Atlus USA recently announced that Persona 4 Arena Ultimax is currently on the Critic's Choice Sale which will give it a 33% price discount on the PlayStation Store!
The sale will last up until the 24th. You can get it here: http://bit.ly/1E3zDOo
trying on a metaphor

blake kathryn
DEAR READER
No title available
Three Goblin Art
No title available

if i look back, i am lost

@theartofmadeline
todays bird
noise dept.
wallacepolsom
PUT YOUR BEARD IN MY MOUTH

#extradirty

shark vs the universe
d e v o n

Janaina Medeiros
Lint Roller? I Barely Know Her
taylor price
almost home
Xuebing Du
seen from Malaysia

seen from Australia
seen from United States

seen from United Kingdom
seen from United States
seen from Taiwan

seen from Argentina

seen from Russia

seen from United States

seen from United States

seen from United States

seen from United States

seen from Argentina
seen from Canada

seen from United States
seen from France

seen from Brazil

seen from Türkiye
seen from United States
seen from United States
@personafanchannel
Atlus USA recently announced that Persona 4 Arena Ultimax is currently on the Critic's Choice Sale which will give it a 33% price discount on the PlayStation Store!
The sale will last up until the 24th. You can get it here: http://bit.ly/1E3zDOo
Persona 4: Dancing All Night's Producer and Director, Kazuhisa Wada had an extensive Q&A interview which was translated by Gematsu. Additionally, the game's website has been updated with new pages opened for its music and characters as stated in the article posted by Persona Central.
Here is the interview:
Will there be store-specific preorder bonuses? Those are currently in the pipeline. Once we’ve hashed everything out, we’ll officially announce what’s up, so hold on until then!
Will there be a downloadable version of the game available? That’s the plan.
Will the soundtrack ever be sold separately? We’re not ready to announce a release date at this stage, but of course we intend to make it available separately. However, those who are especially keen on getting the game would be wise to pick up a special edition since obviously it’ll be cheaper overall to get the soundtrack that way than on its own later on down the line.
Will you release a demo version of the game? We don’t intend to do so, although we will have demo stations set up [in Japan] where people can check the game out ahead of release and get a feel for it.
What kind of music game is Dancing All Night? It’s hard to explain it well just in writing like this, but essentially notes come out from the center of the screen and when they overlap one of six areas on the screen, that’s when you hit either a face button or a direction on the d-pad in time to the music. There are other twists layered onto that formula like multi-button presses, held notes, and something we’re calling “Scratch,” as well. Oh, it’s worth noting that the game does support touch controls. [As a later question clarifies later however, the game is PlayStation TV compatible.] I can’t get into overtly specific comparisons for, ah, let’s call them “adult reasons,” but the gameplay is not unlike that one arcade game, the one whose cabinets look like washing machines. That being said, we plan to upload tutorials and gameplay movies as time goes on to further clarify how the game is played.
Is the difficulty level fixed for each song or can you pick what level to play for each one? Each song in the game has four difficulty levels, Easy, Normal, Hard, and All Night. That being said, even within the same overall difficulty level, there is some level of variation between songs in terms of how easily they can be cleared. Nevertheless, we’ve designed Easy mode in particular to be approachable to people who are either new to rhythm games or just aren’t good at them in general. We’ve also made it so that there are additional settings you can turn on during the story mode to make the game easier, should that be necessary, so don’t worry about whether the game will be too much for you to handle! And we’re not leaving advanced players behind, either; we’re balancing it to ensure they can have a fun time, too!
Would you classify Dancing All Night as a story-driven music game, rather than just a pure music game? Correct. Chronologically, the game takes place after Persona 4 Golden‘s epilogue. We’ll talk more later about why some things might appear to be surprising reversions sometime later down the line.
Does every character have multiple costumes? Of course! We’re whipping up lots of them right now as we speak. We’ll talk more about specifics at a later date, so look forward to that!
Will there be DLC for songs and costumes? It’s our intention to put out such content, although right now we’re still busy just getting the main game out the door. Once we start hearing from other people what they think of the game, that’s when we’ll start having a solid idea of what we want to do.
Will there be a jukebox mode in the game? Yes, we’re working on that.
Will we be able to play the songs outside of the story mode? Yes, you’ll be able to do that in the Free Dance mode and you can unlock additional songs by playing it.
Will there be extra bonuses for full combos and other sorts of achievements in the game? There will be. That’s another thing we’re hard at work on right now.
What’s Nanako’s place in the game? Is she the mascot? She actually plays an important role in the storyline and will dance in it, but won’t otherwise participate in any battles.
Is the protagonist’s name officially Yu Narukami in the game? It is and it’s going to be locked to that. I know everyone has their own idea of who the Persona 4 protagonist is in their heads, but if you look at it as just another unique spin on that character, I think you’ll find a lot to enjoy about him here.
Will the game have PlayStation TV support? Yes, that’s the plan.
Will Hanako Ohtani dance in the game? Sorry, but no. (Laughs.)
The cover for the upcoming February 2015 issue of Persona Magazine, featuring the Persona 5 protagonist, has been revealed through a magazine promotion, via NeoGAF user arue.
The issue of Persona Magazine that will release this February will feature Persona 5 and Persona 4: Dancing All Night, among other Persona related projects.
The issue is being labeled a “Special Edition” serving to introduce Persona 5 and Persona 4: Dancing All Night (via NeoGAF user kiyoaki). In addition, the magazine will include a special Persona 4: Dancing All Night clear file.
Persona Magazine #2015 February will release on February 25th, 2015, and is currently listed for 950 JPY on Amazon Japan.
Following today’s release of volume 6 of Persona 4 the Golden Animation, an art book featuring a collection of official and original illustrations from the anime has been announced, via Junes 2F hobby.
Announced via a flyer in the final Persona 4 the Golden Animation home release volume, the information for the art book are as follows:
Release Date: March 11, 2015 Price: 2,916 JPY on Amazon Pages: 224 pages Publisher: Kadokawa
Pre-orders for the art collection have been opened on the Amazon Japan page.
Here is some new information regarding Persona 5's game system and setting that was found in this week's Playstation Dengeki Magazine. This was translated by Gematsu.
PROTAGONIST The main character gains his Persona after a certain incident, and is set to battle against a “great darkness enveloping the city.”
SETTING The game’s atmosphere is designed to evoke the feeling of a big city, through elements like “packed train platforms full of commuters.”
AWAKENING The scene at the end of the recent Persona 5 trailer, with blue flames enveloping the protagonist, represents the protagonist’s awakening to his Persona, and “another side of himself that’s greatly different from his public demeanor.” It’s also stated that the blue flames are believed to transform into masks.
LESSON The student life aspect of the game from Persona 3 and Persona 4 makes a full return, and the calendar and weather systems are back as well.
STUDENT BY DAY, THIEF BY NIGHT Dungeon crawling occurs during the night, with the main characters donning their masks and searching for specific items to steal.
SNEAK As in Persona 3 and Persona 4, battles use a symbol encounter system, meaning you can see enemies on screen and engage in battle by colliding into them. Players can avoid enemy contact by sneaking around in order to proceed, though.
ALL-OUT-ATTACK The scene in the recent trailer where the characters simultaneously attack their enemies is confirmed to be the return of the “All-Out-Attack” mechanic, which still involves exploiting enemy weaknesses to perform.
MASK The masks the characters wear in dungeons are a key part of the story during those segments.
COOPERATION Dengeki “speculates” that this menu option is replacing Social Links, but still involves getting closer to allies in some capacity.
PRODUCTION The recent trailer and screenshots for Persona 5 are from the PlayStation 3 version of the game (via NeoGAF user Setsu00).
Following the game’s release date announcement, Persona 4: Dancing All Night has more information from this week’s PlayStation Dengeki magazine, via Gematsu which was compiled in an article posted by Persona Central.
CHARACTER PROFILES Yosuke Hanamura - heads out to the city, along with his friends, to where Yu lives for certain reasons. Chie Satonaka - dances like how she fights - with Kung Fu. Kanji Tatsumi - his dance style evokes brute strength, charming the audience. Teddie - refers to himself as “The Prince of Dance.”
GAMEPLAY Rhythmically, players tap buttons as they appear on screen, with “Up”, “Left” and “Down” appearing on the left side of the screen, and “Triangle”, “Circle” and “X” appearing on the right side. P4D will feature known rhythm game systems such as simultaneous button presses and long presses. As players build up combos, they can trigger special scenes (more information on that at a later date).
AESTHETIC Shadows, the enemies in this game, are fought by dancing. As shown in the trailer, duets with two dancers will be featured in addition to solo performances. The enemy icon from the Shin Megami Tensei Super Nintendo games appears at the top of screen during dances.
Here is the up-to-date compilation of all the information in Famitsu's Persona 5 interview with Director Katsura Hashino, Character Designer Shingenori Soejima and Music Composer Shoji Meguro:
PROTAGONIST - The protagonist is a second year high school student who has recently moved to the big city, and lives with his parents’ friends at a coffee shop named SUMIKON. - The protagonist’s unique Persona is called “Arsene”, presumably derived from the fictional gentleman thief “Arsène Lupin.”
STORY - Unlike the heroes of Persona 3 and Persona 4, the protagonist of Persona 5 has a problem of some sort that, if not faced down, could spell big trouble in the future. The sequence in which he looks like a prisoner takes place in what could be called a Mental Prison. - The protagonist meets other two characters and cat creature in the trailer at the beginning of the game. The other two have their own life problems as well, and cat creature is mysterious, can transform, and is key to storyline. - There are reasons behind why Personas appear as the enemies the cast are facing, however Hashino is remaining silent on that point, as well as where the protagonist’s fights take place.
THEME - Instead of the “カッ”(flash) seen in previous Persona summon sequences, it looks like it’ll be “ブチッ”(snap) instead. The latter is the sound used to refer to something snapping. Like someone’s patience is running thin and hitting the breaking point.
ANIMATION STUDIO - The animation studio that is handling Persona 5‘s anime scenes is Production I.G, and that studio’s anime director is the one who suggested the character figure skating scenes in the trailer.
PRODUCTION - Because it is the first time Personas are being made for high-definition platforms, the development process was particularly arduous on that front.
COMBAT AND EXPLORATION - The game starts in Shibuya, but takes place in various parts of Tokyo as well. - The battle system will be turn-based, with improvements to previous Persona games. - There will be randomly generated elements in the game, however major places in the story will be structured to emphasize the burglary theme. - Each character has their own distinct firearm for long distance weapons, however they aren’t actual guns, yet are still effective in combat.
SOCIAL LINKS - A “Cooperation” aspect of the game will involve helping sympathizers around the town, which will somehow be beneficial in battles. - Social Links or a mechanic like them will have new twists, while also pertaining to their traditional elements of increasing various strengths/abilities.
CHARACTER DESIGNS (Shigenori Soejima) - The protagonist’s seemingly docile nature is a profound ruse. - Persona 5‘s logo is meant to emphasize the youthful nature of the plot and characters; “conveying a sense of speed and dynamism.” - The protagonist’s Persona, "Arsene" is designed to be a little more old-school, including his name, though making the whole thing come together and look stylish with that sort of constraint wasn’t without its share of challenges. Its cape/wings are meant to portray the image of a thief who lurks around places where normal people don’t belong.
MUSIC - The song heard in the Persona 5 trailer is the instrumental version of the main theme, according to series composer Shoji Meguro. He also stated that he wanted to give the music an acid jazz-like feel elements to bring out the game’s mood, including in the main theme. Direcotr Hashino was glad hearing the music since the jazz music goes hand-in-hand with the story of Lupin in its phantom thief motif.
sources: Siliconera Gematsu
Persona Character Figures that was shown in the Wonder Festival 2015 [Winter] in Japan.
Crunchyroll has announced that they will be releasing the “Side P3″ version of the Persona Q: Shadow of the Labyrinth Manga on February 8th, followed by the previous released of the "Side P4" of the manga.
Persona Q: Side P3 by Author Sou Tobita is the manga adaptation of Persona Q through the Persona 3 cast’s perspective which will be released through Crunchyroll Manga on February 8th, at 4:00 PM PST.
http://www.crunchyroll.com/forumtopic-885627/new-crunchyroll-manga-titles-persona-q-shadow-of-the-labyrinth-side-p3-and-p4
This is an excerpt from an interview in next week’s issue of Weekly Famitsu that was published and translated by Gematsu.
It’s been a while since we’ve heard anything new. How’s development coming along?
Hashino: Things are really coming along and we’re starting to hit our quality benchmarks in terms of what goes into the game, so at this stage, we’re hard at work building the game and fleshing it out. We’re just as eager to bring this game out finally so they can enjoy what all we’ve been working on and day by day, we’re getting closer to the finish line. It’s just going to be a little while longer now before it’s here.
During our last interview, I remember you talking about how you wanted this game to depict things like the cathartic feelings that come from freeing yourself of your own chains in life and being ale to yell out to the world you’re free. Now that we know more about the game, I’d like to ask you to elucidate about the themes of the game again.
Hashino: I don’t think it’s a stretch to say in this day and age that there are a lot of people out there who feel like they aren’t moving forward, that they have no future, and carry a lot of weight on their shoulders every day. They’re stuck between a rock and a hard place, emotionally speaking; on the one hand, they might not be keen on living by the same rules and values that defined previous generations, while still lacking the will to go out and actually break those barriers down themselves. That dark side of society is a central pillar to the game we want to make with Persona 5. In the midst of all that, though, you got these high school punks who are trying to bite back at a world that’s trying to pin them down. If our game can give people a little courage to keep going in their day to day lives, to face things head on and do something with themselves, then we’ll have done our jobs here.
But the main characters… are they thieves!?
Hashino: It’s interesting you refer to them in that way specifically because one of the things that inspired us to make this question to begin with was how, say, a classic, iconic thief in the vein of Lupin III might win the hearts and minds of people in today’s day and age if they were out running around today. There have been a lot of books and films over the years that explored the sorts of lives that thieves live and how they’re able to shake up the world with what many would perceive to be sheer brazenness, but that’s not ground that’s very well covered in games and we intend to rectify that. We want our players to be able to empathize with these characters and enjoy seeing what they get themselves into and we’re giving it everything we’ve got to make sure that comes through loud and clear in the final game.
Message from Director Katsura Hashino translated by Gematsu:
Good evening, everyone. This is Hashino from the Persona Team. It’s been a long time coming, but we’ve finally started showing you some proper footage from Persona 5. What do you make of it so far? The trailer hasn’t been put out yet as I write this, so, to be honest, I’m actually feeling a little on edge about how people will react to it. If we get people to stand up and take notice, especially in terms of the overt thievery and what we’re paying homage to, then we’re on the right track. As long as there’s something that gets everyone even just a little existing, I’ll be content.
In a nutshell, if I were trying to explain what this game is trying to evoke, I’d say it’s like if you took something like a picaresque novel and then threw in, for lack of a better word, realistic, down to earth “academy juveniles.” In previous Persona games, the stories revolved around pretty traditional heroes going after villains that most anyone one would be loath to associate themselves with; they pursued the bad guys for the sake of justice, essentially. This time around, though, the protagonists of Persona 5 themselves are on the run for doing what they think is right after something happens completely out of the blue. That mixture of thrills and not-so-larger-than-life cast of characters is what composes the idea of “academy juveniles” for us. We think that these characters that are going to be a little rougher around the edges than those who have come before them in the series, coupled with the strides we’ve made in visual and sound design we can pull off something really special here.
Even more so than before, I feel like we’re pouring our hearts into this game. As an Atlus game, we try to make games that stand out amongst the crowd, but put in another light, individuality of that sort isn’t always a blessing per se. It can mean diverging from what’s normal, break from the rules, project the image of trouble, especially when applied to people. But to us, individuality in people isn’t purely good or bad; rather it’s something that has the power to change how people think and act when they’re touched by it. We might live in a world that’s less than accommodating to a lot of us and hard to live in. But so long as people don’t give up on reaching out to one another, the individuality that shines both at the individual level and from groups as a whole can help us break through that feeling of oppression and feel free. This is a game we really want to walk the walk and we hope from the bottom of our hearts that it’ll leave a mark on people after it’s all said and done.
We want to put out the best game we can, so we’re counting on you to keep supporting us as we bring this thing to life! (Make sure to tell us everything you have to say on Twitter, your blogs, wherever!)
Thanks! – Katsura Hashino
Persona 5 Box Art
According to Famitsu, first-print copies of P4DAN will come with a Special Movie Blu-ray disc for Persona 5, featuring special video of the game.
Persona 4: Dancing All Night will be released in Japan on June 25th, 2015, for 6,980 JPY (excluding tax).
Persona 4: Dancing All Night PV 01
Persona 5 PV 01
Persona 5 MC's Persona
"What awaits, glory or destruction?"
Here are the information regarding the Persona 4: Dancing All Night Limited Edition releases:
CRAZY VALUE PACK (9,980 JPY) - The Game - Full 2-Disc Soundtrack - Original DLC sets (ie. alternate clothing)
PREMIUM CRAZY BOX (28,980 JPY) - The Game - Full 2-Disc Soundtrack - Original DLC sets (ie. alternate clothing) - Special Edition PlayStation Vita handheld console
source: http://p-atlus.jp/p4d/