Heathers of Pentlands, Scotland
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Heathers of Pentlands, Scotland
Jellyfish mosaic tile piece, Havana, Cuba. From Great Houses of Havana.
Ohhhhh I want it.
(And thank you OP for the linked attribution!)
[ID: A mosaic done in small tiles of blue, grey, green, and gold; it depicts a gently lapping body of water, with a jellyfish jetting along in the upper left corner.]
I keep trying to record something on how books are bad at writing fighting training, and it keeps being like 12 minutes long
Bad as in prose? Or bad as in how training to fight actually works?
I'm just curious
The latter.
Basically, "more skilled person just beats the person they're training at sparring until the person they're training improves without doing any fundamentals or teaching them the right way to do things" is a cruel and useless form of "training" and only makes sense if you're trying to show that the "teacher" is being cruel or doesn't know how to teach. Showing it as a legitimate and useful form of training indicates to me that the author didn't bother to do any real research.
There are sort of two ways to look at it as a trope.
Itâs either one of those tropes that has no real world basis, but looks/sounds cool in storytelling and is useful for moving the plot along (see: torture, knocking someone unconscious, a lot of medieval fantasy government stuff)
Or itâs one of those things where the overlap between people who write books and people who practice martial arts is so small that most writers trust the trope blindly and never think past it.
Just a few tips from someone who's been doing HEMA fighting (and training) for about a year
-Drills. So many drills. Just doing the same motion, or set of motions, over and over and over until it's muscle memory. And then do it some more. These can be done with another person, so you can get a feel for hitting someone (else's sword), or they might be done to a dummy, or just to the air as part of a series of steps
-there is a surprising amount of reading! A lot of what we do is based on styles that originated in the 11th-15th centuries, and were literally written in manuals for future people to use. Sometimes the explanations and diagrams are very clear. Sometimes they are not.
- There is sparring, with variations on goals. Sometimes the goal is just 'hit each other'. Sometimes you will have specific caveats, like if you both deliver a 'killing blow' at the same time you have to run to opposite ends of the room and back
- Footwork drills
- lots of wrist and arm stretches, both with and without swords
- Moving through different blocks/base positions, and practicing different cuts from each position
- More drills, wearing armor or other appropriate gear
- Weights and cardio training! Both are extremely important for making sure you can 1. Swing your sword and 2. Keep swinging your sword when you're wearing 15 lbs of armor and have been hacking at people for a full 20 minutes
- Learning how to maintain your gear
- Practicing control of the blade- this is usually done by having a dummy target (or sometimes a real person), and swinging with full power but stopping before you actually make contact. Master swordsman can bring their blade within half an inch of their target.
- Even more drills
Obviously some of this is pretty modern, but I can't imagine that it would be incredibly novel even to people from 600 years ago. And if you have any questions, please feel free to ask!
Adding onto this with even more things, now that I'm nearly 2 years in and have done a couple of tournaments!
Footwork drills are really important! Learning how and when to move, and shift your weight on your feet, is crucial
When practicing solo I often do so in front of a full-length mirror so that I can actually see what I'm doing
There is also just a lot of sparring. Unfortunately you can't really get good at sword fighting without getting your butt kicked. A lot.
However! A good teacher will give you tips either during or after the fight, or both! A lot of the time it's things like 'you need to improve your footwork more, here are 10 different drills. Go do them.' However, there is also a fair bit of going back over certain 'plays' in slower motion, where they'll tell you exactly what you did wrong and how to fix it in the context of the fight.
Also, just as a side note, unless your character is the progeny of a wealthy lord, they are probably going to use borrowed equipment. It will not fit right. And it will reek with the stench of 1000 sweaty people. And if you train in it enough, when you do get your own gear that actually fits properly and only smells like your sweat, I swear you get 5x better overnight
At some point, everyone develops their own style. I've fought people who love to just make huge stabby lunges, people who make wild flourishes, big guys who just brute force it, guys who look like they'd blow away in a light breeze but are the fastest people you've ever met. It comes over time, and from learning as many different techniques as you can
Not sure how much they did this in Ye Olden Days but almost everyone I've met in HEMA now fights in at least two different styles (usually longsword and Sabre or rapier). As I said above, the more styles you learn, the better you get at all of them; many techniques that you learn from one style are applicable in some way to the other
Thats all I can think of for now, but if anyone has any questions feel free to reach out!
It's been a while since I've done martial arts, but this reminded me of some other points specifically about sparring as a training tool:
At least in the modern version of sparring, one of the things we learn is how to spar. There are standard protocols to sparring depending on the form you're learning, and it's super important that you follow them.
This is not just about learning how to be the attacker--you also need to know things like how to fall right, which you learn for real life but also for sparring, because it can be really unsafe for both you and the person you're sparring with if you don't know the basics of how to keep yourself safe.
Tapping out! When you're doing particularly forms where you're touching each other/grappling/doing joint locks/etc., one of the main ways you signal to stop is by tapping out. This is key to keeping people safe during sparring.
People can get hurt during sparring, especially if you screw up. I once almost dislocated someone's shoulder doing a joint lock (they were fine, they tapped out, we talked through it, we figured out what I did wrong), and I had someone hyperextend my elbow once. It also seriously exasperated my wrist's repetitive stress issue, particularly from someone repeatedly muscling through something they shouldn't be muscling through.
You can also give people concussions, cause bruises, or even break bones if you aren't careful. I got a bruise that took months to heal (probably a bone bruise) from falling the wrong way during some exhibition sparring on a wooden platform.
If you start sparring/partnered fighting when you don't have the foundation of how to fight, especially if you're partnered with someone who doesn't know how to properly guide you, it's really easy to build bad muscle memory. The right way to do something, is not always the instinctive way to do it, and if you get thrown into partnered fighting unprepared you will fall back on instinct, not training.
If sparring/partnered fighting is 100% losing with no real guidance, it won't teach you how to ever win, it will just teach you how to lose, which is actively unhelpful. The goal of sparring in that way becomes learning how to lose less badly, which may be great for self defense but isn't particularly great for actually learning how to successfully fight.
the average rap battle has nothing on people who are still deeply in love after twenty years
From The Witches are Coming, by Lindy West.
officially the best line in The Odyssey
milt (man I love tomatoes)
âLarge Winter Treeâ, âParasols by the Riverâ, and âMoon and Snow Covered Treesâ, by Yamamoto Shoun (ca. 1900)
This post started as a way for me to share some close-up details of ordinary figures in Nainsukhâs paintings that I saw at the Victoria and Albert Museum, mainly because I wanted to highlight his skill in portraiture. But then I felt these close-ups also lend themselves to wider questions about whom this art form depicts and whom it does not.
I think itâs an important question to ask whenever looking at any artwork. Do share your views to these questions.
The Dabous Giraffes - neolithic petroglyphs found in Saharan Niger estimated to be 6,000 to 8,000 years old. The bigger of the two giraffes is 5.4 meters long and is the largest known petroglyph in the world.
sharing a very sage bit of advice from The Simpsons' own John Swartzwelder that i've been trying to hamper down in my writing and drawing alike. let your inner crappy little elf do his worst
the name of the piece is "Replica of a Chip", and it was woven by Marilou Schultz. here is a good blog post about the piece, the weaver's current work, and a history of the Navajo nation's involvement in the semiconductor industry:
Hurrying through the National Gallery of Art five minutes before closing, I passed a Navajo weaving with a complex abstract pattern. Suddenl
in honor of america's 250th birthday approaching, here's your friendly reminder that this poem by emma lazarus (a jewish-american woman) is on a plaque attached to the statue of liberty:
Not like the brazen giant of Greek fame, With conquering limbs astride from land to land; Here at our sea-washed, sunset gates shall stand A mighty woman with a torch, whose flame Is the imprisoned lightning, and her name Mother of Exiles. From her beacon-hand Glows world-wide welcome; her mild eyes command The air-bridged harbor that twin cities frame. âKeep, ancient lands, your storied pomp!â cries she With silent lips. âGive me your tired, your poor, Your huddled masses yearning to breathe free, The wretched refuse of your teeming shore. Send these, the homeless, tempest-tost to me, I lift my lamp beside the golden door!
Bruce Street Commercial Building, Preston, Australia - Carr
Preindustrial travel, and long explanations on why different distances are like that
I saw a post on my main blog about how hiking groups need to keep pace with their slowest member, but many hikers mistakenly think that the point of hiking is "get from Point A to Point B as fast as possible" instead of "spending time outdoors in nature with friends," and then they complain that a new/less-experienced/sick/disabled hiker is spoiling their time-frame by constantly needing breaks, or huffing and puffing to catch up.
I run into a related question of "how long does it take to travel from Point A to Point B on horseback?" a lot, as a fantasy writer who wants to be SEMI-realistic; in the Western world at least, our post-industrial minds have largely forgotten what it's like to travel, both on our own feet and in groups.
People ask the new writer, "well, who in your cast is traveling? Is getting to Point B an emergency or not? What time of year is it?", and the newbies often get confused as to why they need so much information for "travel times." Maybe new writers see lists of "preindustrial travel times" like a primitive version of Google Maps, where all you need to do is plug in Point A and Point B.
But see, Google Maps DOES account for traveling delays, like different routes, constructions, accidents, and weather; you as the person will also need to figure in whether you're driving a car versus taking a bus/train, and so you'll need to figure out parking time or waiting time for the bus/train to actually GET THERE.
The difference between us and preindustrial travelers is that 1) we can outsource the calculations now, 2) we often travel for FUN instead of necessity.
The general rule of thumb for preindustrial times is that a healthy and prime-aged adult on foot, or a rider/horse pair of fit and prime-aged adults, can usually make 20-30 miles per day, in fair weather and on good terrain.
Why is this so specific? Because not everyone in preindustrial times was fit, not everyone was healthy, not everyone was between the ages of 20-35ish, and not everyone had nice clear skies and good terrain to travel on.
If you are too far below 18 years old or too far past 40, at best you will need either a slower pace or more frequent breaks to cover the same distance, and at worst you'll cut the travel distance in half to 10 or so miles. Too much walking is VERY BAD on too-young/old knees, and teenagers or very short adults may just have short legs even if they're fine with 8-10 hours of actual walking. Young children may get sick of walking and pitch a fit because THEY'RE TIREDDDDDDDDDD, and then you might need to stay put while they cry it out, or an adult may sigh and haul them over their shoulder (and therefore be weighed down by about 50lbs of Angry Child).
Heavy forests, wetlands and rocky hills/mountains are also going to be a much shorter "distance" per day. For forests or wetlands, you have to account for a lot of villagers going "who's gonna cut down acres of trees for one road? NOT ME," or "who's gonna drain acres of swamp for one road? NOT ME." Mountainous regions have their traveling time eaten by going UP, or finding a safer path that goes AROUND, so by the time you're done slogging through drier patches of wetlands or squeezing through trees, a deceptively short 10-15 miles in rough terrain might take you a whole day to walk instead of the usual half-day.
If you are traveling in freezing winters or during a rainstorm (and this inherently means you HAVE NO CHOICE, because nobody in preindustrial times would travel in bad weather if they could help it), you run the high risk of losing your way and then dying of exposure or slipping and breaking your neck, just a few miles out of the town/village.
Traveling in TOO-HOT weather is just as bad, because pushing yourself too hard and getting dehydrated at noon in the tropics will literally kill you. It's called heat-STROKE, not "heat-PARTY."
And now for the upper range of "traveling on horseback!"
Fully mounted groups can usually make 30-40 miles per day between Point A and Point B, but I find there are two unspoken requirements: "Point B must have enough food for all those people and horses," and "the mounted party DOESN'T need to keep pace with foot soldiers, camp followers, or supply wagons."
This means your mounted party would be traveling to 1) a rendezvous point like an ally's camp or a noble's castle, or 2) a town/city with plenty of inns. Maybe they're not literally going 30-40 miles in one trip, but they're scouting the area for 15-20 miles and then returning to their main group. Perhaps they'd be going to an allied village, but even a relatively small group of 10-20 warhorses will need 10-20 pounds of grain EACH and 20-30 pounds of hay EACH. 100-400 pounds of grain and 200-600 pounds of hay for the horses alone means that you need to stash supplies at the village beforehand, or the village needs to be a very large/prosperous one to have a guaranteed large surplus of food.
A dead sprint of 50-60 miles per day is possible for a preindustrial mounted pair, IF YOU REALLY, REALLY HAVE TO. Moreover, that is for ONE day. Many articles agree that 40 miles per day is already a hard ride, so 50-60 miles is REALLY pushing the envelope on horse and rider limits.
NOTE: While modern-day endurance rides routinely go for 50-100 miles in one day, remember that a preindustrial rider will not have the medical/logistical support that a modern endurance rider and their horse does.
If you say "they went fifty miles in a day" in most preindustrial times, the horse and rider's bodies will get wrecked. Either the person, their horse, or both, risk dying of exhaustion or getting disabled from the strain.
Whether you and your horse are fit enough to handle it and "only" have several days of defenselessness from severe pain/fatigue (and thus rely on family/friends to help you out), or you die as a heroic sacrifice, or you aren't QUITE fit enough and become disabled, or you get flat-out saved by magic or another rider who volunteers to go the other half, going past 40 miles in a day is a "Gondor Calls For Aid" level of emergency.
As a writer, I feel this kind of feat should be placed VERY carefully in a story: Either at the beginning to kick the plot off, at the climax to turn the tide, or at the end.
Preindustrial people were people--some treated their horses as tools/vehicles, and didn't care if they were killed or disabled by pushing them to their limits, but others very much cared for their horses. They needed to keep them in working condition for about 15-20 years, and they would not dream of doing this without a VERY good reason.
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UPDATE January 13: Several people have gotten curious and looked at maps, to find out how a lot of cities are indeed spread out at a nice distance of 20-30 miles apart! I love getting people interested in my hyperfixations, lol.
But remember that this is the space between CITIES AND TOWNS. There should never be a 20-mile stretch of empty wilderness between City A and Town B, unless your world explains why folks are able to build a city in the middle of nowhere, or if something has specifically gone wrong to wipe out its supporting villages!
Period pieces often portray a shining city rising from a sea of picturesque empty land, without a single grain field or cow pasture in sight, but that city would starve to death very quickly in preindustrial times.
Why? Because as Bret Devereaux mentions in his âLonely Citiesâ article (https://acoup.blog/2019/07/12/collections-the-lonely-city-part-i-the-ideal-city/), preindustrial cities and towns must have nearby villages (and even smaller towns, if large and prosperous enough!) to grow their food for them.
The settlements around a city will usually be scattered a few miles apart from each other, usually clustered along the roads to the city gates. Those villages and towns at the halfway point between cities (say 10-15 miles) are going to be essential stops for older/sick folks, merchants with cargo, and large groups like nobleâs retinues and army forces.
Preindustrial armies and large noble retinues usually canât make it far past 10-12 miles per day, as denoted in my addition to this post. (https://www.tumblr.com/jadevine/739342239113871360/now-for-a-key-aspect-that-many-people-often-ask)
La ForĂȘt Monumentale
The event "Monumental Forest" offers the opportunity to discover monumental works of art in the forest. It is led by the Métropole Rouen Normandie (Rouen Normandy Metropolis) in collaboration with the National Forest Office (ONF).
Through this unique journey, visitors are invited to perceive this remarkable natural environment with renewed appreciation. It beckons exploration through wooded expanses adorned with creations envisioned by sculptors, landscape artists, designers, and architects. As they delve into the lush greenery, they push the boundaries of traditional art by experimenting with other forms of creation.