nobody is prepared for the ducker revolution

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@overflowchute
nobody is prepared for the ducker revolution
calling things "cutes" is so uh. what's a good word for when something is cute but slightly more cute
the word cutes is autological
A thing called "Zelos Force" came into existence.
Though those of Bacterian possess great knowledge of the energy drawn forth from the "Core", they had so far found it impossible to harness its power with an organic body.
Thus was created a core organism, whose power may theoretically be infinite.
making a fangame set in the universe where wily really was an alien
due to the activation of the dark gem's power all animals are now 'hell animals' and have been moved to the enemy team
it's such a nice backdrop is the thing
oh fuck an aliom 👽
ok i gotta go get my meme for this occasion
ok i gotta go get my meme for this occasion
look at my head boy
OK SO AFTER SOME FINAGLING THE MAIN CAMERA CODE IS FAIRLY SIMPLE
The camera adjusts itself without storing a permanent offset by only moving towards the target point when Samus moves, and using her movement distance + 1. This essentially means it creeps towards the ideal point by 1 every move frame
After it's done all its movement, or if Samus wasn't moving this frame, the game does checks to see if the camera is in a zone it shouldn't show. If it is, it reverts the move and tries to go back
i didn't notice before, but the game offsets towards samus's movement vertically too. in this case the extremes are around 113 +/- 24. interestingly this is defined on a room by room basis, so some rooms can let samus see more distance up or down as she falls
I was trying to figure out what sort of offset variable I would need to handle this, I'm happy that you don't need one. The game only moves the camera itself. In a situation like the corner I was worrying about, the game wouldn't let it expose the corner if possible. I do actually feel a lot better having stared through the Super Metroid camera code now... I think I can somewhat imitate that.
I don't fully understand how SM does scroll zones but I can use room edges for mine
how brachiosaurus looks after you actually know what the average sauropod was like
something i really really like. humans often think of progressing from quadrupedal to bipedal as a symbol of development b/c humans did that. it just feels like quadrupedality comes first. so when i learned dinosaurs were ancestrally bipedal for the first time i was like WHATTTTT
images that make me really happy
Every so often a dark chamber in my brain opens and reminds me that Leptictidium existed.
IT'S BACK
i need to get back to my quest
i remember when i was a kid i read some story where it talked about a giant spider or caterpillar having claws and i got really mad like. they don't have that. what the fuck. then i got older and learned more about arthropods and was like holy fuck they have that
tbh spiders make 10000000000 times more sense when you learn oh ok so they are in fact clinging to the web on an extremely low level. they do in fact have that capability