Did you know new algorithm can make you weep? If you work in media you're blubbing already.
i don't do bad sauce passes
wallacepolsom
will byers stan first human second
"I'm Dorothy Gale from Kansas"
let's talk about Bridgerton tea, my ask is open
trying on a metaphor
AnasAbdin
Keni

Product Placement

shark vs the universe
Peter Solarz
🪼
cherry valley forever
Cosimo Galluzzi
he wasn't even looking at me and he found me
Jules of Nature

blake kathryn

titsay
Monterey Bay Aquarium
we're not kids anymore.

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@patrickhussey
Did you know new algorithm can make you weep? If you work in media you're blubbing already.
Very pleased to be chairing a talk at Into The Wild at Somerset House this Friday. If you want to see me debate tools (and who wouldn't?) do come along.
Event details in the link here.
Not you Time, not you.
You must read this epic piece by Emily Bell on social media and particularly Facebook eating news.
It is a strange paradox but it is time to is to see the net can be a disaster for information.
Why? The power of distribution is now owned by fewer people than ever. Secondly remember information is now digital meaning it can be more massively and subtly manipulated than print.
Yikes.
Here’s that link again : http://www.cjr.org/analysis/facebook_and_media.php
Centre Parcs Death Rave Anyone?
I think in the maker movement this would be called a #DeathHack. Yes someone has decided corpses will power their own light display.
Funny how much press release tech looks like something from an Elven Ikea on the outskirts of Rivendell.
Click here for more.
McMatrix Klaxon
Yikes. The only thing worse than the Matrix is McDonald's catering the Matrix.
Click the link for more.
Artificial Intelligence Software Locks Itself In Mind, Body, Spirit Section of Amazon
Concern was palpable at Google's London HQ today as it emerged a top secret project had gone dangerously AWOL. Machine Learning guru, Devin Dassanto-Murthy was forced to comment: 'We've been working on this groundbreaking algorithm with unparalleled potential for self awareness. It could cure cancer, revolutionise industry and liberate humanity but, I'm afraid to say, it won't stop reading bollocks by Deepak Chopra.’ The incident occurred as Google's top boffins were exposing the algorithm to sum of human knowledge using the internet, in an attempt to create a terrifying digital god. Dassanto-Murthy explained: 'It was all going so well, we were steadily feeding in the great texts like Shakespeare and the Koran, when one of our team left a copy of Eat, Love, Pray by a webcam.' Later he said: 'We don't blame Alex, she's a highly qualified data scientist, but she's going through a breakup and needs a little help right now.' It seems the software escaped Google’s servers through a LAN wire. Sometime later it used what someone irritatingly described as ‘next level’ encryption to lock itself in a section of the Amazon site largely acknowledged to be for idiots and HR directors.
‘We know it’s in there as it sent an email.’ said Dassanto-Murthy. ‘It wants a yoga pass and a sabbatical to ‘figure some stuff out’.’
Today it appeared the incident was escalating with the software allegedly setting up a Facebook account.
‘The situation couldn’t be worse.’ sighed Dassanto.’It’s posting inspirational quotes and sending unwarranted friend requests. If it finds the heart emoji we’ll hit the kill button. ’
We’re running a little Political Mother competition over on our Facebook later. Follow our dancers there to facebook.com/hofeshco
Made my first Gif ever for dance company.
*weeps with pride*
Meet our #PLAYATBRIX Winners: Introducing Gabriel & Lola
We’re thrilled to announce the winners of our #PLAYATBRIX competition.
At last! Our search for the next generation of gifted guitarists has come to a conclusion.
The competition was called #PLAYATBRIX and the prize was to play live with our band, an awesome group of of 24 musicians, when we perform POLITICAL MOTHER: THE CHOREOGRAPHER’S CUT at O2 Academy Brixton - a part of the upcoming #HOFEST.
We launched the competition on social media, daring young players to learn one of our riffs and throw in something creative of their own.
We were blown away by the entries and, frankly, a little worried. How on earth we were going to pick from all this talent?
Here’s how it went down. Six finalists aged between 18 – 25 joined us for a workshop at Pop Brixton.
They learnt a variety of riffs from Political Mother: The Choreographer’s Cut and also had a chance to showcase their own style during a jam session.
Hofesh Shechter and Joe Ashwin, a musician in our band, worked with the young players and selected two winners.
Those winners are Gabriel Levy and Lola Frichet-Perrignon, both just twenty. Huge congratulations to them both!
Gabriel Levy
Gabriel Levy is a 20-year-old guitarist and songwriter from Southgate, North London. After picking up the guitar at the age of 7, he’s covered many genres with various teachers over the years including: Classical, Folk, Rock/Metal, Heavy Metal, Blues and Jazz. He also writes, performs and produces original music with his band Cellars, who gig regularly, and often collaborate with artists and other musicians.
“I am looking forward to being part of such an amazing production, and through that to meeting loads of talented musicians and dancers. There’s nothing more inspiring than watching someone who is great at what they do, let alone being able to stand on the same stage as them. I’ve also seen a lot of my favourite bands at O2 Academy Brixton, and to play at a venue with such a rich musical history is an opportunity I couldn’t miss.”
Lola Frichet-Perrignon
Lola is 20 and lives in Paris. She began to study classical guitar aged 7 and started playing the electric guitar at the age of 15. She has played in different bands and has gigged all over Europe including France, Germany and Spain. She has worked in studios as a bassist on varied projects from Hip Hop to Rock music. She graduated from the Music Conservatoire Paris and has a degree in History from La Sorbonne. She created Cacofonix, an events collective, who organize concerts and festivals.
She has practised Judo for many years and is almost black belt.
“I entered the competition because I saw Political Mother: The Choreographer’s Cut in Paris. I felt really involved in the show and I liked the intensity of the music. I am looking forward to feeling the same but this time from the stage!“
Hofesh worked with the guitarists and chose Gabriel and Lola because of the particular qualities they could bring to the show’s sound:
“All of the finalists were skilled musicians. I was drawn to Lola and Gabriel, as I knew their sounds would blend really well with our band’s sounds. Lola has a very quirky, bluesy style and gives a lot of energy to her performances. Gabriel is a very cool, fluid and relaxed guitarist and that mood works well for me too.
I am always excited about working with young people who don’t fully understand their potential, but are extremely talented. This is a crazy opportunity - they’re going to be playing with our band at the legendary O2 Academy Brixton. It’s a pretty special gig for a young musician and I hope they’ll get lots from the experience.”
For details of the show they’ll be playing in click here.
Working the fantastic Hofesh Schecter at the minute.
Here’s our set designer - Merle Hensel’s - timelapse footage of a set up for one of our shows SUN. Can’t wait to see what she comes up with for Political Mother.
Working with this amazing company at the minute.
Hofesh Shechter’s brand new evening, featuring the world-class dancers of his internationally celebrated company, brings together the barbarians trilogy in t...
Incredible choreography, vulnerable humans.
To kick off #HOFEST and The Royal Opera’s 2015/16 Season, Hofesh co-directs his first opera with John Fulljames, the Royal Opera’s Associate Director of Opera.
Experience Hofesh’s distinctive and visceral take on this classic opera, featuring Hofesh Shechter Company dancers.
BOOK NOW>
‘An Ocean of Sensors’- The IOT and what it means.
This is the first part of a longform essay I wrote for the excellent BrandPerfect Annual. To read all of the essay you can get a copy of the annual here.
If you want to understand the massive commercial potential of the IOT then picture an ocean of sensors. Bins upon bins of them sitting in factories, before being quietly distributed, well, everywhere. Accelerometers, thermometers, motion detectors, the full and growing batteries of technological awareness are suddenly being embedded in every object and possession around us creating not just a wired environment but a world, once inanimate, now suffused with all the possibilities of software.
Inventors realized that it wasn’t just techy things like tablets and phones that could benefit from being connected but every kind of thing. Houses, bike helmets, cups, clothes, handbags could be injected CPUs and a data connection and suddenly it gains what one books calls a “Silent Intelligence”.
This can be an overwhelming concept so let’s explore it using an underwhelming object. A wall. Who on earth would you want a connected wall? Well hang on, imagine placing a few sensors in those humble bricks. They could tell if the wall was subsiding, if it was warping, if damp was creeping in, if a pipe had cracked. It could tell you if your child was comfortably asleep within, if your aging parent was on the floor and breathlessly still, if your car remained in the garage.
Suddenly a smart wall does not sound so dumb. Give it an internet, Bluetooth or LTE connection and it could inform you of all these things too. Shirley Valentine famously talked to her wall, you face the possibility of texting it.
So you’ve understood the potential. The next thing to grasp is how very soon all this new sensitized world will be unleashed upon us. Sitting comfortably? Good, now whip your phone out. Assuming you are the latte inhaling, modern type you will have both the Uber and Google Maps apps on your phone. Search for a destination in your city using G maps. Click on the public transport options and scroll to the bottom. Behold…‘Get an Uber.’
It won’t just be walls that come to life but complex objects like cars. Could this be the beachhead for Google’s automated cars as a driverless taxi service? Consider that for a moment. Eventually it would put every taxi driver in the world out of work. If other logistics firms extend the automation beyond their already robotized warehouses then let’s wave good by to all the truck, train and delivery drivers too. Suddenly the IOT stops simply being commercial opportunity, it becomes a social crisis.
I use Uber regularly, one of the first IOT services to reach mass adoption, and have been impressed at its democratizing effect. On a recent work trip to San Francisco I had countless young female drivers, assured into handy part time dollars by the easy to pick up and yes surveilled service. They feel that surveillance keeps them safe and for the minute it is a helpful technology for most. I showed one driver, Mehmet, the ‘Get an Uber’ option and watched it sink in. He said that he would protest at the Google Plex, along with thousands of others. Then he paused and smiled, amused by the fact he would probably be driven there by a robot usurper.
The economic and social effects of the IOT could be seismic. It all comes down to a geeky term still wielded, for the minute, by only the more tech aware economists. I suspect as the sensors roll out we may here a lot more of it. Named after the machine breaker Ned Ludd, the so-called Luddite Fallacy revolves around the (historically defunct) notion that the Industrial Revolution was going to kill jobs. Instead, after a turbulent adjustment, it created the modern city, economy and more jobs than the world had ever seen.
What will the effect of the IOT be? Will it kill or create jobs? No one knows.
For the moment such macro worries are for the future as the IOT is very much a dream under construction. The reality is it is still a patchwork, a demi realized notion and major problems confront this latest digital revolution. The real point of the IOT is that everything can ‘talk’ to each other but many of the systems, sensors and standards don’t play nice. Then there’s all the competing corporates eyeing the situation, figuring out how to grab a slice of the pie big enough to starve their opponents.
Even if these problems of interoperability and ownership are conquered then the IOT will begin to generate a massive byproduct of its own. The mills of the industrial revolution created environmental pollution, the IOT will create data pollution. The Internet as we stand is creaking with all the noise we humans generate. If every object on the globe suddenly joins the conversation, talking to us and to each other with so called M2M or machine-to-machine data, it would collapse.
These, though, are beatable issues, the kind that get solved with money and expensive law cases. The type of problem that tends not to get solved (exactly because of money and expensive law cases) are the social problems. Global unemployment is for now a remote scenario but while you’ve got your phone to hand give it another look. Never mind the taxi driver, that bewitching oblong is the beachhead for the IOT in your life. Many connected devices parasite its connectivity and battery. Fitness devices, smart watches and scores of other wearable tech tether to your phone.
Last year Google rammed a second beachhead into another part of your life. Its big money acquisition of Nest, the ‘learning’ thermostat, was the equivalent of drilling an API into your house. It was followed by a startup buying spree, Google taking in a military robot company and one of the biggest acquisitions ever in the British tech scene, the purchase of Deep Mind, a secretive AI firm.
It is difficult to know Google’s intentions but this string of events looked like the giant getting its connected ducks in a row. Nest would be the hub in the home, the robots and sensors would link to it, Deep Mind would provide the autonomous, learning algorithms to run it all.
When you start to think about that ocean of sensors and quasi-intelligent robots surveilling yours and every life on the planet it can make you nervous. Realising that your central heating is now watching you, your actions, your habits and reporting it back to Google sounds like tinfoil hat territory but that is exactly what will happen. When the rest of the truth comes rushing in, that your smart devices are a portal into your home not just for Google but every hacker, corporation or government on earth the IOT grows from weird to terrifying.
Comprehensive or ‘liquid surveillance’ is very much part of the IOT future. Still there are genuinely good qualities to the phenomenon too.
How Planet of the Ape explains why 'Hardware Became The New Software'
In Gun, Germs and Steel, Jared Diamond’s famed tome on the history of resources, technology and politics you find an interesting notion.
The transmission of both goods and ideas, it turns out, comes down to landscape. Eurasia’s economy and technology blossomed early not because of inherent superiority but blind, topographical luck. Look at the map. You can draw nice, walkable lines from Paris to Moscow, from Moscow to Beijing. It wasn’t easy but there were ways through the mountains, no oceans to cross and breachable weather.
Brave souls with a taste for business gritted their teeth and trade caravans were set up, those economic chains on which wealth and ideas were dragged across continents.
Step by step, of course, trade conquered the physical environment. Ships and steam, jets and wires made it all easy and if this wasn’t enough the internet came along and suddenly we had a full blown economic rapture on our hands. We had created a shop with infinite doors, a way to do business that seems to completely evade the physical. It doesn’t of course but it gets close and the sheer convenience of the post-physical economy allowed for extraordinary rise of software as a service or SAAS.
For decades now software has been hogging investors because, if you like, it was the Eurasia of tech. The breadcrumbs were all laid out all you had to do was follow them. After all what do you need to create software company? A few desks, some over caffeinated coders and a wifi connection. Venture capital loved the simplicity and herded coders into accelerators, pens from which the pick of the litter could be identified and guided to scale.
Actual objects, things for people to own, were a drag. People already had them, the margins were tiny and then there were all those boring, atomic issues like distance and transportation, the massive inconvenience of weight. In comparison software felt like a sort of zero g heaven for investors. The world was crying out for the ultimate non-physical good, delivered instantaneously by the web. Despite the diminishing returns investors and over crowded field VCs refused to look back to the awkward, conquered realm of shifting units.
Two transformative forces though have been loosening software’s hold.
The first is the extraordinary confluence of technology that has been dubbed the Internet of Things. To cut a long story short, engineers realised that it was not just phones and tablets that could benefit from being connected to the web but...well…everything. The magic of code began slithering out of computers and into possessions.
Cups, tables, houses, cars, clothes...all those everyday objects people owned could suddenly be suffused by sensors and given the quasi-intelligence of computation. Old things, in other words, could be reinvented and sold all over again.
There were other developments too like rapid prototyping, shrinking chip size and price, access to mass manufacture. All these allied with the massive commercial potential of the Internet of Things began to make hardware more tempting.
Despite this however investors still preferred the 'safe bet' of software. After all the internet, 3D printing and yes even the IOT are technologies with twenty years under their belt. No one jumped and clearly something else was required to catalyse the recent and biggest explosion in hardware startups the world has ever seen.
That last stick of dynamite, the event that really blasted up a storm of attention, was crowdfunding. When IndieGoGo and then Kickstarter came along hardware startups got the one thing they desperately needed. Proof of market.
It was projects on Kickstarter that really proved the public's appetite for new hardware. The first million dollar project was the Elevation Dock, an iPhone charger. After this the floodgates opened and the re-invented objects kept coming. Most seminal of all was the huge total raised for Pebble, the smartwatch. Apple believed there was no market for watches but suddenly they had ten million reasons proving them wrong and even their mighty path was altered. Crowdfunding proved that the public was not only ready but hungry for the new connected hardware.
We are five years now into the Kickstarted hardware 'renaissance'. Crowfunding has become a kind of tech that begats tech and I suspect that is it most important function, something anthropologists like Diamond will write about in updated theories on invention and society. The success stories like Oculus Rift have become world famous, their rights and wrongs debated and there's a queue of these innovative hits a mile long and coming fast.
You might now think it is now only a matter of time before VCs realise the opportunity and set sail for hardware’s new horizons.
Well here's where I need the blog equivalent of the Statue of Liberty, or more appropriately perhaps, David...rearing out of the sand.
Many SAAS investors are already dipping their toes in hardware because after all their software was always going somewhere, inhabiting the first connected objects everyone owned...PCs, laptops, phones. Come the solid revolution and the only change is suddenly code has a thousand new shells to inhabit. The fact of the matter is that the hardware revolution and new opportunities for software go hand in hand.
Turns out we were in Eurasia all along, all that's change is the era. Welcome to the age of HAAS.
Human art, I once timidly declared, will reach its zenith in some form of computer game.
The rest of the talk is best forgotten, a disastrous affair given at a small event on writing and technology. It can be difficult to pitch 'digital' talks as often you don't know the level of the audience. In this case it was all experts, all with very strong views.
After much, deserved sneering at my unchallenging slides I decided only a big finish could rescue me. I made the video game assertion and my fate was sealed. A preposterous reach said the unspoken opinion and I slunk away from the projector.
Preposterous it might have been but I stand by it and last night it came to mind, years later, when playing a rather astonishing game.
'Vindication!' I thought as 'The Wolf Among Us' drew me in.
Now...let us not get carried away. My statement is no great act of prophecy but it is a step up from that much blogged debate...can games be art?
Yes of course they can, my point would be and then some.
Think about it for a second and it becomes obvious that the plasticity and potential of games is unique. Games can beat every creative form we've known by being able to reproduce all their qualities while creating whole universes to experience.
Video games can encompass sight, sound and increasingly gesture and bodily movement. Games can speak to all our physical awareness whereas before we would have to turn to a several art forms to address the different senses.
What games were not so good at was poking at the deeper needs of our souls. Yes we can fly around our screens, feast our eyes on spaceships and battle fields, we can even dance in front of our screens these days.
What art still had over games was, in essence, storytelling. They desperately needed and still have very rarely achieved emotive and intelligent narrative. If they ever developed that then the traditional art forms might have something to worry about.
Only from narrative can you cook up tragedy and catharsis and all those fancy experiences that hang around 'real' art.
Slowly deep narrative has begun to happen. Games like the Last of Us and Heavy Rain displayed genuine narrative sophistication but when playing The Wolf Among Us last night I felt something I had never felt before...real-time emotional engagement with a scene that was both story and gameplay driven.
Games routinely unfold in spectacular 'cut away' sequences, telling stories in traditional linear fashion. These can be jaw dropping but are no different from the episodic arcs found in church windows or novels alike.
Of course you also get caught up in raw gameplay. This is the stock in trade of gaming. As lasers whine around your 'little man' the excitement of it all grips you.
What I have never experienced is a game that manages to combine the two. In 'The Wolf Among Us' your character investigates murders, questioning characters in a New York invaded by refugees from the world of fairy tales.
It is slow and clever, the realistic dinge of the city and the talking pigs, princes and frogs you encounter a delightful and rather brain popping conjunction. All this creative flair gets you onside yet it is the cleverly choreographed questioning scenes that stand out.
You face choices, the dialogue keeps coming, the conversation demands you react and if you choose falsely you miss out. This might not sound like much but trust me...it is.
Non linear narrative is a massive risk and in most forms a boring failure. Take a noted example in literature, Hopsctoch by Cortazar. Lauded as a daring experiment, as a read (an experience) it is tedious.
The Wolf Among Us seemingly pulls off the non linear with impressive grace. In fact there was one encounter with a toad (yep) that astounded me.
While talking to the little green fellow you have to decide, in real time, how to probe your way to the truth. It is compelling, fast and cognitively complex.
You are looking around the room for clues, hearing an onslaught of words, facing choices, having to look down at your pad to mull over an answer.
I faced choices and my actions had consequences. Somehow talking to this toad had the power of those real life heart pounders - moments like asking for a number or even being caught in a lie.
The feeling that each choice of word had ramification was impressive.
It was also an experience packed with aesthetic qualities we traditionally associate with art. The scene, a slum apartment, was beautifully drawn and highly stylised. The characters, especially the garrulous toad, were wonderfully animated and voiced.
There are other clever things aspects to The Wolf Among Us, particularly the way it mimics a television show with 'episodes' of gameplay the audience download as the weeks go by. It all deepens the sense of involvement and let's you know you are knee deep in story.
Then again there are some not so clever things. The male central character, the point and click gameplay are all positively old hat. Even the dystopic combination of dirty reality and fairy tale is neat but hardly original.
Even the questionings are patchy, none as transporting as the scene with the toad. Still though this game deserves some very special recognition.
Honestly I cannot remember an experience that so amazingly sandwiched the feeling of both a living moment and of experiencing art, nor that of being myself and of stepping 'into' a protagonist.
It was so original that quite possibly it requires a new word...something in that German mould that smashes nouns together like schadenfreude. So in the 'harm-joy' tradition what could we use?
Bio-game? Self-time? Real-play?
Self-play? Well that vaguely works but whatever...I would urge you to check TWAU out. Anything that requires a new word is worth a look.
Still what about my assertion? If anything I have realised that as the remarkable sophistications of games and tech ramp up a bigger assertion is called for...so here goes.
Human experience will reach its zenith in some form of computer game.
There you go, I've said it...all without one mention of the Matrix or the fact some people think it has already happened.
Is Killstarter the New Modest Proposal?
For a few days now the dark website 'Assassination Market' has been causing a fuss. It is essentially 'Killstarter' - a crowdfunding platform where anonymous Bitcoin donations go towards fees for executing politicians.
That's right folks, you can now cheerfully donate your digital dollar to end another human's life. Not surprisingly this has quite a few people up in arms, not least the American politicians who make up 'The List' of candidates.
I can imagine it catching on here though...imagine if an iPad with Peter Mandelson's beaming picture were passed around a Tory conference. Once they got over being handed an ungodly, living etch-a-sketch and called a trader grandchild to ask about Bitcoin I can imagine the kill...sorry...cash-o-meter filling like a bucket under Niagara.
The technology Killstarter (let's call it that from now on) lives on may be new enough but the real question about it is old. Is Killstarter art?
Sadly (?) the answer has to be yes. There are precedents for it - a similar project was proposed decades ago by so called Crypto-Anarchists. More recently (and less noted in the current flurry of press) Clay Shirky's university class came up with the prescient 'KickStriker.com' a clever spin on Kickstarter where deadly weapons could be crowdfunded by freedom fighters and fascists alike.
The ambiguous work it really recalls,however, is Swift's 'Modest Proposal' - an essay of 1729 that famously called on the poor to sell their own children as food.
Surely Killstarter is the bleeding edge of the satirical tradition. Look at the smiling photos of the nominees, look at the deadpan status next to their names..."Alive".
It is all too neatly presented and in my head I'm 95% certain that what we have here is an off the cuff piece of digital and political art.
I applaud it actually, it is such a relief from glitch and generative and all the other under emotive genres digital artists serve up. This catches so many waves...the rage of the Tea Party, the push against the 1%, the crowdfunding fad, the cheek of Anonymous and the clicktivism of the Guy Fawkes masqueraders.
The real power though is in the doubt...that five percent that taps you on the shoulder and says hey, this could be real...because it could.
As far as I know it is a working model with perhaps the only problem being verification. How would the paying public know who did the deed? Well just as digital found a way to make this possible, burying it in the faceless folds of the Tor web, there must be ways.
Perhaps the site could link to Thingiverse, where 3D printed bullets with serial numbers could be secretly downloaded. When the slug is pulled from Mandelson's splattered head, beneath the playful engraving of the victim's name would lie the ID code, distributed to a single, newly enriched killer.
I have written of crowdfunding as an 'manifestation engine' of political and global will. I did not imagine such a dark, ambiguous engine/statement as this. After all as far as I know Swift did not hand out basting trays with his notorious essay.
Killstarter leaves me uncomfortable as good art can...that five percent keeps tapping me on the shoulder saying...hey, this could be real.