Stable Hand: An Equestrian Expanded Career
Hey!! It's finally here! I present to you the first career from the Equestrian Expanded Project, the Stable Hand Career. My original Better Horses & Storytelling included this career, but with no levels or objectives, nothing to it really. So I remade the career with 4 levels, a bunch of objectives to make room for progression (and take real time to advance from one level to another), a few interactions with different reactions, and there's more to come :)
It's simple, this mod includes the new Stable Hand career option for your sims who would like to start in the horse world, want experience, or simply want to make some money (but not much).
It's available for Teens-Elders, but I would suggest that you keep your teens in the first level due to the schedule conflicting with high school starting from level 2, so if you want a casual job for teens, simply don't complete the objectives and stay in the first level.
Also, if you want your sims to simply stay as a stable hand, you can just stay in level 2 without completing any of the promotion tasks, whatever you want :)
There are 4 levels with similar objectives and varying schedules (they get better), and also a daily task, which also depends on the level.
I also added a few interactions for sims in the career (gossip and complaints) and an extra one for sims who are mean, evil or self-absorbed, which they can perform towards a sim in the career, to add some extra drama :)
There are new interactions on the computer too, under the Career menu, which also change depending on the level (higher responsibility means higher workload, but less physical work).
There are some other small details that you'll discover as you play and as other mods or careers are released š¤
I also experimented with another injector; instead of the XML Injector I used the Core Library. For my upcoming mods, I don't really know if I'll stick with it, but I'll keep you posted.
English and Spanish included. If you want to translate it, feel free to submit it through my new method/form which you can find in the Mod Index (pinned on my page) or here.
12/12/25: Initial release
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