Me when my asshole itches and I’m on the moon
Monterey Bay Aquarium
Misplaced Lens Cap

Discoholic 🪩

blake kathryn

if i look back, i am lost

gracie abrams
hello vonnie

ellievsbear
occasionally subtle
will byers stan first human second
Fai_Ryy
🩵 avery cochrane 🩵

bliss lane
macklin celebrini has autism
Today's Document

pixel skylines
todays bird
I'd rather be in outer space 🛸
Sweet Seals For You, Always

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@pipapupu
Me when my asshole itches and I’m on the moon
oc inspired by old boy
Ya know, after seeing so many viral TikTok haha funny Baki videos, it is just now dawning on me how bat-shit insane Baki is to people who haven't seen it before. Because it has essentially become second nature for me to see Baki scenes and not really think anything of it. Just like "Oh, classic Baki moment. Silly. Good job Itagaki." but to people who HAVEN'T been obsessed with it for so long, it is absolutely jarring in a way that isn't explainable. Like these people cannot believe a thing like Baki exists. And in a way, I don't blame them. But at the same time, that uniqueness and general "bizarreness" is what makes Baki such an intriguing and spectacular piece of media. Just a little upsetting that people tend to poke fun at Baki for being "weird" and having a unique art style rather than actually giving it a standing chance.
dengyue_zheng
i'm still 'NEGATIVE'! i want to get up to 'ZERO'!
in honor of sbr first anime ep
my original character inspired by Itagake style (author of Baki) tried to do something interesting to composition, let me know if its working
Dio reaching for the mask like:
"finally!!!!!"
"..."
"huh?"
oh to be a whimsical starry horse art print ♥
Frog blink
Baki Hanma: Ultimate Survivor Kaiji
It wasn't a good day for Yujiro.
What influences the poses you draw? They’re so fluid, but also abstract in a way. The way bodies flow in your work makes for some beautiful compositions.
Hello! Earliest influence on the way I draw poses was definitely rooted in Kazuhiro Fujita's manga Souboutei Kowasubeshi that I was actively reading when I was only getting more comfortable with drawing fullbody illustrations. That was like year 2020
Currently I'm very inspired by my favourite artist Lorenzo Mattotti in terms of body dynamics and fluidity. I feel one would see the influence too easily...
Of course there's more to that, but those are the main two examples I can think of off the top of my head
How to Draw Someone Getting Punched in The Face
AKA: The first of many posts where I don’t just lose my shit over Hajime no Ippo, but I explain to you, in stupid amounts of detail, whhhyyy.
Layout Disclaimer: Any sequential pages will be laid out right to left. That’s how it goes in Japan and it’s important to the motion of the page to keep it the way the artist intended it. Also, I don’t own any of the following artwork. If you’re a publishing company and want me to take it down, just ask and I will.
SO!
Let’s start with the basics. Let’s have one of Japan’s greatest living artists, Inoue Takehiko, rewind like thirty years of his life and show us the early years of Slam Dunk as an example of how most artists show someone getting punched in the face. (Non-sequential excerpts)
So on the right, we have a decent and typical page: we can’t really see the person who’s hitting our protagonist, his eyes are flat for comedic effect, and we’re in the split-second right after the punch. To tell us the strength of the hit, we have strong motion lines, mild distortion of the character’s face, and some ink splatter for blood from a split lip. In the other page, we get even less info, not even seeing their faces. We still get the sense of the strength of the big guy’s hit, both from the motion lines and by how much the guy dominates the panel.
It gets the point across that someone was just punched in the face, and it does it a lot better than most. (Have you ever seen someone get punched in a shoujo manga? It’s pathetic, they really need to pick up their game over there.)
But in order to talk about this, let’s introduce a timing/effectiveness numbering system:
So 0 is the point of impact. 1 is right before it. -1 is right after it. So a 5 might be “Hitter walking up to Hittee” while a -5 might be “Hitter walking away from struck Hittee”. So that’s the timing numbering. And then let’s add a second number in there to account for power. As you can see in 1:2, it’s the moment before impact, but it looks a hell of a lot more effective than 1. and in -1:2, that impact actually looks like it hurt, as opposed to -1.
I’d put the Slam Dunk panels at -1:1. So they’re both right after the moment of impact, and they’re effective punches, but I’m not thinking that someone’s gonna get knocked unconscious.
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commission for @/daltonjunkersfeld (bluesky)