PSA: Daylight Savings Time occurs tonight. Starting Sunday, daily reset time will be 5:00pm server time
In other words... Daily reset occurs at 0:00 GMT. (As usual)
Color Me Curious

oozey mess

@theartofmadeline
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RMH
"I'm Dorothy Gale from Kansas"
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Product Placement
let's talk about Bridgerton tea, my ask is open

if i look back, i am lost
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Fai_Ryy
occasionally subtle
Claire Keane
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The Stonewall Inn
PUT YOUR BEARD IN MY MOUTH
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@partnersncryme-blog
PSA: Daylight Savings Time occurs tonight. Starting Sunday, daily reset time will be 5:00pm server time
In other words... Daily reset occurs at 0:00 GMT. (As usual)
Lion’s Arch Map (by ArenaNet)
My GW2 engineer in pin up style :)
Some awesome Engineer artwork. Any artists in our guild?
Ever since the API for Guild Wars 2 was released by ArenaNet, a whole host of apps have been produced. Some paid, some free. This article will only focus on the free apps, giving a score for each, ...
Anyone use any of these apps?
GW2: Down The Hatch by Isriana
Super-cute Guild Wars 2 Valentine’s Day cards!
Individual images here: http://www.flickr.com/photos/arenanet/sets/72157640980091273/
Got a Guildie Valentine to send these to? Never too late!
GW2 Elder Dragon Valentine’s Day Cards + Bonus Scarlet Briar Card
[Jormag and Kralkatorrik are represented by The Claw of Jormag and The Shatterer respectfully]
Didn’t think I’d get these done in time. Happy Valentine’s Day everyone!
HAPPY VALENTINE'S DAY GUILDIES!
Vitality, Toughness And Healing Power
How do we build defense ? Healing power has a really bad reputation, toughness and vitality were always around but never really a big topic. Today I want to pick up this highly subjective topic and analyze the ideas of the ideal defense.
TL;DR The priority for defense is as follows: Toughness > Vitality > Healing Power. If you’re playing guardian you can consider this as your priority Toughness > Healing Power > Vitality. Toughness doesn’t help you against condition damage, so make sure to get at least a touch vitality as puffer (I suggest at least 14k health in total).
1. General Overview
Let’s analyze first, how well these stats scale, and what exactly they do. Vitality Increases the health pool and is useful against burst damage and degenerative damage. It scales as follows:
Vitality * 10 = Additional Health
Toughness Increases the armor directly and is useful against direct damage. It works as follows: 1 Additional Toughness = 1 Additional Armor Healing Power Increases all healing done (regeneration as well as direct heals). It scales NOT with the healing done by reviewing someone. Is scales to 0.125 for each healing power for regeneration, but has it’s own coefficient for every heal, so there’s no all in one formula for this stat.
2. The Math
First I wanna take a look on how toughness works. After that I will analyze how well healing power scales with class specific heal skills and compare them with the value you get from building toughness. I will do some further calculations on guardian, since he uses healing a lot. Toughness Vs. Vitality Since toughness reacts to damage I will hold vitality against calculations with increased armor on examples I already did on Berserker’s Gear analysis. To keep theory as close as possible to practice I will boost each attribute by 798 + 125 (which is the highest primary stat you can get on amulet + jewel) on a level 80 character. Vitality + 923 = 9230 Bonus Health Toughness + 923 = 923 Bonus Armor Berserker’s Gear Calculation, 10 Hits (258 * 1839 * 0.666 / 916) * 10 = 3445 Total Damage Berserker’s Gear Calculation, 30 Hits (258 * 1839 * 0.666 / 916) * 20 = 10335 Total Damage Berserker’s Gear Calculation, 100 Hits (258 * 1839 * 0.666 / 916) * 10 = 34450 Total Damage
Berserker’s Gear Calculation, 10 Hits + 923 Toughness (258 * 1839 * 0.666 / 1839) * 10 = 1718 Total Damage Berserker’s Gear Calculation, 30 Hits (258 * 1839 * 0.666 / 1839) * 20 = 3437 Total Damage Berserker’s Gear Calculation, 100 Hits (258 * 1839 * 0.666 / 1839) * 10 = 17183 Total Damage
Comparison Damage “eaten” through Vitality 10 Hits = 100% 20 Hits = 9230 / 10335 * 100 = 89% 100 Hits = 9230 / 34450 * 100 = 26.79 % Damage reduced through toughness 10 Hits = (1718 : 3445 * 100 - 100) * -1 = 50.13% Damage Reduction 20 Hits = (3437 : 10335 * 100 - 100) * -1 = 66.74% Damage Reduction 100 Hits = (17183 : 34450 * 100 -100) * -1 = 50.12% Damage Reduction Healing Power Class / Test Skill / Coefficient Guardian / Shelter / 0.7 Warrior / Healing Signet (Effect) / 0.05 Engineer / Healing Turret / 0.5 Ranger / Healing Spring / 1 Thief / Withdraw / 0.6 Elementalist / Ether Renewal / 1.2 Mesmer / Ether Feast / 1.0 Necromancer / Consume Conditions / 1.0 Health gain per second with and without additional healing power:
Guardian 30 Recast - 1.25 Cast Time = 28.75 4555 / 28.75 = 158 (4555 + 0.7 * 923) / 28.75 = 181 Warrior 392 439 Engineer 20 - 0.5 = 19.5 (2520 + 390) / 19.5 = 149 ((2520 + 0.5 * 923) + (390 + 0.125 * 923)) / 19.5 = 179 Ranger 29.5 (2340 + 4920) / 29.5 = 246 ((4920 + 1 * 923) + (2340 + 0.125 * 923)) / 29.5 = 281 Thief 15 4344 / 15 = 290 (4344 + 0.6 * 923) / 15 = 327 Elementalist 18.5 5000 / 18.5 = 270 (5000 + 1.2 * 923) / 18.5 = 330 Mesmer 21 5560 / 21 = 265 (5560 + 1 * 923) / 21 = 309
Necromancer 23.5 5240 / 23.5 = 223 (5560 + 1 * 923) / 21 = 309
Deeper Guardian Analasys No Healing Power Hold the Line = 22 HPS Ray of Judgment = 16 HPS Virtue of Resolve = 28 HPS Shelter = 160 HPS Total HPS = 226 Additional Healing Power Hold the Line = 43 HPS Ray of Judgment = 29 HPS Virtue of Resolve = 46 HPS Shelter = 181 HPS Total HPS = 299 (226 : 299 * 100 - 100 ) / -1 = 24.44% more healing Toughness for 1 hit (258 * 1839 * 0.666 / 916) = 345 Total Damage (258 * 1839 * 0.666 / (916 + 923)) = 172 Damage 345 - 172 = 173 damage negated Increased healing power: 299 - 226 = 73 damage negated
The Quintessence
Vitality is in the end, only a puffer which has to be filled up again. Although toughness doesn’t help us with degenerative damage, it’s effect is so massive, that it’s definitely the stat you want to go for, once you have a health pool you feel comfortable with. Healing power is in a weird position. No other class than guardian could somehow profit from it, since it scales so strange. However, considering you’re healing your group as well and keeping in mind, that toughness is only a modifier for your healthpool - that means, toughness doesn’t help you get up, once it gets empty - healing power is a choice you can make if you play guardian. I would never suggest it to any other class in order to build defense.
MMO Hall of Fame, an online museum for massively multiplayer online games, today announced that five new MMO games will be enshrined into the hallowed virtual walls of mmohall.com. The third annual...
Escape from Lion's Arch - Living Story Finale February 18th
Complete with little t-bone steak hearts!
Reddit post detailing permanent rich ore locations.
HAPPY FARMING!
TEQUATL SUNDAY 2PM SERVER TIME
Please read the guide [here].
Try your best to get the correct armor to get the job done.
If you were there last week, try to stay in your assigned section unless requested to go elsewhere.
Just a reminder folks now that the Super Bowl is over!
Good luck, and let's kick some dragon ass!
Some screenshots I’ve taken while playing Guild Wars 2. I love the sceneries in this game - Caledon Forest, especially. Just look at all those shinies. :3
Prreettttyyyyyy