Friday The 13th Part VIII: Jason Takes Manhattan (1989)
Well... technically they were right. Good call on running though.

oozey mess
AnasAbdin
let's talk about Bridgerton tea, my ask is open

Love Begins
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Aqua Utopia|海の底で記憶を紡ぐ

shark vs the universe
Xuebing Du
i don't do bad sauce passes
we're not kids anymore.
styofa doing anything
No title available
todays bird
noise dept.
Cosmic Funnies

blake kathryn
I'd rather be in outer space 🛸

Andulka
Three Goblin Art
Jules of Nature

seen from Malaysia
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seen from Canada

seen from Malaysia
seen from United States

seen from Canada

seen from Malaysia
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States

seen from Japan

seen from Malaysia

seen from Malaysia
seen from France

seen from Norway

seen from Portugal
seen from United States
@orhinge
Friday The 13th Part VIII: Jason Takes Manhattan (1989)
Well... technically they were right. Good call on running though.
Something I’d like to see in a Zelda game is a Link who’s already pretty skilled and even light on his feet, even starting off with more than three hearts, but unlike Skyward Sword, instead of being a knight-in-training, or even having a known family or people he lives with, he’d be, for lack of a better word, a “street rat”.
It’d be an interesting character arc to see, having Link go from having to steal to get a meal, to becoming the protector and savior. Plus, it’d be a good excuse for “One Jump Ahead” mash-ups/parodies.
Plus, “One Jump Ahead” parodies/mash-ups could also mean mash-ups with “A Whole New World”, featuring a certain Hylian princess.
*hintzelinkhint*
You know what? Screw it. We should just have it be a full-blown Aladdin AU, but refitted with the Zelda settings and characters, and the new guide partner could be a genie/genie-like character.
Sounds fun. Would the Magic Carpet get a voice? Would you DARE to use King Harkinian as the Sultan?
So it's been a while, what do you think of the latest batch of DBD killers? Amanda Young from Saw, The Clown, The Spirit, The Legion, and now most recently The Plague?
I haven’t really seen any Spirit or Legion gameplay yet (I’m intrigued by The Legion as a concept), but I absolutely adore The Plague, and I’ve seen some really great strategic Clown gameplay (particularly by Gorillaphent on Youtube). I had thought The Clown seemed lame until I actually saw him in action.
I’m not so keen on Amanda for some reason, and I’m not really sure why (maybe I need to watch more footage from the killer’s perspective to really appreciate her). The head trap is pretty great, though.
Now Ash has been added to the survivor roster (I would love to see a few more iconic survivors, to be honest), and Endgame Collapse just dropped (talk about pressure!), so there’s more hype than ever that I need to catch up on!
Legion is PAINFUL to play against, and they’re planning to heavily modify him to hopefully be more interesting. The main problem with him is that he is REALLY GOOD at eliminating one or two survivors with little chance of counterplay (you can TRY to take advantage of that brief no scratch window to hide, but odds are your blood will be a sign enough). The other two will probably get away though. There are people who play Legion in a more interesting manner, mind, but he does seem to attract a lot of people aiming for those almost guaranteed kills.
Spirit is... Very hard to play, but very satisfying when you get it right. It’s all about predicting the opponent’s actions since you can’t see them very well while phased (you can see scratch marks, and can make out the grass moving if you pay CLOSE attention). And with the add-on that removes the noise she makes while phased, can just pop up out of nowhere and scare the crap out of you. Great fun!
Anyone willing to talk? I feel lonesome, and I promise to answer back when I can.
I mean, if you want to talk to a random stranger sure XD, might take me time to reply though.
All I could think of is Conker’s Bad Fur Day, particularly this scene.
There’s probably an older game that used it though.
My favorite webcomic. Sad that it ended... but, at the same time, kinda neat that it had an ending.
I would need a Gold account just to get the very last achievement I need to fully complete Saints Row the Third. That is some bullshit.
I would like to have more than just BioShock fully completed, thank you. It’s like I’m forever destined to have games with one final achievement needed that I have no way of–or no hope of–completing.
THQ DOESN’T EVEN OFFER SUPPORT FOR SAINTS ROW GAMES ANYMORE, SO THE ACHIEVEMENT IS LITERALLY NOT ACHIEVABLE, AND i CAN NEVER FULLY COMPLETE THE GAME.
Nevermind, I can still do it. But, I still need a Gold account. Which is still bullshit.
Feel your pain, i’ll always be one trophy off platinum in MAG.
I just found this in my archives. I know you guys will appreciate it.
Well hey, it won’t kill him.
Games Update!
Felt like mentioning a few games I've played recently.
Nier: Automata
I... don’t know what to say about the game really, and i’ve seen too many people do great pieces writing about it. Really don’t feel like I can add to the conversation.
Yakuza 0
It’s a wonderfully quirky game, but I must admit the gameplay just hasn’t clicked for me yet. This is my first Yakuza game, mind you, so I suspect that really is all there is to it, I just need to figure out a good style for myself. Have not finished yet, in case you couldn’t tell. Planning on getting back into the game at a later date.
Persona 5
I’ll be the first to admit i’m pretty new to the series, my introduction was 4 Golden and I never played any SMT, let’s leave it at that, so take what I say with a grain of salt.
It really is a wonderful game, and an interesting contrast to 4. While I will say I preferred 4′s main villain, I still don’t fault the game for it. 5′s main villain works more as a symbol really, but they work very well as such. Far as the rest of the characters, i’m not going to go into comparisons between the two games. Really they just all work in my opinion.
The gameplay is prettier and spruced up, it’s funny really because the game has a lot of RPG elements I've never liked. Enemies return when you leave an area, you don’t recover MP/HP after combat (well, later there’s a method to regain a small amount but still), so it feels in essence you’re being bled dry, while it sticks this niggling idea in my head that I should grind as much as possible when I DO have resources to be strong enough for later (supposedly the grim reaper foe can pop up in Mementos if you spend too long, but I never encountered them in my playthrough).
Then outside of that, you got the whole time mechanic, you get two “actions” per day, sometimes only one, or even none on some story-based events. (although you can also shop around as a “free action” as it were). Buffing your stats, ironically doesn’t actually affect your combat skills (although some areas that buff your stats also reward you with currency), but they are required to perform some social links that do reward you with benefits from in-combat abilities for yourself or party members, to allowing yourself to create a daily item as a “free action” (that can actually be quite expensive, but doing more stuff in a day is always a plus!), along with the awesome character moments they lead to which is honestly the real prize /bleedingheart.
I love the moments, which is part of what makes it frustrating. I second-guess my every action, some actions (like going to the gym, which gives you a hp boost) fall by the wayside because dagnabbit, I want to upgrade all the social links! But I need to buff my stat, but where do i buff that stat, how can I best buff that stat, I can hang out with this person now but I can’t upgrade their social link, could I be upgrading it now had I done something else? Oh no! I was given the chance to read a book on a train as a free action, but i have no books! Or I had books, but it turns out they were about going to places I had already unlocked. It also means the idea of leaving a palace before finishing the second i’m in is a travesty, one that tried my darndest to avoid doing after the first. Not helping is that going into a palace or mementos consumes both daily actions, and in the case of mementos you can occasionally be “surprised” by another encounter one needs to do for a social link, but you can complete multiple quests in mementos at once! But how long do you save up the quests before doing them in one burst? AAHHH!
Ultimately, most of these worries will fall by the wayside once I get around to doing a second playthrough, since you get to keep your stats and i’ll have more then enough time to get to know all the social links, but that nagging feeling remains. And in spite of all i’ve said, the game still somehow works for me. I ended up giving all my characters SP bangle accessories over time. SP is king, with SP you can recover health AND do the moves you need to fight your way through areas. If you want to complete an area in one burst, recovering SP every round really slows down the bleed you get fighting through foes... Or you can be the phantom thief you’re meant to be and only fight when necessary while avoiding others. Course, then it’s a crapshoot whether you’ll be leveled up enough to take on the boss (or bosses in some cases), so do as you will.
Honestly i’m disappointed in myself for some of these “complaints”, it really is just me being sad that the game isn’t made just for me. I’m sure many Persona fans love the resource management and the strategy in planning out your actions for the day. And ultimately, to a degree I think I still enjoy it. I love the game. It really is more personal issues then issues in the mechanics/gameplay. Just felt like mentioning it nontheless. Hey, this is my blog after all XD.
The Surge
Sci-Fi Souls! Wooh. I feel like giving a bit of advice to the game, even though i’m not great at it and haven’t even finished it yet. Still, maybe someone can learn from my mistakes. I’ll try to minimize spoilers like i did with the previous games, but there might be some vague allusions to plot. Also, note that i’ve been going with a slow, single-rigged weapon for most of the game, so I can’t give much combat advice for faster weapons.
First up, think Demon’s Souls rather than Dark when it comes to the safe zones for levelling up. There’s one per area, and you don’t find more but rather shortcuts that lead back to it. So keep your eyes out for those shortcuts, or your death will lead to a much longer backtrack then it needs to.
In general, similar to Souls remember to always move cautiously and keep your eyes open for enemies waiting in ambush (and in one case a hole in the ground that leads to your death... not that i’m bitter.) and alternative directions to go. Alternative directions hide rewards, better entryways that can turn an ambush against itself, shortcuts, or show you where a future shortcut or area may be (and yes, you do return to some older areas). If you don’t know which is the “main road” and which is the “alternative” one, don’t be afraid to turn back and give the other one a peek after strolling through it a bit.
If you’ve been following the game, you’ll probably already know with human enemies that dismembering limbs can get you items, from what I can tell you only get them by going for armored body parts, going for the unarmored areas may give you some scrap or lesser items, but if you want the whole limb, you need to go for the armored part (they say it just matters how much “damage the part has taken”, but if there’s a small chance you can get the whole limb even hitting an unarmored part, I haven’t been lucky enough yet.) Not only does going for the armored part do reduced damage, but it also decreases the stun effect your attacks have on an enemy. With a big weapon you can essentially stunlock a human enemy to death if you hit their unarmored part, but be ready to block or dodge their counterattack if you’re trying to get their gear (don’t stay back too long though, or you won’t have the energy needed to perform a dismember!)
Wearing an entire set of gear gives a buff, one I assume depends on the gear in question. I’ll admit, I haven’t experimented with my gear to find out exactly what the buff my set has actually does, but it’s there.
When you wield a large, heavy weapon like I do, it’s usually best to start off a battle with a charge attack (that is, leap at them and attack), it isn’t quite as damaging as a regular attack (it’s close though), and it consumes quite a bit more stamina, BUT it is a heck of a lot faster then a regular attack. Far too many times I found a foe could hit me as I was winding up with my bigass weapon and there wasn’t much I could do about it. Most of the time my character could power through thanks to hyperarmour, but the damage is there, and it’ll add up over time.
Dash attack and you can usually stunlock your foe long enough to kill, or at least do a large chunk of damage before you retreat or block. Alternatively you can try to play a bit more defensive, and just make sure you only attack after your foe has tried and failed to hit you, but with some faster foes (or maybe you’re taking on multiple and they just don’t leave a big enough opening) your attack is just THAT slow and they can just go again while you’re open. Honestly, I think just a tiny attack speed increase for the slower weapons wouldn’t be amiss. Not a massive one, but just a small tweak.
That being said, I might think this way because I haven’t mastered blocking, which the game does advice heavier rigs to do over dodging. Blocking is a little different from souls. First up, instead of slowing down stamina regen, it outright drains stamina, so you can only do it for a short period of time before needing to recharge. Also, there’s actually only a small window of time where your “block” can work against bigger attacks (about the only attack that i can block after that small window seems to be drone charges or similar small attacks) and leave them open for a counter. There’s no other “parry” button, you just need to time your block right. You can also “duck” or “jump” while blocking to avoid some attacks, although I've had limited experience with it so can’t judge how effective it is.
Weapons also all have separate “combos” of R1 and R2 presses. If there’s a menu where it tells you what those combos are I haven’t found them, so you should either look it up or just play around with the buttons and experiment. In the tips in the game menu it mentions timing the presses right in the combo also decreases stamina drain, which I might look into at some point, and you may wish to as well.
At a point in the game you’ll notice some green smog that seems to do damage to you. Honestly this was probably just me being silly, but in case someone else makes the same mistake note that it isn’t the smog perse as it is the blue gunk on the ground that is damaging you, if you be careful and dodge the gunk you won’t take damage. Wish i’d known that earlier...
Later in the game, there’s a robot enemy that has a “tail”, taking out the tail not only limits the foes actions, but gives you an item that can give your rig more power in exchange for a slot. If you’re like me you’ll struggle a lot through the area where this enemy is and collect a lot of them, you can actually sell them back at base for 1000 scrap each, which isn’t too bad.
That’s about all the advice I have for the moment, I've also got a few minor complaints.
That damn tiny gap in the second area tunnels that make you fall to your death, darn you! darn you!
There’s a robot enemy on wheels where the back wheel is it’s weak point. Charging this foe, even with it’s back turned, is a grave mistake as it turns nearly in an instant. It’s just a frustrating feeling that I can’t ambush these buggers, even with my dash attack you’re not fast enough and hit armor and, most likely, a nasty counterattack. Maybe it’s just me, but it feels kind of cheap (the main way to best them isn’t great either, mainly just strafing around them waiting for them to make the mistake of attacking and just smack ‘em in the back. You can’t execute bots anyway so there’s no benefit in attacking the armored parts from what I can tell (well, apart from when that part is it’s weapon anyway).
The third boss has three parts that annoy me. First up,locking is pretty impractical with them, all well and good, except when you attack an enemy you lock onto them, so i find myself having to delock every time i hit the bugger. In hindsight, maybe there’s something in the options menu that removes it though... I’ll have to check later.
Second, theres a point in this boss fight where you learn the annoyance of hitting enemies that spend most of their time above you, it’s really awkward trying to hit them, lockon doesn’t really work (once again, i found it easier to delock after every hit), and since my weapon’s combo is based around enemies being on the ground, i essentially have to pause after every attack to make sure he doesn’t try the second part of the combo, which will miss by a mile! Blaaaaargh.
Third, for a poor bugger like me who died multiple times to this boss, collecting the scrap is a bit awkward. You have a “load bar” when you’re collecting it, except it doesn’t seem to work properly when you drop down into the boss fight and doesn’t actually pick it up even when the bar finishes. A couple of times i’ve been smacked to the earth for the sin of trying to pick up my stuff before I started fighting him. Actually, speaking of, there seems to be some unavoidable falling damage just entering the boss arena when you fall in. Isn’t much, but it’s there. Seems like a bit of an oversight.
Oh! And not a complaint, but I noticed while trying to beat the boss that along the way i’d suddenly start regenerating a little health briefly and have no idea why. Just weird, I think it has happened elsewhere too. Maybe it is what my gear does? Except i’m pretty sure it does something else, and it isn’t consistent, a healing symbol pops up and i just start veeeery slowly healing.
I, personally, am disgusted by Blizzard’s choices in how they handle their characters in today’s new comic
It makes me SICK that they would allow characters meant to be beloved to make awful life choices like that
Boo on them for giving Hanzo shaved sides and making Reaper a cuck
I know! I’ll never be able to look at Hanzo the same way again.
(slightly) more seriously, that Mccree and Sombra are in the same bar is kind of funny. Makes me wonder if it’s a nod to the theory running around of Sombra not knowing that a “cowboy” is part of Overwatch. Perhaps there’s something more to it...
Or maybe it’s just a coincidence, but where’s the fun in that?
Reblog this if I can vent to you? Like completely skip all the awkwardness and just start talking to you.
Well, I finally got some sleep, but now I have to go to some stupid lunch thing with my family, and my sister is being an ass about it. It’s gonna take a miracle to get me out of this funk even just a little bit.
>*Grand Admiral Thrawn is going to be a major villain in Star Wars: Rebels, meaning that some of the old Expanded Universe is still canon*
YES!!!
Thrawn is here, Zahn is writing again, and on a minor but still awesome note i’m pretty sure at 1:31 of the trailer, those were Dark Troopers.
and considering how Rebels has treated Vader and Tarkin, and just been generally pretty good, i’m optimistic how it will turn out.
Oh, and WEEEEEEDGE
he cannot die. Unstoppable
Bad dog. Out you go
The Dog Will Stay
Too bad.
the dog stays
WRONG
Trap Master can only be flipped during your turn or by the effect of another card. Since no card has been activated to trigger such an effect, Trap Master cannot be activated in response to Trap Stun.
THE DOG GOES.
The effect of Prediction Princess Tarotrei can flip trap monster face up on the opponents turn.
THE DOG STAYS
Once we send that Prediction Princess Tarotrei to the graveyard, our trap sealing will stick around.
The dog goes.
Ritual Sealing does not negate, only destroy. Prediction Princess Tarotrei is destroyed, but its effect is still carried out.
THE DOG. STAYS.
I’m watching an online yu gi oh battle
THE DOG GOES
THE DOG STAYS
Oh, and while you have that, we can have this in play too. Can we please stop trying to kill the dog now?
Overwatching Overwatch
I’ll think of a better title next time, although if this one disappoints you, my other titles must have been hell.
Played Overwatch today, was going to skip this game, looked fun but not must-play, decided on a whim to give the beta a shot.
Not sure if i’m glad I did, got too many games on my backlog, but I certainly had a blast playing it. Blizzard really seems to know what they are doing, even the little things tend to work. I mean, alright, a few bugs here and there, but it is still a beta, and they’ve been minor during my short play. The modes are a little basic, but still enjoyable, and I kinda like the escort mission (...Look, the escort is indestructible and on-rails, they’ve removed most aspects of what makes escorting things a pain).
The characters I've played all worked VERY differently, and their huds even change slightly to accommodate their abilities, which was awesome, and while I have suffered a little bit in struggling to find the right time to use my “ultimate”, it is awesome when I do use it (wellll, most of the time, i’ll get to that).
Alright, so let me go through the characters I played.
Zenyatta: Probably shouldn’t have started with them, the characters have a three-star difficulty system telling you how tricky the character is for beginners. While I think some characters might be a little off there (could just be personal preferences though), it certainly is the case with this guy. Still enjoyed him, mind you, but it was tough.
So we have a robo buddha who’s all about shooting balls. Obvious jokes aside, he shoots a healing ball that sticks to your ally and heals them, although I think it returns to you if the ally goes too far away, i’m honestly not sure and need to either google it or test for myself XD.
He also has a debuff ball that makes someone take more damage from attacks as well as marking them, and his basic attack is slow, but can be charged to fire multiple projectiles at once which can be vicious, especially when combined with the debuff His ult makes him invulnerable and heals the people around him for a bit. Can certainly turn the game in your favour if used right.
Roadhog: I figured I should probably try a one-star hero after that, see how to keep it simple. Guy basically looks like a Mad Max villain, so that was a plus. His hook is basically Pudge from DotA, dragging the enemy to you where they can dispatch them with your shotgun.
His low ammo, combined with his self-healing ability, makes him best for short skirmishes. He’s pretty self-sufficient as far as tanks go (although landing the hookshot can be tricky against some heroes and skilled players), so I can see why he’s one star. His ult is a chaingun with a high recoil, really doesn’t do much damage though, sometimes you’d be faster killing a single enemy with his shotty, although if used right it could clear a room I guess.
Lucio: don’t know why I picked this guy, never been into dubstep/punk, but I do like glowy colors, and I was curious as nobody seemed to be playing the guy, so I was curious. Glad I picked him though, he was a blast!
This guy is, like robo buddha, a support character, he can switch between two AoE buffs, healing and speed, as well as supercharge these buffs for a short time. He’s got a number on the middle of the screen, which at first i thought was the buff’s “level” or something, but I eventually realized was the number of people being affected by the buff (haha, oops) Speeding your allies along to the objective, and switching to healing when you have to bunker down, makes him a pretty sweet support in my book. His ult gives you and your allies a “sound barrier”, not sure how good it is honestly, but it works i guess. His weapon is pretty average damage-wise, and the projectiles are slower then robo buddha’s, which were already kinda average, his secondary fire is a shockwave to blow enemies back, which says it all really, he really isn’t a fighter, usually better to have your speed buff on and escape to your allies if you find yourself split.
Genji: Huh, another three star. Actually though, this guy was probably my favorite. He’s a cyborg ninja Metal Gear style, need I say more?
Well, ok, not quite, his main attack is firing shurikens, which can be flung burst-fire or spread (basically shotgun, useful up close or when your opponent is low on health and trying to dodge). The damage isn’t too exciting, unless you get some headshots, but they do the job. His other abilities are a charging slash attack that does alright damage and instantly recharges if you kill someone, and he has an ability that allows him to deflect bullets in front of him to wherever your reticule is. Useful, especially since you’re usually dodging around being a pain as they shoot at you, so you suddenly stop and deflect their shots. It’s also a godsend against Bastion, who can become a turret and shred you in seconds (and themselves, as it turns out :)). His ult lets him use his sword to slice and dice foes for pretty good damage (be wary when using it on a tank still, though, you may do good damage, but you’re still squishy. Don’t think you’re invincible).
I also briefly tried Hanzo (enough to know he probably isn’t for me), Torbjörn (good for defense, but not very fun otherwise), and Reinhardt (Who I feel a little conflicted about, may try again). Honorable mention to D.Va and her mech, who can take a ridiculous beating and keep kicking, and Pharah, who makes me paranoid of the skies after I've seen a few skilled players utterly obliterate with her.
So that’s my experience, had fun, hope you all had fun too!
IMPORTANT- Writing Requests(ish)
Since tomorrow is the beginning of December (for me that is), I have decided to put together a little event-ish.
Since I’ll be posting short fics from December 1st - 25th, I’ll be writing 6 of you guys, yes 6, franticshipping drabbles/short stories.
It will be completely at random, and will be after the Christmas event, which is the 26th - 31st.
Note: If this post does not get enough notes I will not be doing this.
The Rules are very simple:
You must be following this blog
You can only reblog this once, but you are allowed to like this post.
If you do win, you can send me a prompt to base the drabble off of, and/or a cute franticshipping pic you find online (if you source who the artist is that’d be much appreciated)
I will not write anything nsfw.
Winners will get a message (either by ask or submission, depending which is open), from me, and it will be announced on the blog
Winners will have until December 17th to respond, if you fail to do so, I will have no choice but to pick another winner
The contest ends December 15th, (PST Time), 10 pm
So if you know any fellow franticshippers that follow this blog but don’t check this blog often, spread the word!
((If you guys haven’t seen this and are interested, reblog and/or like! If it doesn’t get more notes I’ll have to cancel, and I don’t want to))
Wooooo! Contests.
Could we ever see a planeswalker who produce emblems for reasons other than ultimates? "Smaller" emblems, if you will?
Not all emblems are ultimates.
Sorin, Lord of Innistrad for one.
Still, it is quite open to more experimentation having smaller emblems. Although if you’re asking for an emblem that isn’t a minus ability, I suspect it might lead to memory issues.
Eldrazi Road Trip
So while Ulamog is chilling over in Zendikar, Kozilek and Emrakul are elsewhere. A question for everyone, where do you think they’ll be popping up?
They might not split up, of course (although they probably will), and they probably won’t both be beaten on the first plane they come across, but i’m just having a fun time thinking where they might end up.
Kozilek will probably end up on Ravnica, because what better place for a titan like that to show up? Hoh boy will that cause a mess, and it can do it’s best Godzilla impression. Meanwhile Jace might end up losing his tie to Ravnica, through enough destruction or being forced to reveal his identity as a Planeswalker to everyone.
Meanwhile, Emrakul will end up on New Phyrexia because dagnabbit we need to see if the Eldrazi can be Phyrexianized, and in any case it’ll be interesting to see how the Phyrexians will react.
So, anyone have some cool ideas?
They could end up on Theros since a Return to Theros is all but confirmed.
Eldrazi vs GODS!? Hoh boy, you better believe the poets will be talking about this story... If they survive. Would certainly be a way for them to get the mortals believing in them again after how much Heliod especially botched it before. Or maybe they’ll just screw up harder, iunno.
Would also make Kruphix’s line from that one story foreshadowing...