This is by now pretty old, and in UDK, but there are a ton of good tips.
Xuebing Du
Three Goblin Art
Alisa U Zemlji Chuda

JBB: An Artblog!
d e v o n

PR's Tumblrdome

★
Stranger Things
noise dept.
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TVSTRANGERTHINGS
Claire Keane
Lint Roller? I Barely Know Her
hello vonnie
trying on a metaphor
I'd rather be in outer space 🛸
Game of Thrones Daily
$LAYYYTER

tannertan36

seen from Spain

seen from United States

seen from United States
seen from Canada
seen from T1

seen from United States
seen from Germany

seen from South Africa
seen from Chile
seen from France

seen from South Africa

seen from United States
seen from United States

seen from United States
seen from United States

seen from United States
seen from United States

seen from United States

seen from United States

seen from United States
@particleffects
This is by now pretty old, and in UDK, but there are a ton of good tips.
I needed this so badly.
Test!
Textures and SubUVs
Digging into creating custom SubUV textures. Here are two useful links I found!
Tiling
Contact Sheets
Demonstration of an optical technique that allows us to see small changes in the index of refraction in air. A point source of light is reflected from a conc...
Schlieren Optics
Ryan Dziurgot
Surfing (Water) Reference
DoubleLeaf
Thomas Eley
Darin Walsh
Mr Fierce
Timothée Letourneux
Kevin Huynh
How to import your own custom textures into UDK. Tutorial covers how to import a diffuse, a specular and a normal map textures.
This is for UDK, but it solved my problem in UE4.
Some links to start off
Polycount
PS Textures Plugin
Unreal's Tutorials
UE4 Documentation
Fragoria FX Reel
Geoff Lester's Vector Fields
Max Script Vector Fields
Autodesk Area
Intro to Explosions
November
This is going to be my little blog to keep track of my progress learning to use Unreal Engine, animation and particle effects for video games. I'll put links to inspirational art and artists, documentation, etc. here as well as my own work.