Fascinating discovery as I go through and change a bunch of Sun&Moon item prices:
non food items, so wood and metal and all that, reflect their new price in the retail tool, so the 5$ branches will sell for 5$ in an ofb store.
but items that can be stocked in the fridge for foodpoints always default to 80$ for average, even if they are much more expensive.
i am going to do a science about this instead of playing today it seems
SCIENCE SUCCESS! FIGURED IT OUT! HAHA!
Here is how do:
Open foodpoint item whose default retail price you want to change.
Change catalogue price as you normally would.
Find Tuning - Sell Price
Adjust the Value of line 0x0 to whatever you want the "wholesale" cost of your item to be. (so for your 90 simoleon butter block, put in 90)












