A few more ships
Again and again, I keep coming back to this idea of having a map based around fully controllable custom scripted ships in Forge. It’s so tantalizingly possible. But every time I try, it just never seems to work.
...Probably because I jump straight from “I can control this single block” to “the same principle should work for anything, so I’ll make an entire ship.” Somewhere in the middle there, things get a bit wonky.
Take this guy, for instance. The red cockpit area can be flown around just fine, but once you add in the rest of it, not so much.
I wasn’t all that happy with the design anyway though, so I started over.
This vaguely steampunk-ish thing was meant to fill the same role: a mobile base that a team could use as a jumping-off point into the rest of the map, or maybe duel another identical ship.
The three circles on the ground there are the controls: forward, turn left, turn right. All you gotta do is stand on them. But when I tried it, nothing moved no matter what I did. After a bit of experimentation, I’ve come to the tentative conclusion that if a scripted group involves more than 64 individual objects, it either fails to move or doesn’t move properly. This ship was a little under 100 objects IIRC, so I had to redesign it.
This slimmer version had under 64 parts and could indeed be steered, but for some ungodly reason, it completely refused to move forward. I could get it to go backward, down, up, side to side, anything... except forward. Reorienting the parent object, using a different parent object, reversing the values of the “go backward” script, absolutely nothing worked. :|
...and I never figured out a workaround. There is no happy end to this story, other than that I made something kinda neat. :P













