a bit of customizability to the game. That said, I am making this game 100% solo, with only advice from other developers from time to time (shout out to @parimak, he’s an amazing dude all-around!).
You’ll be opposed by a myriad of enemies, such as small, insignificant, but numerous bug-like enemies, laser-firing bastards that like to keep their distance, and noble monsters handy with a sword. Different levels will have or introduce new enemies for you to challenge, and hopefully survive against~
The game is made in Unity3d, and so far has been made entirely by me, from models, to sound effects, to programming. It’s been a fun journey learning all of this (that said this isn’t my first foray into Unity, just the furthest I’ve gotten along in a video game).
In the future I want to do maybe one dev post a month with what’s new and changed. I’m currently running the first of many playtests, sending some friends a pre-alpha build of the game. The response has been GREAT so far, but I’ve definitely seen some places where I want to make changes. Overall, everyone has given me nice and useful feedback though, and I’m especially grateful for that. The dev logs might get more technical, and hopefully longer than this one will be. I just wanted a place to really document what I’m doing here, in hopes that it helps both the game as well as other developers. I know a lot of other dev logs have inspired me to continue.
Anyways thanks for reading this far if you have. Hope you enjoyed this quick little dive into the game! Here’s an ominously staring Maru as a thank you!
Ayo I’m making a video game too. Here’s a long as shit post about it (repost, soz)
Dota 2 Illustrations - Created by Naranbaatar Ganbold
You can follow this artist on Instagram and Twitter.
favorite game :>
ayo follow my art blog
just some art for a game i want to make in the future. i'm working on a game rn but oh man i can't wait to make THIS one too.
Old art and older art when i drew crystals for some reason