She/Her | 30+ | TS4 & TS2 | WCIF Friendly I'm an adult. If this is an issue for you, keep it moving. If you find a broken link, let me know, and I'll reupload for you. Ya girl has ADHD, so resend your message if I don't answer for 10,000 years.
(yes it's a reference to the ultimate collection because...it is indeed an ultimate collection)
The Lighting Mod Ultimate Collection is a lighting mod/framework that allows players to switch lighting configurations on a lot-level basis.
Now, the game itself already utilizes lot-level lighting as far back as Nightlife for Downtown lots, and some lighting mods have combined this with the usage of cheat aliases to use different lighting configurations that potentially suit different lots of neighborhoods, or using different lighting color definitions (as in Cinema Secrets's implementation of World Lit by Fire), or the lighting direction changes in Maxis Match Lighting Mod.
However, Lighting Mod Ultimate Collection takes this a step further and features five lighting mods in one setup. This means one installation and you can switch from one config to another on the fly.
So, I assume most of you don't know, but there is a bit of drama inside the Paralives community. It's funny because this whole thing is revolving around The Sims 3.
TwistedMexi made his first paywalled "early access" mod called Sims 3 Camera, and I've been working on the same thing as he was.
1. Let's get the "clone" allegation out of the way first.
(Source: TwistedMexi's discord server)
TwistedMexi is accusing me of cloning his mod, but let’s look at the facts. Thankfully, I always use GitHub, so the commit dates are there to prove it.
(2026-05-26 22:27:02 +0200) is a timestamp of the first commit with hash d82ddd909e06833b0f8d5d439ad602d04a4f3e08
(2026-05-27T19:57:44.000+00:00) is a timestamp of the publication date of his Patreon post.
Honestly, I didn't know I could see the future, but ok.
2. The second thing I want to address is that currently there are a lot of awful comments directed at Tmex. PLEASE do not harass other creators.
3. Regarding early access and paywalls: My mods are developed in my spare time as a passion project. I believe in keeping my work accessible to everyone, which is why all of my content will remain completely free, forever. I believe the community should play a role in maintaining projects if the original creator steps away, which is why I always share the source code for my projects
Free mods are a pillar of a healthy community, whereas paywalls only lead to gatekeeping and unnecessary drama. My hope is that more creators choose to release their mods in a way that prioritizes community growth and shared resources.
A reblog would be greatly appreciated to help spread this message.
Thanks for reading,
xoxo, Arro
Ps. If you want to see a broader discussion on this topic, I recommend this Reddit post that goes way more in-depth than I do. It's a good read.
Edit #2 (04.06.2026): I've been banned from his Discord server, even though I never said a word there about any of this. Oh, and he deleted his messages with the allegations. So thanks, I guess? Not for the ban, obviously. But sure.
Well it wasn’t just me, to be fair. I would have never been able to without @fireflowersims help and HugeLunatics trust in both of us. Thank you to both of them for their work and thank you @teaaddictyt for reaching out and doing the more public communication.
I’m super happy I got the chance to work to fix it. It wasn’t an easy undertaking. It seemed like every little thing would cause more errors, I fixed one and another thing broke. But now it seems stable, finally.
A lot of technical stuff below the cut, beware.
Fixing such an old forum is not easy. Documentation is rather sparse because the framework it runs on is old. There is however a more modern version, but updating is difficult. Here was the issue for the forum - upgrading failed.
A website (usually) consists of two different parts: 1 - The files. They contain the code, scripts, designs, images, attachment, profile pictures etc. 2 - The database. The database connects all the different parts and tells the website where to find something. Everything gets stored in tables, assigned IDs and given values. Everything written, each post and topic is also stored in the database. So without the database the whole page would be useless.
It was clear from the beginning that the database was the culprit for the failed upgrades. I got an earlier backup from HL and started working.
I set up a local environment with two versions of XAMPP. One running on php 7.4 (the last version having compatibility for the forum framework version and the upgrade script to the recent version) and the other on a modern 8.3, which was the same as the version the server @fireflowersims set up for GOS.
I ran the upgrade script (which consists of 4 separate parts) on the old backup and ran into errors right away. The script would just outright crash on me, most often without a log or message. The (local) server would just stop responding. My original plan had been to upgrade to version 2.0 first, then 2.1, since it was the recommended order. However the database backup had already been partly upgraded to 2.1. That was the reason my upgrade script failed. Reversing those changes could have been a possibility but extremely time intensive.
(This is the frontpage of the upgrader. I stared at it so much. Like you can see it has a ton of steps)
Instead I asked for the current database and HL provided it to me. This one was already further along on the upgrade and I could see the error HL had run into before handing over. I had to look at the upgrade scripts and source php files to diagnose what the framework was expecting - and failing - to find in the database.
That’s where I found the main culprit for *most* of the errors: Time tables. The framework saves every action that a user does in a log, a long table with the action, an id and a date. This was where everything had gotten wrong. The upgrader expected to see one column for the date, named *day*, while the current table had a different column for day, month and year. I tried fixing the table at first but that didn’t seem to work, so I completely deleted the table and created a new empty one myself. (By now I think the issue stems from forgetting to uninstall certain packages before upgrading, more on that later)
That was possible because the log actually doesn’t hold relevant information for the forum to work. It just records each step, probably for moderation purposes. Once I had done that step the upgrade script was finally able to proceed.
There were a few more errors where I had to look at what the script was doing, find the corresponding code in the sources and edit the database myself. Thankfully the code is relatively well commented and named, so I was able to find what I needed.
Finally I got the upgrade script to run to the end and I was actually able to open the forums (local) page. I hadn’t been able to for now so it was a first. But a lot of stuff was still missing, like all the topics. I could see that the posts were back, but not sorted correctly.
The fix was simple but annoying. The forum framework comes with a repair_setting.php file which I had run several times to fix all the paths, but apparently it didn’t fix *all* of them. So back to the database I went, ran some queries and fixed them myself.
Then the forum finally worked again!
(This is what the forum looked like when I first opened it. It ONLY had recent posts)
(The working local forum, no files yet with the default theme. Seems wrong to look at GOS without the dark theme, right?)
There were still a few things I needed to fix but the database seemed to work fine now. I had never done so many queries in my life. I know SQL, and had to fix databases before but not this intensely. So I guessed I learned something new haha.
Next was the exciting step to upload my clean install to the server. @fireflowersims and I had some directory issues, but I was able to fix them manually once again.
Then I had to take a look at the files which mostly consist of avatars and attachments. They didn’t work at all once moved to the clean install. Once again I took a look at the code and realized that the upgrade script would have changed those files as well, but because I ran it on a clean install it didn’t actually do this step.
I didn’t want to run the upgrade script again, worried that it would mess up a now working database. Instead I wrote a script myself that sorted through all the attachments, looked for the IDs of the avatars from the database so it could move and rename them.
Last were the attachments. This was an easier fix. They just had to be given the ending .dat. @fireflowersims ran a command through the console and then the attachments worked too!
We were getting closer!
Next was the theme. The old theme didn’t work on the modern framework anymore so @fireflowersims looked for a new one which I customized with CSS, trying to get it closer to the way the forum looked before. I think it turned out quite alright, hope you guys think so too!
(Trying to find out what CSS class addresses what? Make everything red and green!)
(All the spider webs)
Next was packages, or mods, to the framework. Fire and I encountered some hiccups here too, since there were some leftovers in the database. The packages hadn’t been properly deinstalled before running the upgrade script, which was another source of the errors. I tried fixing them manually but one of the packages would continue to just break the site no matter what I tried, so we settled for an alternative.
Some more work was put into SSL and making the forum secure. Once again some settings seemed to just break the page and each time I had to go back in the database and manually fix what had gone wrong. It was tedious but by now I knew my way around quite well.
@fireflowersims handled a lot of the server administrative work and DNS settings. I know very little about that part so having @fireflowersims there was great and they made sure the page is reachable at the correct address.
So yeah, I hope the site stays online for a long time now. It’s such a big part of our community and communities history. I used to download so much from there when I was younger. I wanted to give back to the community I love so much. That was the reason I spent many many hours digging through code and old forum threads.
i made him a satyr is what i did. I didn't even do that much to his face, just gave him a jawline, bigger ears and eyes (I like his base eye shape so i didn't alter it), and a better mouth. Slightly wider chin. left his nose as is.
Me: Oh okay
so i aged him down to YA and decided he's fae. He's a handsome adult, but i want him around for longer.
My guy is about to be the neighborhood problem.
Also his premade relationship is not going well so i think i'm gonna just terminate it. They are weirdly incompatible despite having high compatibility.
Making supernatural sims is so fun. I'M IN MY ELEMENT.
Yes it's early access and a "small game studio", but dude. Seven years.
SEVEN. YEARS.
I didn't expect a fully fleshed out game, but I expected more and better. Early Access is not an excuse and neither is the size of the studio. They had 7 years, and I'd like to know wtf they were doing in that time if they weren't even planning for multitasking and still don't? We know it's technically complex, and so do they. We know that because they said as much. So why tf didn't they spend any of that time on it?
And yes, sims 4 was bare bones on release. I also remember TS4 running quite smoothly and being very playable. Did it have bugs? Yes. Could I run it with no issues? Also yes. Was it boring as all hell? Very yes. I also remember they had to pivot TS4 from an MMO to a single player game towards the end of development. So I don't care. I expect to be able to enjoy a product if it costs $40.
And speaking of: No early access game should have a $40 price tag. I will not debate this. I was surprised at the price point. I've played other early access games that were perfectly playable and enjoyable despite missing features, but were half the price.
My issue with Paralives isn't that it's bare bones or that there are missing features bc I expected that. My issue is my ability to enjoy it was limited by what it lacked. And as someone who is all about control and building my own stories? The lack of control over anything is not it for me. If I can't direct their life trajectory then I don't see why I should bother.
I really hope Paralives ends up being a true competitor and gets to a place where it can hold its own in the life sim genre, but right now it needs to bake, and for $40 it's not worth it. I hope they come through and make good on their promises to the people who have been supporting them for the better part of a decade. This is why I don't pour money into Kickstarters for games, cause if they don't deliver I'm gonna be pissed.
I'll check back in a year or so, but wow what a disappointment.