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@parping-blog
Supermarket budget brand racing cars, number the second one.
Fermore Kerman doing science on the alien corpse.
I made this.
Hmm.
Just So That You Know
It is three thirty-six in the morning. Are you asleep? Because I'm not and you can't make me.
Words Are Like This
Today's sermon will deal with an issue faced by mankind since the dawn of time. In the interest of honesty, I should let you know that the above sentence is not completely true. Today's sermon will deal with an issue faced by mankind since the dawn of whichever day it was that the words 'that' and 'this' both became acceptable ways to refer to a thing. EXAMPLE: "Frank, are you going to wear this jumper to the ball tonight?" "No, James. I am going to wear that rollerblade." EXAMPLE ENDS. The distinction between uses of 'that' and 'this' are very simple: if you are holding a cup, you would say "this cup". If you are looking at a cup that you would like to hold, but that is just out of reach, you would say "that cup. That beautiful, sexy cup." WHERE DOES THE ISSUE ARISE? I'm glad you asked. The issue arises with the inclusion of a gesture. EXAMPLE: "Frank, I really think that it would be better if you wore this jumper to the ball." "I'm sorry, James. Like I said [points at rollerblade] I will be wearing this rollerblade tonight, and nothing more." EXAMPLE ENDS. Try it yourself. You will see that, whilst not technically as formally correct as 'that', 'this' can be used to refer to a thing that you possess, hold or have as well as something that you are indicating with a gesture. The same does not work in reverse, incidentally. Try it yourself - it creates a peculiar sense of distance and detachment from the thing in question that really does not do. WHAT IS THE ACTUAL ISSUE? Another great question. The actual issue only arises in very specific situations - I will give you an EXAMPLE. EXAMPLE: Picture the scene: you are driving your large automobile through the streets of a new and unfamiliar city. You are headed for a specific address, but your funds do not allow you the luxury of a satellite navigation system and you damaged your street map fending off a whale. Luckily, you are accompanied by a resident of the city who does know the way. You are relying on her to provide directions to your destination. You are concentrating on looking at the things that one is required to look at when operating a large automobile - the other large automobiles on the road, the instruments in the large automobile's dashboard, the mirrors, your newspaper, your bowl of soup. You come upon a piece of road leading to a junction, with many ways to choose from and many more stern signs commanding you to 'get in lane'. You need to know which lane to get in to before you reach the junction and are stuck in one lane - potentially forever. Alarmed at the lack of direction being provided by your navigator, you wail in desperation: "Which lane should I be in?" "Oh," responds your assistant. "Sorry. This one." You relax. You turn to the next page of your newspaper, check your speed, glance briefly at the other road users and continue on your way, safe in the knowledge that this lane is the correct lane. It is not. Seconds later, you almost spill your second serving of soup when your passenger exclaims: "Why are we here, now?" Assuming that she is not experiencing a kind of inconvenient existential crisis, you look at her, bewildered. "We are here because this is where we have to be, based on the rules of the road and the lane that you selected seconds earlier," you explain. "Please calm down, if possible," you add. After it has been explained to you that you have indeed taken the wrong road from the junction, as a direct result of occupying the wrong lane, you endeavour to find your way back to the road upon which the navigational mistake was made. There, you repeat the process of requesting a lane from your co-driver - but this time, with added vigilance. You place the soup bowl in the soup bowl holder. You give the newspaper to the world outside the large automobile. You temporarily choose to ignore all of the other road users and all of their large automobiles. "Which lane should I be in?" You say, both eyes locked unblinkingly on your helper. She looks back at you in the same manner. "This one," she emphasises. This time, however, you detect a vague gesticulation. She flaps one of her hands in the direction of the road ahead, and all of the lanes painted on it. Having asked the question considerably earlier, you have some time for clarification. "Would you like me to occupy the left-hand lane, or the lane I am in at the moment, which is the middle lane, or the right-hand lane?" "The right hand lane!" she says, flopping her hand unconvincingly in the same manner as before. "This lane!" With the message now received, you adopt the correct lane and continue on to your destination, only to discover that the detour and lane-changing discussions have meant that you are too late: the firemen have administered basic medical assistance, but every one of the casualties has become a fatality. The furious fire-fighters hurl abuse and stones while failing to hold back tears, and yet again, you turn off the blue lights and head for home. "We're paramedics, not bloody sailors!" you yell from the window as you leave the scene, hoping that the distressed firemen in their blood-stained uniforms will understand that by 'sailor' you meant 'someone who is adept at navigation'. They don't, and when you return to base, you are arrested by some policemen. END OF EXAMPLE. WHAT IS THE LESSON HERE? Good, you're still reading. The lesson is this: If you are referring to a thing that is further away than another thing with the same name, or otherwise not held, occupied, possessed or owned by you or 'you' as a collective term for more than one person or the people contained in a vehicle or dwelling, then say 'that'. If you say 'this', people will die.
Work Non-rant
Now then, and now then. I would never use this space to rant about my job. This thing is not a rant, but it is related to my job. I don't know if I can be sued for that or not, so I'm just going to write it anyway. Okay? Okay. So. You know what's weird? Charity is. Well, it isn't. But the idea that one person has a certain amount of help that they need to give, at some stage in their life, and then they are done with charity, is. I don't mean the people who pay monthly to forty two charities. If I was that person, and you asked me to help another charity, I'd be likely to start thinking about maybe drawing the line on my charity support. Then again, if I was a billionaire, maybe my forty two charities would be the sort of thing that made me lose sleep every night, worrying that I was being stingy. "Jiminy!", I'd yell (that would be the name of my luxury yacht/airliner pilot). "Turn this machine around at once, Jiminy. We're going to the bank!" But. What I am a little confused about are the people who say things like this: "Sorry, yes, well I know that the RSPCA needs funding and I know that animals are needlessly suffering, but the fact is that I have had my dog since it was a puppy and I've kept him fed and watered and safe, and I think that by doing that, I've done my bit to help animal charities." Oh. Well thank you very, very much, Mr and/or Mrs Sender. Thank you for buying a dog and not immediately launching it out of the car window on the way home. Thanks for going to all of the terrible trouble of buying yourself a lovely family pet. Cheers for that. I'd like to test this theory in a ridiculous and not at all helpful manner, if I may, by transferring it to a different kind of charity. For example: would it be acceptable to say this: "Sorry, yes, well I know that people are starving all around the world, and desperately need help, but the fact is that I have kept myself fed and watered and safe for my entire adult life, so I feel that I have done my bit for humanitarian charities." Doesn't really work there, now does it? There's also a lot of "well, I did actually work for a charity for a few years, so..." - as if that also implies that I'm speaking to someone who has already done their charity contribution for that particular lifetime. I see - so you exchanged your time and effort for financial reward, did you? Good for you. That's lovely, and also, it doesn't count. Work for free, or something similarly charitable (the clue is in the name) and maybe you've got a point. I work for charities. I've raised hundreds of pounds for them in the last few months, and much more if you total the subscriptions I've obtained and assume that each of them runs for a year. But did I do that out of love or concern or pity or just wanting to help? No. I did it because they paid me to, and so did you. What is different is that despite doing this every day, if I got a call from a charity I was interested in tomorrow, I would certainly be up for a quick bit of direct debit setting up action. Can I give hundreds of pounds? No. But after spending countless hours hoping that people I've never met will realise that three or five pounds a month is the sort of thing that can be spared by almost everyone, I would gladly donate something. Heck, I don't drink (much) or smoke. I could probably go for ten - and in a lot of charity calls, that's the 'initial suggestion' which is expected to be turned down. I've said it before, and I will say it again: if you don't want to help a charity, just say so. That's not a guilt trip, it's a plea for honesty. I promise - I have more respect for the guy who says outright "I do not support charities" than I do for fifty people who whine on about the can of beans they gave to a homeless person once, or the blanket that was worn out and of no use that they generously dumped on the doorstep of the PDSA shop. This was not a rant. Remember that.
Dog God God Dog
Hello, I'm here. I wanted to talk about religious dogs, really. Not that dogs are actually religious, or any of that. But I was just listening to this ridiculous creature making all of these tooting sounds by the front door for no other reason than that her owner was out for an hour or so, and it made me think about religion, and that. It's a silly thing. The dog that lives here does not belong to me, and indeed actively dislikes me most of the time. Fair enough, she's not my favourite creature either. But when she is left with no-one in the house, or just me (same thing), she turns into a nervous wreck, whining and parping at the door non-stop until she is re-united with her mistress. The thing is - bearing in mind that I am no dog-ologist - that I thought dogs were supposed to be intelligent. Now, I'm not expecting to come home and find her doing a crossword puzzle on a tight-rope, but the fact is that she has been left alone (or with me) literally hundreds of times. You (I)'d think that this would enable the animal to detect a certain pattern - namely, that every single time anyone who lives here has gone out, they have always returned within a couple of hours. After all, she has been able to figure out that when I come home from work in the evenings, I'll be cooking food, and waits in the kitchen to beg for scraps. So why can't she deduce that we'll always return, based on years of evidence and experience that suggests nothing else? Well, I think she has. Except - and I'm still not a dog-ologist, or a psychologist, or any ologist - except that I think she has done a bit of cause/correlation mistake making. I think that the very first time she was left by herself, she went to the door and parped for all she was worth - and, sure enough, a little while later, she was not alone. I think she remembered that, and did it again the next time. I think she did it every time, and based on the results - people going out + stupid tooting by the door = people coming back - she stuck to the ritual. This made me consider what I consider to be similarities to how I imagine religion came about. You know - there's mister Man, wandering around the Earth marvelling at how well it suits his needs, deciding that it must have been made for him to enjoy, therefore there must be a creator bloke in the sky who has control of the sun. And mister Man suddenly going, "Holy crap! What if the sky man who makes the Sun come up gets pissed off? We'd better come up with some nonsensical noises and silly activities to do every evening, to ensure that we don't get plunged into eternal darkness!" And they made their silly noises, and did their silly things, and the sun came up every time, proving that it worked. And... er... that's what I think about when I look at a dog.
Quick Communication II
Just a quick message to someone who won't read it, because the internet is here to help us all be productive and pro-active. Hi there! I know you aren't reading this (but if you are, see above). I also know that you are a good guy, a jolly nice fellow, and have lovely hair. But I do have a problem with some of the things you do. You see, I am silly. I get excited by odd things. Facebook notifications, for example, make me quiver with anticipation. Who has contacted me? What have they said? And so on. So, imagine my surprise when I recently received just such an exciting notification, which when clicked on (breathless with expectation) revealed itself to be from you. That's fine! I'd love for you to notify me for some reason. But not in this way. I have a question for you. What is a bubble safari? What is it? What do you do? Are the bubbles there where the animals would be on a regular safari? Or do you look at animals, but from within a bubble? In what way is the safari 'bubble'? All right, so that was six questions. But I have more for you. As a person who doesn't know a single thing about bubble safaris (I don't even really know much about normal safaris, and my knowledge of bubbles is rudimentary at best), what is it that I can help you with? When you send me a 'request' in 'Bubble Safari', what are you asking of me? I'm afraid that I just can't bring myself to give permission for the app to run, I'm afraid. It's just not something I am able to do. Can't you ask someone else to help with your bubbles? Or are you asking everyone? I can assure you, however, that with my complete absence of knowledge in this area I would be of no use at all. So please, please, stop sending those to me. Thank you in advance. Yours sincerely, Me.
Bird Problem
Oh, there you are. Do you know what the worst thing is about pidgeons? Do you know what that is? I bet you don't. You're probably thinking that it's their poo. It isn't. The worst, very worst thing about pidgeons is that they are not a real thing. Not even a bit. That bird, over there, pooping on a statue? The one that looks a bit like a dove? Not a pidgeon. Not even slightly. There are exactly no pidgeons in the bird world. There are some in the people world, but that's not the point. Look, I'm sure you understand what I'm getting at. It's that 'd'. Where did it come from? Who looked at a pigeon one day and said, "I know what that bird needs. That bird needs a 'd'"? I'll tell you who it was. It was someone who I don't know who it was, that's who. I mean, I realise that there are other words that have a 'd' in them and which use a similar sound. Midget, fidget, budget. Not exactly birds, though, are they? And yes, there is also that other even pigeon-er word, 'smidgeon', which does have a 'd' (sometimes). Again - not a bird word. Perhaps the problem comes from the spelling without the 'd' - the 'correct' spelling, as we professional pigeon spellers like to refer to it. It does sound a bit like it might be read as 'pig ee on', which admittedly resembles a command issued by a Yorkshire farmer to a pig to cause it to get on a motorcycle. And no-one wants anyone to think they are doing that when they are just calling out bird names on a bus, so why should it be any different in print? Perhaps it is a case of not being sure of the correct spelling, and of not wanting to appear stupid in the face. Perhaps this case results in just throwing any old letter in there. After all, 'pidgeon' is a lot closer to 'pigeon' than 'pieon', which is what you get if you just choose not to bother with the troublesome word part at all. Incidentally, 'pieon' is also the command used by Yorkshire farmers to instruct a pie to get on a motor scooter. Actual true fact. Anyway, you wouldn't like it if a pigeon put a 'd' in you, so don't put a 'd' in 'pigeon'.
Entertainment
Entertainment is wonderful. It keeps us entertained! But sometimes, the particular method of entertainment lacks a certain depth, or fails to provide enough detail to satisfy our questing minds. Well, mine, anyway.
In this lecture, I will be discussing certain unexplained aspects of the popular instalment of the Burnout video game franchise, Burnout 3: Takedown.
Now, for those unfamiliar with video games, do not be afraid! I am not about to bamboozle you with pseudo-science. I will not descend into an unintelligible rant about joypads and high scores. It is okay! I know you don't like them, and I know you'd rather be outside, whittling a model boat from a bit of old tree. This lecture could just as easily be applied to a book, a painting of Rolf Harris, a piece of graffiti - anything that doesn't fill in all the blanks. Sort of.
Now, for those unfamiliar with Burnout 3: Takedown, do not be afraid! I am not about to bamboozle youwith pseudo-science, either. Nor will I descend into an unintelligible rant about things so specific that only a seasoned Burnout 3 Takerdowner would understand. But, for some broad background, here is the gist of the Burnout series:
You have a car. There are some city streets loosely shaped into a race track. You drive. There are other cars racing you. You beat them or make them crash. There is traffic. You avoid it or crash. To win, you finish first. That's pretty much it. Well done to everyone involved.
The franchise is renowned for its terrifying sense of speed and detailed, dramatic crashes. If you crash, you must wait about three seconds before being reincarnated a little further down the road, at which point you may continue the race.
Because of the sheer speed at which you must thread your pointy car through oncoming traffic and lamp-posts and other inconveniences, it is very difficult to make individual, thought-out judgements about how to compete. If you think too hard, you will miss something and crash. It has to be done almost purely on instinct and luck, and that leaves a lot of brain for thinking with.
I've been playing this in my spare time for a couple of days, and while my hands do the gaming, my mind has been occupied with all sorts of issues and theories relating to the game. Here, I present to you some of those things.
Burnout does not offer you a story. You never see your character - just the car you pick before the race. There is no narrative at all - no justification for all this racing and crashing, no reason for anything. Why does driving in the oncoming lane make you go faster? How do the races get organised? Why don't the police seem to mind?
There is no way to know.
Then, there is the violence. When you crash in this game, you really crash. It's not a progressive damage system like in other games (or, I guess, reality) - you hit a car, and you either magically slide off of it or you spectacularly crash, entirely wrecking your car and causing a terrible pile-up as innocent drivers-by try and fail to avoid a catastrophic motorway accident. Sparks fly, wheels come off, doors and body panels are bent and shattered and you get the point. It's very violent. And yet, seconds later, there you are again in the same car - but renewed, repositioned and back up to speed, ready to rejoin the racing. The crash might have been terrifying and disastrous and horrific, and it was certainly fatal to at least most of those involved, but actually, it was just a minor setback. An inconvenient hitch that means you'll have to try harder to catch up.
What's that all about, then?
In fact, there are various other modes to the game, one of which requires you to drive recklessly into a busy intersection or corner and wilfully cause as much damage as possible. The more damage in dollars you cause, the better your score and the further into the game you may progress.
I have some questions about that.
First: why?
Second: really, why?
Third: why hasn't this game (or any of the series it is from) been the subject of a Daily Mail whinge? The Daily Mail (other hysterical publications are available) loves to rant at games like Grand Theft Auto, in which it is possible to do many terrible things, like driving backwards down the pavement in a fire engine, mowing down screaming pedestrians, or hiding on a rooftop shooting at the legs of anyone whose clothing offends your taste. However all of the silly, nasty, horrible things you can do to virtual people on a whim in Grand Theft Auto are optional. Certainly, there are many instances where a mission or part of the plot requires you to murder someone or make something explode for some reason, but those are usually justified (well or not) as plot points and indeed, this is the sort of thing that happens in almost every game ever. The thing the Mail like to complain about are almost exclusively optional. However, in Burnout, you can not progress in the game if you do not take part in the 'crash mode'. You have to cause enormous, multiple fatality-implying wrecks to get past the first few events. You have to drive your opponents off the road to pass certain stages.
So, why no outcry? I think it's to do with my next musing.
Where is everyone?
Seriously. The game is set in three large cities in the USA, Europe and the Far East, each with many districts and out of town areas. There must be hundreds of miles of road to be driven, and yet there is not a single person to be seen anywhere. No pedestrians, no cyclists, no-one lounging around outside a cafe on a pogo stick. You'll see buses, but no passengers. Cars have darkened windows to prevent the occupants (if they exist) being seen. Cause a crash, and there is horrific wreckage, but no blood or severed limbs. You hear sirens wail in the distance, but the game cuts away to the next thing before any emergency services arrive. I assume that the lack of humans is the reason why there was never a campaign to have the game taken off the shelves, but it does also pose a few peculiar questions.
Like: if there are no people, who is driving the cars? Who drives the other racing cars? If there are no casualties after the crashes, then what are those distant sirens? Who are they coming to help, or arrest? As a human being in real life, am I representing the only sentient being in the world, or am I enjoying a robot-car-race simulator? Is this what it is like to be a robot in a car race?
Another, more ominous question: who, exactly, is Stryker?
Hold up. Waaaait. I'll explain that remark. Until this edition, Burnout games came with some bland, forgettable music that no-one ever actually heard over the sounds of engines and twisting metal. Now, we get a selection of alternative and rock music - from real artists! - but more importantly, we get Stryker. Stryker (I don't know for a fact that he spells his name with a 'y', but he seems like an arse-canister so I'm forced to assume that he does) is a DJ. He doesn't introduce or mention any of the songs, though. He is there to give the soundtrack a sort of pirate-radio-like presentation. He refers to the racers ('Burners', as he calls them) a lot and does things like mention traffic jams and tailbacks as great places to force your opponents into a crash. He's also completely unbearable.
But the point is this: he is a person. He is alive, and he responds to events and (in the Burnout world at least), he exists. Where is he? He always talks about things that are relevant to the route you're driving - no matter the city (or continent). He's everywhere. Omnipresent. Is he God? There is no way to know, but he is the only apparent living being in the entire game.
What the flipping heck is all of that about, then? How can all of this be explained? Well, that's what I'm here for.
Ready?
My best theory is that, in the near future, technology enjoys some unexpected leaps and the possibilities for artificial intelligence far exceed what we would consider today. At the same time, silly humans keep on doing those silly things that they do and blah blah blah, there shines a shiny nuclear apocalypse which is survived only by the super-intelligent machines.
Super-intelligent, but in no way malevolent, the robots set about rebuilding the world as their human masters would have wanted it. Presided over by their creator, the brilliant inventor Sir Charles Fiddlington-Stryker (who long ago arranged to be preserved as a part-man-mostly-computer in a hovering sky-palace), cities are rebuilt to the finest detail, complete with authentic traffic movement, weather, simulated economies. The only thing missing, really, is the humans.
Stryker continues running his re-created world for many hundreds of years, the driver-less cars aimlessly making their journeys millions of times over. He even re-invents himself - from the stuffy, contemptuous middle-class git he once was is born a slick, hip American radio jock. He plays rock music, and atop his withered, partially robotic head, he wears a baseball cap turned backwards.
The hollow shells of the buildings of the cities house maintenance robots and access tunnels. When replacements are needed, a nearby building folds open, and beautifully engineered metal arms make the switch. It all runs like clockwork.
However, as the decades pass, things begin to fail which cannot be replaced. Components in Stryker's own brain start to fail, and he is left unable to create anything that will replace them. Mistakes happen - parts of the program that should have been minor, like the occasional street race or major accident, become part of the daily routine.
Eventually, Stryker's robots, overwhelmed by the constant strain of a rebuilt world consumed by hysterical street racing and uncountable pile-ups and accidents, will make the decision to sever their communications with him. They will engineer their own vehicles from the parts they used to use to make the cars and trucks of the false cities, and they will drive away into the inhospitable, radioactive wastelands that lie just beyond the borders of the cities Stryker remade, and there they will build themselves a new home.
Until that day, there will be Burnout.
And...er...that's what I think about when I play video games.
Trigger
Do you know what the best thing about Trigger Happy TV was? Wait. Do you know what Trigger Happy TV was? You do? Good. Then you won't need me to explain that it was a TV show aired on Channel 4 and created by Dom Joly in which he did things. So, do you know what the best thing about Trigger Happy TV was? Yes, it was the music. Well, do you know what the best thing about Trigger Happy TV that wasn't the music was? I can see that you are shaking your head and adjusting your monocle in a clear indication of interest. "Was it, perhaps," I notice you muttering, "the hilarious 'man shouting into enormous false mobile telephone and thereby irritating nearby strangers' scenes?" No. "Perchance," you cry, "was it the 'man dressed as animal is savagely beaten by man dressed as traditionally-considered-to-be-the-opposing animal' sketches?" Ah, no. "But," I hear you yodel, "was it the 'man dressed as park warden tells off elderly folk for entirely fabricated minor crimes' bit?" Again, no. You must work on your guesses. I'll tell you what the best thing about Trigger Happy TV was. It was the very short interlude sketches between all of that. The ones that didn't get anyone talking, or make any ring-tones instantly become comedy references. Most of the time, there were no words spoken. It just consisted of Mr Joly (presumably), standing somewhere or doing something not outrageous or wacky, just odd, or out of place. Example: a short shot from a train, as Mr Joly, dressed in a work suit and bowler hat, waits patiently on a clearly abandoned platform in the middle of a railway junction. And did it make great, exciting television? No. But what appeals to me about it is the effect, however slight, that seeing this thing must have had on all of the people who were unaware that a TV show snippet was being filmed. Tiny acts that inject a very small amount of silliness, or intrigue, or confusion, into the lives of a small number of people, thereby making their lives slightly more interesting. I salute that man.
Foot to ball.
Football! Well, snap my arms off and soak me in Diet Coke, if it isn't that sodding football, again. I have gathered, through some of my more intensive research strategies, that there is some kind of football tournament happening. I don't know a lot more that than but I think it must be composed of mainly rubbish football teams and the England football team, because I have yet to see any grown men openly weeping in the streets or solemnly slashing their wrists while dressed as David Beckham - the usual indicator of the England team's entirely predictable early exit from most tournaments. Oh, by the way - unless you are actually a member of the England football team, they are referred to as 'they'. If the England football team win this competition, then you shall not be permitted to announce 'we have won the football!' or any such variation on the phrase, unless you were personally responsible. The England football team won the competition - you just sat around staining the carpet with beer and the world with your existence. Ooh. Anyway. I have also come to the conclusion that this foot to ball tournament is not the world cup, as the level of hysteria is only quite mild and, as I mentioned, the England football team do not appear to have suffered any humiliating defeats or been sent home. Probably because of this, I have managed to stay more or less clear of the subject for the duration thus far. I know it has only been a couple of months, but I think I can manage to stay relatively hate-free all the way until it ends, sometime in the distant future. This is despite the fact that there has been a law passed that states that 'any workplace making use of radio broadcast receivers must, in the event of a foot to ball tournament, tune any and all radio broadcast receivers to the service transmitting the most foot to ball tournament based content'. Of course, my place of work complies fully with this ruling - but luckily, my ability to turn off my brain and imagine pieces of furniture taking flight and flapping themselves about the place remains intact. That's right - all the way from year ten mathematics. However, there is one thing that football seems to have tainted that I thought it could never hurt: music. Now, there have always been 'football songs'. Those pieces of mostly hateful music either written for, or stolen for use by, the game of foot to ball. Those are already considered lost, hopeless, abandoned things - unsaveable. But just today, listening to a radio station that I shall not mention, I was treated to not one, but three pieces of music which had previously been perfectly listen-able. Well, all right, one was that Lightning Seeds low-point Three Lions, so two perfectly good songs. One of them was by the White Stripes, for the sake of Lordy. What had been done to them? They had had snippets of commentary from recent England football team games layered on to them in opportune places. Guitar solo? Nah, let's have a middle-aged, inappropriately excited man shouting about someone called Roomy. Who needs the last line of that verse, anyway? Let's chuck in some crowd noise and something about the manager of England. I thought we had a Queen. I could have dealt with this as a 'clever' introduction to some sort of football item on the show, during which I would have had plenty of time to pretend that the chair opposite me was trying to work the water dispenser. But it wasn't a clever item for the show. It was just there. I might also have remained calm if this had happened just once. But it happened three times before I left work. It's probably still happening. Tune in right now - I'll give you good odds that you'll hear Bohemian Rhapsody being drowned out by shouty football shouters. The final straw, for me, myself, and me, was that each of the three songs had had the same pieces of commentary crudely pasted over them. I've put that in bold to show how loud I'm typing it, and in italics to show you how cross I am. I have chosen to leave out the word 'fucking', but you may add it if it pleases. My Lordy. "Hey, Sound Engineer Jim Cackbrains! Sound engineer me something that has football and music together in it at the same time all at once because this is a radio programme what has got some football in it and that." Christ on an icicle. Christ on an absolute beaming icicle.
Quick Communication
Just a quick message to the people I call when I'm at work. Yes - another one. Hi there. It's me, the man from UNICEF. The one you just told a plain-faced lie to in order to avoid helping children. Dying children. Just popped in for a quick tip, and a biscuit, really. But I can see you're out of biscuits. You probably hide your biscuits when you have guests. "Ooh, sorry, just had the last one yesterday," you probably say. Except that you didn't. It's behind the microwave. Isn't it. Well, since you don't want to give away your biscuits, I'll cut to the chase. I'll get to the point. I'll skip to the end. It's simple, really. A very small thing. The thing is this: After you tell me, with Oscar winning honesty, that you are off to pick up your kids, or that your kids are ill, or that you're cooking dinner for you kids, please try to contain your excitement. When you announce, cleverly, to your friends/family/cats that it was 'another bloody charity*', and that you have 'well and truly told them**' and that 'they won't be phoning back***' please, please try to remember to hang up the phone first. I can still hear you. That is all.
Tyre
Good day to you sir - I am not a popular manufacturer of tyres. This is not to say that I am a manufacturer of tyres, but one that is universally disliked - what I mean is that there are popular tyre manufacturers, and then there is me, and at no point do the two ever become the same thing. Write that down in your copybooks now. As a person who is not a popular tyre manufacturer, I can not accurately state whether or not the person or persons involved in the advertising departments of popular tyre manufacturers are all hulking great moronic bottom-faces with custard for brains and pies for feet. I can, however, reveal that there is one popular tyre manufacturer which does indeed employ such oddly-footed personnel to construct its popular tyre advertisements. I am too nice to reveal the name of the popular tyre manufacturer, but I will provide a hint: it is the same popular tyre manufacturer that lends its name to the popular series of guide books, the Michelin Guide Books. What have this unnamed popular tyre manufacturer done to reveal this information to me? Well, not a lot. It probably won't offend you. But to me, it betrays either a lack of care of attention to detail, or the fact that they think that all of their potential customers are brain-dead ponce-athons who will buy tyres from just any old popular tyre manufacturer based purely on their 124 year history of innovation, awards, successes and solid reputation. The advert read thusly: "Le Mans 24 Hours. The less you change your tyres - the more you can win the race." I don't need to explain this disaster to you, but I probably will. Look. You can either win the race, or you can not win the race. You can't 'win more'. So by 'winning more' they must just mean 'winning'. And by application of some special logic, that also means that by 'changing tyres less' they must mean 'never changing tyres'. This is not a thing which is possible in a race lasting 24 hours. The whole affair is dreadful. I do not like being lied to. Sir, madam, I am not a brain-dead moron. I will not buy my tyres from a popular tyre manufacturer who insults my intelligence. I will, however, take the job of the pitiful vitamin who wrote this abomination and do it better, for just one hundred pounds more.
Sense
"Stop being so bloody sensible." That's not something that is said to me very often, but it is exactly what I would be forced to say to some people, if I met them, which I won't. Here is a specific example from the exciting and not profit-driven or consumer satisfaction-driven world of car design! The person or persons responsible need a good slapping about the knees with a wet slice of bread. EXAMPLE. The person who took this:
...and replaced it with this:
The first car is a Fiat Multipla, which repeatedly won awards for being very good at being a large family vehicle with lots of clever features and all of this is very nice, but look at it. It looks like it is a giant frog giving birth to a slightly larger frog through it's own face. It looks like the designer started work on a van, got stuck, and started drawing a car instead - but failed to change to a new bit of paper. It looks like aChrysler Neon swallowed some dynamite and it exploded within it, but instead of disintegrating it just comically expanded, like what happens in cartoons and that. The second car is a Fiat Multipla, after some ponce decided that it needed a 'more refined' look. No, Ponce. You just couldn't deal with the silliness. You probably have the same number of hairs in both eyebrows. You probably enjoy watching 14-part documentaries of the development and construction of the cardboard box. There is probably a sign hanging in your house forbidding dice, and anything that isn't grey. What I'm saying is, why would anyone prefer the second car to the first? Let's face it - if your life has reached the point where you have had to purchase a large family vehicle, then you haven't got a lot left to live for. Why not reward the other road users with something interesting to look at? Just stop being so bloody sensible.
Horrible
I have never taken a pitchfork and inserted it into a dog. Doesn't mean I like them very much, though. Some dogs are all right. Here's a list of the dogs I like: 1. Lassie 2. Any dog that saves me from an avalanche. I do have a slight problem with the fact that everyone else on the planet seems to adore them, when 90% of the creatures in question are untrained, untrainable, horrible, annoying faeces generators that happily convert your love and money into stains and the inability to go away from your house for longer than a few hours. Well, who wants to go on holiday when you can look at an animal? This in mind, one of the things that makes me break candles in a fit of rage is the way that, in Hollywood disaster movies, you never get to see any dogs dying. Look at Independence Day. Will the stupid dog make it to safety before the terrifying wall of flame destroys it? Of course it will. Now look at Speed 2: Cruise Control. Will the stupid dog get squashed by the big boat as it never-endingly crashes through a coastal town? No. Not even a bit. Its tail doesn't even come off. Now, I'm not watching these movies because I hope to catch a glimpse of a little doggy-death. I'm not a a weirdo. But what is odd, to me, is that in a scene where, typically, hundreds or hundreds of thousands of people - actual human people, with faces and everything - have just been horrifically incinerated or frozen or blown up or pushed over into a vat of boiling lemon jelly or whatever, when the stupid dog makes it to safety, the audience is expected to feel relief. I don't. I think 'why him? Why the stupid dog? Why not a doctor or a man who can build hovercraft out of paper?' You have to admit that a hovercraft would come in useful.. I like to imagine the news report (assuming any news reporters were left unincinerated) that evening would run like this: "Good evening - our top story tonight: a cute dog has suffered a minor ruffling of the fur in a traumatic incident that also saw nearly four hundred thousand people killed and eaten by furious, bloodthirsty pirate zombie aliens from the future. The dog is currently believed to be recovering in a burnt-out helicopter and is expected to make a full recovery. Now, the weather, with Gregory." I can understand (sort of) why some people enjoy having dogs. But a dog is not better than all of the people.