We really do be doing it ourselves
Listen, I'm not trying to rag on any writers here, just the people who put undue pressure on writers and other creatives... So basically all executives. Fuck you, executives.
I like a lot of different things, and this is probably gonna mean this post is gonna be absolutely dripping with tags, but something I've observed about myself and others is that, when a piece of media gets so butchered or so screwed up (usually in the finale), a huge number of people keep that fandom alive. And they don't do it by excusing whatever was done that disappointed others. THEY'RE disappointed too. No, what they do is find ways to ask "what if".
My prime example is Game of Thrones. That show got done SO dirty by a couple of hacks who were given the reins for no other reason than that they were the most useful patsies. As far as I can tell, those guys were for most of the show's lifespan in charge of making the show marketable, not good. Maybe there's some nuance I don't know about, but the fact remains that the finale was a huge let-down.
So what did people do (myself included)? We went onto games like Crusader Kings and tried our hand at giving the show a better ending. In most cases, people built their dynasties from scratch and just went with the flow of George R.R. Martin's writing. They got invested in the world even more than they would have if they'd just stopped with the show or even all the books, and it ended up giving the entire world more attention through youtube or streaming than it would have without their efforts.
Another obvious one for me is World of Warcraft. Ever since all the way back to the Cataclysm expansion, WoW fans have been making something of their misgivings with the game rather than just grumbling in a corner. They revolutionized the idea of private servers and custom realms where people could play, usually for free, and enjoy the better parts of the game they love without having to deal with the sometimes-unwanted overhauls or shady business practices behind the scenes.
People have gotten so good at making private servers now that they can fully diverge from the direction Blizzard took and make their own storylines, their own classes, and even put in enough new content to for all intents and purposes be their own expansions! More freeform servers like Project Ascension breathe life into the game that feels just... so loving and faithful. It's at the point that, even if the retail servers were to shut down someday, WoW would never be gone. There's really no deleting it, now, no matter what Blizzard or any soulless corporation tries to do about it.
Just think of City of Heroes/Villains! Their private servers have long outlived the game's original run, and they're slowly adding content to this day, keeping a now more than twenty-year-old game alive and available for everyone. The same's happening with so many other beloved games that were axed just because they didn't quite meet a quarterly earnings report. Wildstar... I'm waiting to meet you again, my love...
And then you have one of the most recent examples in the Amazing Digital Circus. I watched the finale within 30 minutes of it dropping, avoided spoilers from people who went to see it in theatres like the plague, and I was left with this sort of inexpressible... blegh about it when I was done. I couldn't quite name why it felt not quite right, and even after watching the umpteenth analysis video saying it was good, bad, or just mediocre, I can say only one part really sticks out to me as being unlikeable.
Too much Jax. Jax is a good character. He reflects a lot of different things, and one thing I haven't seen analyzed is the possibility that all of the human characters' brain scans reflect them at precisely the point they were scanned. Jax was in the worst place, thus that's why I think he was unable to avoid what ended up happening to him. I like to think this, because I personally believe that people shouldn't be judged by their worst moments. Sure, something truly awful warrants punishment, but so few people choose to enter bad situations willingly, and calling them evil for how they react to unfortunate circumstances is a judgement no one has the authority to make.
But enough of that tangent. We're talking about funny youtube show starring clown girl. I think Gooseworx did her best when put under an amount of pressure she couldn't have ever imagined being under, and she should be lauded for keeping her vision as close to what SHE wanted as possible, even with GLITCH breathing down her neck, not to mention the broken-brained bullies who were harassing her and the cast. And never have I heard any compelling criticism of HOW a character was portrayed; only ever that there was too much or not enough of them.
What I've seen following the finale hasn't been some period of revulsion followed by disavowing the last episode as having ever existed. No. The fans have kept writing their fan fictions, making their fan art, and exploring everything the show was, and all the things that were mentioned or implied, but just didn't fit the time constraints. That might be one of my favourite kind of "do-it-yourself" fandom: making things as a love letter to something that's ended rather than an act of spite for it letting you down.
As a fan of so many things, I know I'm going to be let down by either new projects or the endings of current ones. I'm going to miss things when they're finished and I'm going to feel robbed of what could have been, but the next time I smile at that series or that particular work, it's going to be while I'm enjoying something someone else made, completely unprompted. There is no such thing as the death of a show, a game, or a story. Not when people care enough to carry it through to its next life.












