UI mockup for the game Tiny Attack I've been working on [UI elements in the shot] Top left: - timer + fame meter // as the timer goes on, the fame meter increases by the different icons shown in the first frame. This increases the game overall difficulty and enemy drops. Center: - Character HUD // Shows the percentage of the charge the Exit Portal currently has and points towards it when fully charged. Only visible if the character is far from the portal and the portal charging sequence has been activated Bottom: - Main UI// to the left are the active buffs and debuffs on the character. The large bar is the HP; it turns blue when the character has a shield as seen in the first frame. To the right is the usable item and it's cooldown. Above are the available skills and cooldown + bullet meter. Below is XP bar and gold. The character also asks for bullets when the player tries to shoot with the bullet meter empty. More pressing debuffs like burn, and silence are visible directly on the character HUD too










