Powehii Streets
Been a while since I posted a map. Here's a recent one for an underground city.

seen from United States

seen from Spain
seen from Netherlands
seen from China

seen from United States
seen from Canada
seen from Hong Kong SAR China
seen from South Korea
seen from Kazakhstan
seen from Malaysia

seen from Austria
seen from Canada
seen from United States
seen from United States

seen from United States
seen from Yemen
seen from Canada

seen from United States

seen from China
seen from United States
Powehii Streets
Been a while since I posted a map. Here's a recent one for an underground city.
Seremet
The wind whistles through the cracks in the windows. The dishes arranged on the tables, the clothes neatly arranged in the closets, and the books lain half-open on well-made beds suggest that whatever caused the town’s inhabitants to disappear, it came without force or warning. They just...left.
Church of Ragvul
The Book of Knowing sits open upon the pulpit. More than half the pages are blank, but as you turn to the last paragraph, you see ink manifesting on the page, describing your discovery of the book.
I’ve had these maps sitting around for a while! Plus, a loading screen. I use the same template for every loading screen, but I customize the text and upper-right image to pertain to the location the party is traveling through. I’ve started creating more and more visual and audio assets for my sessions, and I’m really getting the hang of it.
Synia’s Tower
At some point, it became tradition for wizards to turn their towers into themed puzzle dungeons. Synia is a master alchemist, so of course her tower is potion-themed. On each floor, you get a wide array of Modifier Potions and Object Potions. You can combine a Modifier with an Object and use that to solve the puzzles. Or you can just chuck a potion of Explode Bees and see what happens.
I’m very proud of this particular dungeon. The space below each map is where I put all the potion tokens in roll20. Each potion can only be used once, so players will have to get more creative as they progress up the tower. More detailed descriptions of each floor under the cut:
Abandoned Windmill
So Governor Androniki is definitely hiding the stolen medicine in the abandoned windmill. We’re all agreed on that. But none of us can figure out how to open the hatch at the bottom. So what I’m suggesting -- and go with me here -- is we just burn the whole thing down and leave.
The windmill puzzle is, you open the secret hatch at the bottom by unlocking the sails, and then getting creative to make the sails spin on a windless day. I’m actually very pleased with that puzzle, even if I wish I’d had more time to work on the map. It’s simple and fun and there’s a billion possible solutions.
Powehii, the City Below
You come upon a wide stretch of road with rotting wooden carts and broken barrels and crates sitting at the foot of the stalls and buildings that flank the street. The air is thick with the smell of dust and sulfur, and visible particles of dust drift lazily through the halo of your torchlight. An old clock, still ticking, stand about twelve feet high on its single leg of steel, its hands busy, its face overlooking the area. This, you surmise, is the old marketplace.
What if Pompeii, but you could walk around in it, and also there’s a portal to hell down there? There’s so much to talk about from last session, but suffice to say, I gave my players a really fun minigame of The Floor Is Lava, after which they immediately proceeded to dunk my Really Cool Big Boss into the fucking garbage can. I have never seen so many crit successes in a single encounter. Wasn’t what I was going for, but the dice had spoken, and more importantly, my players felt super accomplished. Kinda makes up for the near-TPK from last week’s encounter.
Anyway, Inkarnate rolled out these battlemap-assets recently for beta testing, so I gave ‘em a shot with this dungeon, and honestly? I really liked the result. It’s slowly becoming my favorite map-making program.
Ayeem Astray for @iccara! A wandering Xaela who has chosen to pursue the art of healing.
A companion piece to match the art I did for Brenna.
Happy birthday, Tara!
The Forgotten Sea
“These waters are my domain,” says the giant, her glowing white gaze boring into you. “You should not be here.” She reaches down, her massive knuckles mere inches above the bowsprit, and turns her blueish palm up to you expectantly. “Your memories, of what you’ve seen here. Give them to me.” You can tell by the look on her face that she probably wouldn’t receive objections well.
I threw these together in about 30 minutes today on Inkarnate, nothing too fancy. Party got to fight their mirror-selves in a raging maelstrom, tricked the god of the sea (and of forgetting), met a traveling merchant with bizarre magic items, and they had a muffin fight. All in all, a super fun night.