Different anon but I like how you worded the style of P5 as "fatigue" in your last response- because yes, it absolutely is exhausting to see that kind of IP bleed overtime for what I still personally consider to be my gold standard for UI design. Objectively *beautiful* for its time, but when it's starting to seep into other entries with aesthetics that are already well established, it begets understandable worry. I'm still somewhat excited for Revival myself, but on a visual front I legitimately don't blame anyone else for any well deserved criticism for what the game would look like when there's a non zero chance we'll have an identical visual song and dance to a game released in 2016...
on one hand i get it, because p5 does have some really fundamentally ~groundbreaking~ design; the face buttons mapped to different actions rather than having to scroll through menus is nice and makes combat feel a little bit snappier and more involved, and perhaps most importantly, it appeals to people not traditionally inclined to play turn based RPGs. yakuza/rgg 7 and 8 also use the same approach for these reasons imo (and stylistically it is very similar overall, lol).
(7's combat isn't great but 8's was so good i literally spent like 30 hours grinding just because it felt good and was fun)
carrying this kind of thing forward is perfectly fine in my opinion. being able to blast through a battle, especially if you're backtracking or revisiting an area with lower level enemies, combat shouldn't be something a player avoids due to the tedium.
but i do actually think persona 5 simultaneously caused a detrimental wave of style over function imo the original game also suffers from this and i would say that's even more of a problem than just persona 5-style fatigue, because you see these trends, you experience them elsewhere, and you're just like god damn, i don't need the menus to be fucking revolutionary, i just want to be able to navigate them effectively. and the Stylish Menus and UI signal to you that it's going to be carrying on that philosophy. after a couple hours, the novelty wears off anyway.











