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@orcartographer
They say this is where it all began. The birthplace of objectivity, situated on the liminal borders of the fae wilds. We're still not sure how much of it is land and how much of it is metaphor.
Powehii Streets
Been a while since I posted a map. Here's a recent one for an underground city.
Church of Ragvul
The Book of Knowing sits open upon the pulpit. More than half the pages are blank, but as you turn to the last paragraph, you see ink manifesting on the page, describing your discovery of the book.
Iāve had these maps sitting around for a while! Plus, a loading screen. I use the same template for every loading screen, but I customize the text and upper-right image to pertain to the location the party is traveling through. Iāve started creating more and more visual and audio assets for my sessions, and Iām really getting the hang of it.
Sorry for how infrequent updates have been! Iām juggling college on top of two jobs AND still setting aside personal free time. Iāve got a lot of material to post though, as weāre nearing the 21st session of the campaign.
Iām also prepping for a Spooky Halloween Special Episode that my players requested. Itāll be space horror themed with the 5e system and Iām really looking forward to the challenge of running a horror session for the first time.
Syniaās Tower
At some point, it became tradition for wizards to turn their towers into themed puzzle dungeons. Synia is a master alchemist, so of course her tower is potion-themed. On each floor, you get a wide array of Modifier Potions and Object Potions. You can combine a Modifier with an Object and use that to solve the puzzles. Or you can just chuck a potion of Explode Bees and see what happens.
Iām very proud of this particular dungeon. The space below each map is where I put all the potion tokens in roll20. Each potion can only be used once, so players will have to get more creative as they progress up the tower. More detailed descriptions of each floor under the cut:
Seremet
The wind whistles through the cracks in the windows. The dishes arranged on the tables, the clothes neatly arranged in the closets, and the books lain half-open on well-made beds suggest that whatever caused the townās inhabitants to disappear, it came without force or warning. They just...left.
Abandoned Windmill
So Governor Androniki is definitely hiding the stolen medicine in the abandoned windmill. Weāre all agreed on that. But none of us can figure out how to open the hatch at the bottom. So what Iām suggesting -- and go with me here -- is we just burn the whole thing down and leave.
The windmill puzzle is, you open the secret hatch at the bottom by unlocking the sails, and then getting creative to make the sails spin on a windless day. Iām actually very pleased with that puzzle, even if I wish Iād had more time to work on the map. Itās simple and fun and thereās a billion possible solutions.
The Forgotten Sea
āThese waters are my domain,ā says the giant, her glowing white gaze boring into you. āYou should not be here.ā She reaches down, her massive knuckles mere inches above the bowsprit, and turns her blueish palm up to you expectantly. āYour memories, of what youāve seen here. Give them to me.ā You can tell by the look on her face that she probably wouldnāt receive objections well.
I threw these together in about 30 minutes today on Inkarnate, nothing too fancy. Party got to fight their mirror-selves in a raging maelstrom, tricked the god of the sea (and of forgetting), met a traveling merchant with bizarre magic items, and they had a muffin fight. All in all, a super fun night.
Fun With Volcanoes
The whole building shudders, and you hear a loud crash, followed by a hissing noise, and you look down to see lava rapidly spreading across the floor, engulfing some structures, knocking over others, and setting ablaze others still. You feel the heat rushing up to greet you, and you wince as the sulfuric scent hits your nostrils. You glance over at the exit at the far end of the room, and then down at the molten rock, and then at each other, and think...This is it. This is what you trained for, back when you were just toddlers. The floor is lava.
This is the challenge I was looking forward from the moment the party set foot on a volcanic island. Iāve been trying to get more whimsical with my dungeon challenge designs, and this one was super fun. Incidentally, one of my players informed me that thereās apparently a game show about this, so I gotta watch that sometime.
Anyway the challenge is pretty simple. They gotta get from the bottom-left building all the way to the stairs up at the top. If someone fails a roll jumping from one place to the next, they take 1d6 fire damage. If they fail by 6 or more, they take 2d6. Over time, some structures become unstable and the DC increases.
My players had a lot of really creative ideas, including shooting ice arrows at the lava to create a temporarily safe place to land, and using the crane to help swing everyone to safety. The wizard cast Enlarge on the stone hand statue to shorten some of the distance, and then they realized at the very end they could just conjure little platforms and walk across. I let āem roll Arcana for that one. They critted, of course. It was dope.
Powehii, the City Below
You come upon a wide stretch of road with rotting wooden carts and broken barrels and crates sitting at the foot of the stalls and buildings that flank the street. The air is thick with the smell of dust and sulfur, and visible particles of dust drift lazily through the halo of your torchlight. An old clock, still ticking, stand about twelve feet high on its single leg of steel, its hands busy, its face overlooking the area. This, you surmise, is the old marketplace.
What if Pompeii, but you could walk around in it, and also thereās a portal to hell down there? Thereās so much to talk about from last session, but suffice to say, I gave my players a really fun minigame of The Floor Is Lava, after which they immediately proceeded to dunk my Really Cool Big Boss into the fucking garbage can. I have never seen so many crit successes in a single encounter. Wasnāt what I was going for, but the dice had spoken, and more importantly, my players felt super accomplished. Kinda makes up for the near-TPK from last weekās encounter.
Anyway, Inkarnate rolled out these battlemap-assets recently for beta testing, so I gave āem a shot with this dungeon, and honestly? I really liked the result. Itās slowly becoming my favorite map-making program.
Rakau
The channels were a great idea, donāt get me wrong. Keeps the lava from spilling onto the streets. But at some point theyāre gonna overflow, right? Like surely this canāt be a permanent solution.
So this was the town map for this last weekās session. The island of Rakau actually has three major cities, each built around one of the three volcanoes that form Rakau. Thereās also a preserved city just below this one, but thereās monster crawling around down there. Up top all you gotta worry about is the volcano. Also I tried putting the labels below objects, as if they were part of the street, and the effect is⦠decent.
Update: Uh oh!
Rakau
The channels were a great idea, donāt get me wrong. Keeps the lava from spilling onto the streets. But at some point theyāre gonna overflow, right? Like surely this canāt be a permanent solution.
So this was the town map for this last weekās session. The island of Rakau actually has three major cities, each built around one of the three volcanoes that form Rakau. Thereās also a preserved city just below this one, but thereās monster crawling around down there. Up top all you gotta worry about is the volcano. Also I tried putting the labels below objects, as if they were part of the street, and the effect is... decent.
Bael Dzarush Inn
Itās only fair to warn you, itās about to get rowdy, thanks to those three mercenaries there. Why? Because something of theirs was stolen. What was stolen? Why, these fine bracers Iām wearing...Up here. On the balcony. Pleasure to meet yāall. Nameās Jessop.
We lost a player for the foreseeable future, so we took in another, and heās a telepathic halfling rogue, so earlier today we came up with a fun way to introduce him -- having him steal from a powerful NPC and ask the party to back him up. This map came out a little empty, on account of me losing the original an hour before the session and having to start over with much less time, but once youāre in an intense scene, the details arenāt too important.
Genua
The Genua Tribeās greatest strength has always been shelter. When the Auwhulii Tribe fell to the colonists, Genua took them in as though theyād already planned for that. In fact, they probably had. Come to think of it, maybe their greatest strength is paranoia.
My players made some unexpected choices and now theyāve ended up in a town that I described as āvery largeā and āsure to contain all the things you said you hoped the next town would have.ā I said this like some sort of fool, or court jester. So today I spent all my free time making four maps of the very large town.
Itās run by orcs, and it has absorbed multiple tribes over the course of the past century. A lot of the names are in orcish, specifically my homebrew orcish language, which is still a work in progress. I really love making language a significant feature of my campaigns.
Batosa
A little port with a big history. Of colonialism, mostly. None of the buildings here are older than 120 years, because when the Sanctus Empire came, they burned everything to the ground and built their homes on the ashes.
Recently started a new dnd campaign with complete strangers who pay me. This is their starting town, both day and night versions! Itās not much, but weāre still finding our sea legs, so to speak. I love the art style of Inkarnate, so Iām probably going to keep using it for town/city maps.
3d10 objects inside a bag of holding
A toothbrush covered in mint-green slime. It smells faintly of citrus.
An oval-shaped stand mirror. It reflects you, either 3d4 years older or 3d4 years younger.
A remote-control car plus the remote. The batteries are empty.
A bubble that contains a perfect replica of the cosmos. When you poke the bubble, the stars jiggle.
A complete space suit with a skeleton inside.
3d6 pumpkin spice-scented candles
A box. When you put a slice of bread inside, the box pops open 4 minutes later to reveal burnt toast.
Five live mice. You donāt know how they survived being in an airless pocket dimension but they are very hungry and wonāt go away.
A block of ice with a tiny woolly mammoth frozen inside.
A trident with all the points snapped off and replaced with tennis balls.
A bagful of explosive yams.Ā
A large, translucent purple cube. One of the faces has been scratched vigorously.
A red toboggan with a shiny green bow tied around it. It looks new.
Ten tubes of ocean-breeze scented deodorant.Ā
A 3-D paper replica of a palace and its grounds that seems only to be inhabited by a single paper child.
1 bottle of dandelion wine, aged 2,000 years.
Fuzzy pink handcuffs.
A glittering ball gown. On closer inspection, the fabric is stitched with millions of fish scales.
An irate fairy trapped inside a bell jar.
One cardboard box containing a rolling pin, a pastry mixer, a wooden spoon, and a set of measuring cups.
A lamp made of glass designed to look like the tentacles of a kraken reaching up out of a wave.
A hydroflask containing about half an inch of apple juice and a rich ecosystem of mold.
A fur-lined winter coat. When you put it on, you instantly polymorph into a seal for 1 hour.
A bag of chocolate-covered coffee beans.
1d100 empty potion bottles.
A Rug of Smothering.
A handmade grandfather clock that still keeps perfect time, but the chime is the sound of a Wilhelm Scream.
A queen-size mattress.
A single earring shaped like a mastiff. It is an Onyx Dog of Wondrous Power, but it speaks only Undercommon.
A rejection letter from a clown college.
Homebrew graviturgy spells! My warforged wizard has a vested interest in learning how to pull at the fabric of space, so I made some spells to fit his purposes. Heāll never be able to learn 9th level spells, but I figured while I was already making gravity spells, I might as well have a little fun with it.