Villagers are a fun one. They make up the majority of sentient creatures in the land, with each village being vastly spread apart from one another. On the rare chance two settle nearby, they often combine into one larger town. Jobs are normally inherited from both parents, with the child given an item to represent that (goggles for smithing, a hand-woven hat for farming, etc.) With nitwits instead of being classified as rather useless, often being generally a laborer; building structures, mending clothes, assisting with farming when they can, sorting books, childcare, etc. They are named based off of their parents' jobs or what suits them best.
Raising children is a communal job, each person taking their time to ensure they're safe and happy, as well as fed carefully.
Often, clerics and librarians lead the towns/villages of their people, but there are some villages (mainly those in swamps) that allow witches to lead instead, as they are more used to those environments.
Showing affection is often in spending quality time together, sharing items between one another, and becoming partners is often from sharing a house together or manual labor.
Many villages treasure the concept of knowledge, which is why normally villagers such as Librarians, clerics, etc. become the leaders. Rarely, dependent on necessity, other types of villagers lead.
VARIATIONS:
Villagers, like Illagers, are highly adaptive to their different biomes, adjusting physical characteristics, clothing styles, and traditions depending on the quality of the land around them.
Plains Villagers are the closes to their native form, with little to no real struggle over crops and produce. They're also found in forests and more temperature-stable areas. They have a more vegetarian diet, are rather reclusive, and lean more heavily on clerics than librarians for leadership. Their nitwits wear a high amount of green and leaders wear purple/orange.
Tundra/cold Villagers are actually closer to Iceologers, with naturally cooler body temperatures, higher meat-based diet (based around ice fishing) and rely less so on crops than the animals around them. They rely more on librarians for leadership, with clerics delegated to ensuring the populace is healthy. They are also one of the two most aggressive groups. Their nitwits wear a high amount of white, and leaders wear orange/red.
Swamp villagers are not native to swamps and more murky areas; instead they're from villagers that lost their original homes and moved into the swamps after being hunted down. They then formed naturally around witches because of their knowledge in surviving and have the most positive connection out of the different types to swamp Illagers, as both follow a similar leader which leads to working together. They hunt mainly for their food, and grow mushrooms/beetroot. Their nitwits wear a high amount of brown and their leaders wear purple/black.
Desert villagers are the highest in variety with the colours they wear, eating cactus fruit as a delicacy and relying the most on root vegetables in what little soil they have. They form along beaches, waterholes and oasis. They're merchants, traders, and political folk, with no known designated nitwit or leader colours worn. Not only that, but leaders tend to actually be merchants or wandering traders that settled years ago.