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sits politely at you
Hush, little culver. I'll soon birth thee anew, a sweeting fresh and pure...
ok not to be predictablejack but the part of ur post specifically about ones internalized ableism is making me go Wild thinking abt the fact that she is so So fixated on "fixing" three, as well as her seeming to just sorta subconciously rip every ounce of autonomy from her in this situation-she doesnt bother asking three what she wants despite her being Fully capable of it. she both projects her own desire to be rid of her disability onto three And decides that bc three is now heavily disabled she can no longer make her own decisions. and like ik this wasnt Really what u were talking abt but gosh this is genuinely such a massive reason im so upset people never bother to depict three post disability, or really At All outside of angst..! the fact that three is disabled because she fucked up bad w the only disabled person around, who ended up doing the magical equivalent of pushing someone down the stairs in a fit of rage, and now she is similarly isolated yet the isolation always has an underlying layer of support, but one is both trying to rid her of that support And the need of that support. its genuinely a Very important part of both their characters And their dynamic..!! and i dont think people really Get That when theyre slapping an eyepatch on three and calling it a day, as well as giving one fully functioning flesh arms. like oh cmon :(
idk where im going w this its 3am bleh
This is big massive galaxy brain...I didn't even realize how deeply Three's own narrative arc reflects One and vice versa. The whole baggage behind trying to "fix" Three, assuming Three's life is over because she's been permanently injured... it's all part of that belief that to have a different body or have things happen to you that change how your body works is to be condemned to weakness and misery when we have like 30 other characters to prove that really doesn't *ever* have to be the way it goes.
I just hope that jnj and the writers keep their heads in the game and avoid the same problems I've talked about, ie disability as punishment, or symbolic of lack, and the fulfilment of story arcs culminating in the "cure" of this symbol and hence "cure" of disability. I don't think they will, I think they're intentional with One and Three but I've been wrong before
But yeah really great thoughts, thank you resident Three enjoyer :3 I have choice words about fandom depictions of One with arms (and the rest of the cast ohhh my god I'm gonna go off in part two) but even the "phantom" ones they tend to give humanoid versions of her irk me too because it's still a copout and a refusal to even engage with the idea that she can still be a dangerous messy powerful bitch without arms, lol. I just want people to include disability when they're trying to be creative.
i just had to say your essay on limb difference and disability in bfdi and the fan perception was really good!!
if i may say something similarly related, theres ONE bfdi contestant we know who actually HAS used prosthetics and chooses not to while competing, that being nickel. i think that choice is really interesting in context
also until you pointed it out, i never really noticed all the algebraliens were doing tasks that usually require hands, thank you for that it really helped to change my view on one's episode
Thank you so much!! I'm so so so very glad people have gotten something out of it! yeaaa if you wanna get technical Nickel did say that, I kinda forgot about that because I really take it more as a retcon joke. would be really funny if he wore them for his audition to try and seem more like Coiny but didn't use them ever again because they're functionally useless
But also yeah I'm happy I can call attention to that! I think it's easy for people to miss the whole angle of exclusion specifically as a function of social ableism in "Alone" just because...it's not ever really talked about at all. I mean, in my first viewing of Alone I didn't even consider the whole image, I was also just like oh aw One can't make any friends, that sucks why are they so dismissive. Like everyone easily picks up on One being "left out" of things all the other algebraliens have been doing but it's not for not trying! She literally tries to talk to Two and ask to hang out, and they boop her face and literally say "No" without letting her finish talking. it's devastating! But I also think a lot about how when the storm starts and Three says "everyone get under the tree" One appears and goes "everyone, huh?" and then without any malice in her heart Three goes "yeah, c'mon, One! Get under here! :)" and they're all smiling at her!
They're not intentionally brushing her off! They don't have any ill will towards her! Hell, they consider her part of "everyone!" But it doesn't feel the same from One's POV because it doesn't change the fact that she's always been left on the sidelines in their daily lives. It's not that they think she sucks or anything for being armless, it's that they've never thought about accommodating One. That takes effort on their part to be better, not hers, so of course without a push in the right direction they're just not going to put that effort in. Again, not malicious, but not harmless. Not Having Arms When All Your Classmates Do Might Change How You Do Things With Them. Disabled folks need to be treated like anyone else in the sense that theyre people and others don't have to be fuckin weird about it. But treating them as people also means considering the whole person, and disability is just a fact of life that should be included in that. It's like building stairs in front of a school building and then being like "aw I miss my awesome classmate 8-Ball. I wonder why he isn't going to school anymore :( I miss him" yknow?
An Ode to the Artifacts of Inefficiency
I hope one of these days i can share something cohesive about my object -> human au because its been a fun thing for me to think about on and off for the past couple of months. I want it to have a lot of restraints in its realism. Ive always loved that. Like, how do you translate such a wacky series into real human life? What if theres no magic (mostly, anyway)? Well, what happens if you try to adapt it in this way? Can it still resemble itself? Can it still be creative? Can it hold all of the relationships between them as objects?
Given that the huangs themselves grew up alongside their show, i feel like the progression of the show grows really naturally with school ages, frame shifted a few years younger than the huangs themselves. Like bfdi -> elementary, bfdia -> middle school (jesus christ bfdia is SO middle school they literally try to kill leafy. 12 year old girls are always doing this), bfb -> high school, tpot -> adult life. this is where it gets interesting because a lot of this is where as adults they try and reckon with what the fuck happened to them growing up. despite them constantly clawing at each others throats they become a knotty messy group of people with both positive and toxic codependency rampant. Like a 90 person codependency pile. Its a fucking mess. All in some stupid small town in california. I even gave the au a name. "Goiky, CA".
Its fun. Maybe ill post more stuff for it as i procrastinate my essay part 2
I hope one of these days i can share something cohesive about my object -> human au because its been a fun thing for me to think about on and off for the past couple of months. I want it to have a lot of restraints in its realism. Ive always loved that. Like, how do you translate such a wacky series into real human life? What if theres no magic (mostly, anyway)? Well, what happens if you try to adapt it in this way? Can it still resemble itself? Can it still be creative? Can it hold all of the relationships between them as objects?
Given that the huangs themselves grew up alongside their show, i feel like the progression of the show grows really naturally with school ages, frame shifted a few years younger than the huangs themselves. Like bfdi -> elementary, bfdia -> middle school (jesus christ bfdia is SO middle school they literally try to kill leafy. 12 year old girls are always doing this), bfb -> high school, tpot -> adult life. this is where it gets interesting because a lot of this is where as adults they try and reckon with what the fuck happened to them growing up. despite them constantly clawing at each others throats they become a knotty messy group of people with both positive and toxic codependency rampant. Like a 90 person codependency pile. Its a fucking mess. All in some stupid small town in california. I even gave the au a name. "Goiky, CA".
Its fun. Maybe ill post more stuff for it as i procrastinate my essay part 2
i may be flayed for this but i think the osc has a Massive ableism problem that neeeds to be discussed, in terms of armless characters in particular. when you look at their gijinkas, they usually take one of these three routes:
^using squashes grown up design for example isnt he cuteeee <3
anddd i think we as a community can do a lot better!
listen. i understand we are all artists here and even barring the ableism sewn into us, using arms for gestures and silhouettes is something VERY encouraged, along with the fact that im pretty sure weve all had it drilled into our brains that avoiding drawn hands and arms is "lazy", meaning i think we all kinda subconsciously try to avoid doing that. along with "correct" anatomy in general requiring two identical arms being drawn a certain way.
butttt...i really would like you guys to put a bit of extra thought onto why making a character more "human"..means erasing their disability. and i know, drawing them with a robot prosthetic may SEEM like a good in-between, so you can acknowledge that disability while still being able to use their limbs for expressions, but i promise you it is not the move you think it is. i myself am NOT an amputee, but the folks at cripplecharacters have a VERY good collection of posts made BY amputees, i recommend reading specifically the perfect prosthetic and this post i dont know how to title but it goes a bit into why you shouldnt just always cover stumps and imply but never show it.
note its not that i think you should NEVER give osc characters cool prosthetics, its that i think giving them to ALL of the characters missing any limbs has...BAD implications, especially considering just how many characters are missing limbs. remember, the real life equivalent of missing arms is..missing arms! (and from doing research, using your legs and feet in place of hand/feet is pretty common, so portraying osc characters in this way is actually MORE accurate lol)
and anyway, if youre not convinced by the chance to do research into real life disabilities and portray them accurately..consider..it just looks better? honestly? if you dont care too much about representing disabilities, take the chance to explore CHARACTERS. you can have a much more diverse portfolio and a brand new way to show off personality and story if you dont just have every arm/legless character have the same limbs as everyone else But Like Grey Now! like ok that may SOUND harsh but look at these side by side
yes theyre all in their jammys here except squasball. i forgot i was doing that.
one of these is like. a LOT more visually interesting than the other imo, having a bunch of your characters use the exact same grey robot limbs just kinda makes them look clunky and same-y when put together, even if the designs are otherwise super different. but remember what i said about being able to explore characterization? look at how basketball uses robot limbs while the others dont-in the show basketball is a lot more of a follower than a leader, for a good while, and along with being a lot more mechanics based in her sciences, i think she WOULD be someone who wants a more traditoinal-arm looking prosthetic, while trusting her own technical abilities. you can see golfy also using a prosthetic, but hers is a direct tool that attaches to her arm stub, rather than a hand that could HOLD a hammer. GB is someone who doesnt care what people think of her, as well as someone who needs DIRECT control over everything and everyone, so i think when she uses prosthetics its for function over visual. shell have a lot more control swinging a hammer if its simply attached directly to her arm rather than playing a song and dance with mechanics and risking a mistake.
and umm thats all i have to say for now! thank you so much if you bothered to read all this, your jack assigned homework is to design one gijinka missing a limb without giving them a prosthetic. remember it doesn't have to fit any sort of cookie cutter generic amputee design, people rarely do! just do your research and have fun!
(for my favorite example, both of my nickels have one arm amputated just below the elbow, and the other fully intact...but the remaining arm is their non domninant. i just think its sorta funny, like oh thats just their luck. but its also something that DOES happen to real people-having only one arm remaining doesnt automatically make it your dominant!)
Hiss-tory lesson
Hey, BFDI fans. Can we talk?
The forerunner of all online object shows, Battle for Dream Island stages a massive cast of anthropomorphic objects, many of which have consistent and deeply human traits for the narrative to play with. Given that the series has always focused on character above narrative restriction, it forces the objects to interact through equal parts forced proximity and isolation, competition and elimination; mixing cola and mentos, watching the geyser, and frolicking in the sticky aftermath. Fans of BFDI and other object shows view and discuss these characters and their messy relationships through many lenses, and there's much to say about a show with such a simple premise. This project introduces a lens, but it's also a little bit more than that. It actually stemmed from an observation of the show's fandom space: I noticed that limb difference, a diverse trait many characters have in BFDI, is often poorly adapted, if not entirely erased, in fanwork. Adapted into people, armless objects have arms. Legless objects have legs. It is baffling. But it tells me that people are not engaging with disability.
Why would this be? Physical disabilities such as these are a mundane but immutable fact of life for so many real human people, let alone characters in an animated series. Are fans seeing the disabilities in these characters as a problem to avoid? Or are they not seeing it at all? What does ignoring, rejecting, and eliminating physical disability in a simple work of fiction say about fans' understanding of disability in the real world? And how is it that these beliefs are ingrained in the fandom of a series that so passionately and openly celebrates physical difference?
I want to ask: what will it take to change this?
This will be a two-part essay series on the portrayal of physical disability in BFDI. It will be a critique in both the literary sense, examning the portrayal of limb difference in the first part, and in the colloquial sense, addressing the misconceptions of limb difference in so much of the object show community's fanwork. Beyond being a "cosmetic" quirk of the earliest BFDI cast designs, limb differences are important to recognize for the complexity they add to the show. While there are intentional portrayals of ableism that makes disabled readings of these characters nonnegotiable, BFDI's premise as an object show has allowed its disabled characters so much diversity and positivity, conceiving their limb differences as identities carried alongside rather than restricting their character development. That the fandom not only downplays the thematic weight of disability but erases it altogether reflects a cultural lean towards ableism, be it conscious or not, and this is what will be addressed by the end of this discussion. Solutions to the ableist tendencies of fandom require knowledge of disability and acceptance of disability, and that starts with exploring BFDI's diverse portrayal of its disabled characters. Of course, I cannot force you to change how you write, draw, or talk about BFDI, but I do hope this essay leads to more considerate and well-informed thought on disability in our favourite object show.
As One says, "let's...chat."
Hey, BFDI fans. Can we talk?
The forerunner of all online object shows, Battle for Dream Island stages a massive cast of anthropomorphic objects, many of which have consistent and deeply human traits for the narrative to play with. Given that the series has always focused on character above narrative restriction, it forces the objects to interact through equal parts forced proximity and isolation, competition and elimination; mixing cola and mentos, watching the geyser, and frolicking in the sticky aftermath. Fans of BFDI and other object shows view and discuss these characters and their messy relationships through many lenses, and there's much to say about a show with such a simple premise. This project introduces a lens, but it's also a little bit more than that. It actually stemmed from an observation of the show's fandom space: I noticed that limb difference, a diverse trait many characters have in BFDI, is often poorly adapted, if not entirely erased, in fanwork. Adapted into people, armless objects have arms. Legless objects have legs. It is baffling. But it tells me that people are not engaging with disability.
Why would this be? Physical disabilities such as these are a mundane but immutable fact of life for so many real human people, let alone characters in an animated series. Are fans seeing the disabilities in these characters as a problem to avoid? Or are they not seeing it at all? What does ignoring, rejecting, and eliminating physical disability in a simple work of fiction say about fans' understanding of disability in the real world? And how is it that these beliefs are ingrained in the fandom of a series that so passionately and openly celebrates physical difference?
I want to ask: what will it take to change this?
This will be a two-part essay series on the portrayal of physical disability in BFDI. It will be a critique in both the literary sense, examning the portrayal of limb difference in the first part, and in the colloquial sense, addressing the misconceptions of limb difference in so much of the object show community's fanwork. Beyond being a "cosmetic" quirk of the earliest BFDI cast designs, limb differences are important to recognize for the complexity they add to the show. While there are intentional portrayals of ableism that makes disabled readings of these characters nonnegotiable, BFDI's premise as an object show has allowed its disabled characters so much diversity and positivity, conceiving their limb differences as identities carried alongside rather than restricting their character development. That the fandom not only downplays the thematic weight of disability but erases it altogether reflects a cultural lean towards ableism, be it conscious or not, and this is what will be addressed by the end of this discussion. Solutions to the ableist tendencies of fandom require knowledge of disability and acceptance of disability, and that starts with exploring BFDI's diverse portrayal of its disabled characters. Of course, I cannot force you to change how you write, draw, or talk about BFDI, but I do hope this essay leads to more considerate and well-informed thought on disability in our favourite object show.
As One says, "let's...chat."
could you do more with the kaufmosis avoided au? I'm really curious how about you'd see him in other episodes
anon would you mind if I present you a little something : )?
I found a lovely snail at work who was dried out so I let him have a shower and he seemed to enjoy it!! 🐌🚿
Joy and whimsy detected! This snower (snail shower) is joyful and whimsical! 🐌🚿
i cant be normal about anything i like ever . it has to consume me like evil mold
celestia is such a funny character like she's constantly manipulating twilight and friends to do shit instead of just asking and you could arguably frame that as being bc she's a "god" and pushing fate to her design or whatever, except that she engages with the group like a normal and relatable person, which makes it more like villainous machinations, except 90% of this manipulation goes towards things like "I don't want my party to be boring shit again. put my little country girl blorbos in there with zero prep so they fuck it up bad"
you think you've fucked anything up around princess celestia and she's like heh. no worries. all according to keikaku
Celestia instantly makes more sense as a character when you ignore the princess stuff and remember that she's a 1000+ years old wizard. Of course she does manipulative trickster stuff to teach moral lessons and/or cause chaos to amuse herself, that's classic wizard behavior. Of course sometimes she's actually socially awkward and bad at personal relationships and has bad ideas that she thought were good that result in her eating shit embarrassing style, that's classic wizard behavior. Of course she lets the aristocrats and nobles run around being assholes she's still running on wizard advisor programming, she's basically trying to merlin the entire upper class of equestria instead of just a king and some knights. "Yeah uuhhh we'll release the incarnation of chaos himself from his ancient prison because we think this shy girl can be friends with him", terrible plan if you're thinking like a ruler, amazing plan if you're thinking like a wizard. Just look at Canterlot 'Castle' for five seconds and ask yourself if that's in any way a castle. No. Wizard tower, yes. Wizard.
You are so right actually
celestia is such a funny character like she's constantly manipulating twilight and friends to do shit instead of just asking and you could arguably frame that as being bc she's a "god" and pushing fate to her design or whatever, except that she engages with the group like a normal and relatable person, which makes it more like villainous machinations, except 90% of this manipulation goes towards things like "I don't want my party to be boring shit again. put my little country girl blorbos in there with zero prep so they fuck it up bad"
you think you've fucked anything up around princess celestia and she's like heh. no worries. all according to keikaku
Celestia instantly makes more sense as a character when you ignore the princess stuff and remember that she's a 1000+ years old wizard. Of course she does manipulative trickster stuff to teach moral lessons and/or cause chaos to amuse herself, that's classic wizard behavior. Of course sometimes she's actually socially awkward and bad at personal relationships and has bad ideas that she thought were good that result in her eating shit embarrassing style, that's classic wizard behavior. Of course she lets the aristocrats and nobles run around being assholes she's still running on wizard advisor programming, she's basically trying to merlin the entire upper class of equestria instead of just a king and some knights. "Yeah uuhhh we'll release the incarnation of chaos himself from his ancient prison because we think this shy girl can be friends with him", terrible plan if you're thinking like a ruler, amazing plan if you're thinking like a wizard. Just look at Canterlot 'Castle' for five seconds and ask yourself if that's in any way a castle. No. Wizard tower, yes. Wizard.
You are so right actually
Susie susie