GAMING: Nintendo Switch Reveal
The Switch was finally unveiled in Japan and here is a complete recap of the conference.
Perhaps the most exciting part of this event was realising that the Switch is only about 6 weeks away. Nintendoâs president Tatsumi Kimishima announced a worldwide release date of March 3 for the console\handheld hybrid and a price tag in the U.S. of $299.99. This price point was fairly unsurprising to most who have followed the rumor mill of the consoleâs development. EB Games currently have their pre-order price set at $469.95 AU with other accessories added on top. The main accessory that people may be looking into is the Switch pro controller which is pre-ordering for $99.95.
Included in the console box is the screen\console unit, L and R joy-con controllers (which Iâll talk about more in a moment), joy-con wrist straps, the joy-con grip controller, the Switch dock, an HDMI cable and an AC adapter with USB-C. Two different skews of the console exist at this point - A grey controller unit and another with one neon red and one neon blue joy-con. Both versions will sell at the same price and there was finally confirmation of a âmulti-touch capacititive touch screenâ which can display in 720p. When docked and displaying to a TV, this resolution is switched to 1080p.
One thing that wasnât mentioned at all during the conference was the internal storage of the Switch. Nintendo later released information on their website detailing that the console will have 32GB of storage, and while this is quite disappointing, the capacity can be increased by use of micro sdxc cards. The highest capacity in that format is 512GB, although there should be cards theoretically capable of holding up to 2TB in the next few years.
There will be no region-locking of Nintendo Switch software which is great news for many gamers around the world looking to get a hold of more obscure or Japanese-focused games. The other thing Nintendo have finally come to the party with is voice chat. Nintendo Switch Online Services will let users invite friends to play online, set play appointments and most importantly chat. Other features are to be announced at a future date. There will be a trial of these services post-launch and then a paid (possibly subscription) service starting towards the end of the year. Up to 8 Switch consoles can be connected for local multiplayer and multiple joy-cons and other controllers can by synced to the one system. A share button also exists of the Switch. At the moment it allows the sharing of screenshots but the promise is to have video sharing available in the the near future.
To end the introduction of the Switch, battery life was discussed and it wasnât fantastic. Users can expect 2.5 to 6 hours of battery from the device, depending on the game being played and the conditions in settings. 3 hours was an estimated figure given for a title like Zelda. Hopefully battery issues can be negated somewhat by the use of USB-C as the method of charging. USB-C is known for rapid charging of products. Apple use it for their laptops as do Google for their new phone, the Pixel. It should be interesting to find out how long a full charge will take and whether first or third party battery packs are introduced for people on the go.Â
Joy-Con Controllers
One of the best parts of the presentation was a segment recapping the different consoles and handhelds over the years and what each of them brought to game controls. The piece ended by hinting that there is a piece of every former control scheme in the joy- con controllers and it left me thinking that these devices are perhaps more complex than anyone realised.Â
For starters, motion control is part of the Switch experience, making all games of all generations potentially playable on the Switch. Also spruiked was an âHD rumble systemâ allowing for a greater sensitivity and immersion in gameplay. The joy-con R has a motion-IR camera that can sense the shape, movement and distance of the objects in front of it. Finally, Amiibo will definitely be supported with the joy-con R including an NFC reader.
Games Announcements
â1-2 Switchâ can be played even without looking at a screen. It works as a competitive multiplayer motion-controlled game and is available at launch. âArmsâ is a new fighting game IP that will release in the first half of the year. It reminds me a little of âWii Sportsâ boxing but with more mechanics to it of course. However both these titles are definitely looking to appeal to a more casual\party audience, perhaps trying to rekindle the success seen with the Wii.
The first big title announced was âSplatoon 2âł - I think most people were expecting a re-release of the Wii U game rather than a full fledged sequel. Interestingly it was mentioned that gyro control aiming would be available in al playing styles and all controllers. It is clearly a big franchise moving forward for Nintendo.
The biggest franchise of them all was up next. âSuper Mario Odysseyâ is a completely new 3D Mario game in the vein of âMario 64âł or âMario Sunshineâ. It is all about Mario âjourneying to an unknown worldâ including a modern âreal-lookingâ city. The game also included more familiar things like forest and desert settings. âSuper Mario Odysseyâ will be released in the final quarter of 2017. Expect to see much more of this game ay E3.
Over 80 games are confirmed to be in development right now from up to 50 third party partners. As strongly hinted at in the October teaser trailer âSkyrimâ will be coming to the Switch. Hopefully the third party support will stay strong over the life of this console.
Finally a brilliant new trailer for âZelda: Breath Of The Wildâ was shown finally revealing more of the various geographical locations and boss battles that we can look forward to. The game will release on day one with the Switch (March 3rd)
Verdict:
It seems that Nintendo could be on to a good thing with the Switch. By being transparent about price and any shortcomings (battery life) I think they will be able to build goodwill from a gaming audience that wants to see Nintendo succeed in the industry. It was a little disappointing not to hear anything about the future of virtual console, but perhaps they didnât want to muddy the water too much. There will be plenty of time for that in future Nintendo Directs. Time will tell if they will be able to form a viable third option with Sony and Microsoft. The one thing that could potentially harm their chances is artificial scarcity. It is something Nintendo has been doing for quite a while now. Weâve seen it through the Wii, Amiibo and recently the NES Classic. There must be stock early in the life of the Switch to get momentum back into the sails for Nintendo. Having Zelda ready to go on launch was a massive plus, maybe the biggest positive of the entire presentation, so there will absolutely be demand on day one. Hopefully Nintendo donât fumble their chance.










