they banned the word “triggered” at our local middle school so now the kids say “activated” instead
noise dept.
DEAR READER
Mike Driver

oozey mess
No title available
Aqua Utopia|海の底で記憶を紡ぐ
NASA

blake kathryn
styofa doing anything
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Claire Keane

@theartofmadeline
RMH
Xuebing Du
Jules of Nature
Today's Document
Monterey Bay Aquarium

Janaina Medeiros
hello vonnie
ojovivo

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@pariskid
they banned the word “triggered” at our local middle school so now the kids say “activated” instead
Accents are fonts but for a person
sorry if i take 3-5 business days to reply to u im trying to improvise a personality
5 New ideas for outlining stories
Maybe you are tired of all outlining techniques out there… the snowflake, the skeletal, the summary, the visual map, you’ve tried them all. And, although they are great, nothing works anymore. Or never worked in the first place. Maybe, when you outline, you feel like the magic is gone, the story has already been told, you don’t need to write it anymore. Outlining makes your bored.
Then, you try going pantser, but you get lost to where your story should be going soon after the first plot point. Not outlining makes you lost.
We need to jump outside the box of plotter and pantser. No one is 100% plotter, or 100% pantser. We are neither. In truth, we are explores, travelers, discoverers of beautiful stories, sometimes we have maps, sometimes we are following the unknown.
If we outline with fear and/or severity, we are doomed. Outlining is supposed to be on the creative side of the brain. It’s the whole picture of a drawing. Or the sketch of a sculpture. So, let’s try an artistic approach to outlining.
1. TV Series:
For a moment, pretend that you are not writing a book, but a 15-episodes TV series. Write down a small paragraph to what should happen in each episode. Don’t worry about details, make it general. With 15 episodes planned out, you’ll have a clear view of the story. As you write, use the episodes as guidance.
This exercise helps you explore plot details.
2. Hours:
Think of your story as the hand of a clock, it has to run through twelves parts to close the circle. Draw a clock, but, instead of hours, write down plot points. Every hour should change the story somehow and guide the characters to a conclusion.
This exercise helps you keep track with the main plot.
3. Branches
Picture your story as the branches of a tree. Better yet, grab a paper and draw your tree trunk. The trunk is the beginning of the story. Part the trunk into two big branches. These two branches are two different turns your story could take. From two big branches, create four smaller ones. At each split, create a new course for your story. At the end of the exercise, you’ll have many outlines to choose from.
This exercise helps you discover new possibilities.
4. Mixing
Mix the outline of two existing stories from books, movies or games to create your own. Very simple and easy. Write down one or more paragraphs on how these two stories would merge into one completely new.
This exercise helps you unravel new angles to old ideas.
5. Tags
Make a list of 10 to 50 words of objects, colors, places, animals or even feelings. Pick three words randomly and try to incorporate them into your story.
This exercise helps you think outside the box.
You can try your favorite exercise, or all of them.
I personally love outlining, but for all the people out there who find it boring/difficult, this could make it feel more active and engaging!
concept: instead of hedwig, Harry goes into the pet store and this little snake in the back of the store talks to him, obviously gets his attention more than the other animals, and harry feels sorry for it so he takes it home. Then the snake helps Harry throughout his years at hogwarts as harry carries it wrapped around his hand all like “pssssst, haaarryyy, the dark lord isss coming sss” or just petty shit like “haaaarrryy, now is the time, assskkk out cho chaaannngg”
The snake getting really agitated in second year and Harry like ‘Aw, what’s wrong little friend?’
And snake’s like ‘Nah don’t worry it’s cool, it’s just that big fuck-off snake in the pipes that keeps making you think you’re hearing things—it’s like, ten thousand foot long, and I’m a corn snake, so you know. Bit intimidating.’
Third year he eats Scabbers and saves them all a lot of time
my hand slipped
(Maggie Stiefvater)
The 2016 finalists for the second annual Comedy Wildlife Photography Awards have been announced, and they are predictably delightful!
cute date ideas
go to the planetarium and figure out what your fave planet is
go to a cemetery and find the oldest headstone
go thrift shopping for a super cute vintage outfit
go for a drive at sunset and park somewhere and take pics together
go look for abandoned buildings and explore
I’M SO FUCKED UP OVER MANDALA EFFECT CONSPIRACIES RIGHT NOW
WHAT’S THE MOST ICONIC THING ABOUT THE MONOPOLY DUDE?? HIS MONOCLE, RIGHT? EVERYONE REMEMBERS THAT.
WELL WHERE THE FUCK DID IT GO
AND YOU KNOW KIT-KATS??
THATS RIGHT, KIT-KATS. I JUST AUTOMATICALLY SPELLED IT WITH A DASH.
WELL FUCK ME UP!! CAUSE APPARENTLY THERE AIN’T NO DASH ANMORE
AND SMOKEY THE BEAR. YOU KNOW, THE BEAR WHO EDUCATES US ABOUT FOREST FIRES.
SMOKEY THE BEAR.
NOPE. IT’S SMOKEY BEAR
don’t even FUCKING TALK TO ME ABOUT MONA LISA’S SMILE
THAT WAS NEVER THERE BEFORE. I HAD TO RECREATE A PAINTING OF HER FOR A SCHOOL PROJECT AND MY REFERENCE PHOTO WAS NOT THIS
And this one of course we all know its Berenstein
b ut
OUR CURRENT TIMELINE SEEMS TO DISAGREE
im so done I’m leaving the planet
Anything related to mythology: hey
Percy:
one guacamole is equal to 6.0221415×10²³ guacas
Do you vagueblog about me, sir?
I do vagueblog, sir.
Do you vagueblog about me, sir?
(aside) Will I receive a callout if I say aye (aside) Yes No, sir, I do not vagueblog at you sir; but I vagueblog, sir.
Helpful things for action writers to remember
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
How to apply Writing techniques for action scenes:
- Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap. - Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere. - Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts. - Go back and cut out as many adverbs as possible. - No seriously, if there’s ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - it’s now. - Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt. - Taste: Dry mouth, salt from sweat, copper tang from blood, etc - Smell: OP nailed it - Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain. - Pain will stay with a character. Even if it’s minor. - Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack. - If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too. - Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.
Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.
If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)
Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.
you: minimalism me, an intellectual:
Art forgery is the best crime tbh. It requires absolutely incredible artistic talent, technical skill, and attention to detail to make convincing fakes. Does anyone get hurt from it? No! The only people who suffer for it are the extremely wealthy who want the prestige of having original paintings in their own homes. It’s full of international intrigue and mystery. Perfect.
Also… art forgers like van Meegeren sometimes become a kind of folk hero. A swindler, sure, but a gentleman’s swindler.
I liked this guy’s story, Mark Landis, who conned several dozen museums into displaying his forgeries, but when the FBI came after him they couldn’t do anything because he had always given them away as donations. They said if they could have found that he’d ever taken anything in exchange they would have prosecuted him, but all he wanted was get to out of the house and meet people.
“The first painting Landis “donated” was a copy of a work by Maynard Dixon, an artist well-known for his paintings of cowboys and Indians. It started as impulse, Landis says, but then “everybody was just so nice and treated me with respect and deference and friendship, things I was very unused to — I mean, actually not used to at all. And I got addicted to it.”” And it looks like all his forgeries are done with cheap materials, like markers and Hobby Lobby frames.
Ok, but Wolfgang Beltracchi is probably one of the best Fraud Artists in the world.
His career brought him millions upon millions of dollars and lasted almost 40 years. He finally admitted to painting fraudulent art after the white paint he used came under scrutiny.
“ Bob Simon: What do you think this Max Ernst would be worth? Wolfgang Beltracchi: This one? Simon: Yeah. Beltracchi: $5 million, I think. Simon: $5 million. And you can do it in three days? Beltracchi: Yeah, oh yes, yes, sure, or quicker” -From a 60 minutes interview with Bob Simon
In The interview with Beltracchi, he said that none of his forgeries are copies, they’re all original works that the famous artists could have painted.
“Beltracchi estimates he has done 25 Max Ernsts. He is not copying an existing work. He’s painting something he thinks Ernst might have done if he’d had the time or felt like it.” - The Con Artist: A multi-million dollar art scam
His wife was also in on the scam, she would dress up in old clothing and take pictures holding the paintings with old cameras to fake proof of the paintings’ ages.
At the end of the interview with Wolfgang Beltracchi he was asked if he felt he had done anything wrong, his answer was “ Yeah, I used the wrong kind of paint”
Just … the levels of con there, the fake photos and … wow. That’s incredible.
Heroes
Also fun fact we learned in class today: Michelangelo carved a sculpture of a Roman god, broke off the arm, and then buried it. The sculpture was dug up and was considered to be an authentic Roman artefact, until Michelangelo came along with the missing arm and called shenanigans on himself, just to prove he was as skilled a sculptor as the ancient Romans.
honestly mike? chill.