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@plueylover9
It's Pronoun...
i am my father's child
This is how the character proportions should be for all krusie fanart
you give us hope, susie
That next book, it never did get written The story became so grand, so overwhelming.... Some say it swallowed up the author himself.
You know, for as much as Gerson/the Hammer of Justice feels like a massive departure from the previous Bonus Bosses in terms of Personality and Vibes, he does actually share one very important trait with them.
The Hammer of Justice still retains the connection/reference to Gaster.
Because back in Hometown, Gerson actually fulfils a very similar role to Gaster's role in the Underground. They were both Alphys' predecessors.
*The air crackles green with freedom.
In another world
Man, this is such an interesting exchange, cause, like… in most stories, when a character says they'd like things to go on forever, that they want something eternal, they're pretty much setting themselves up for a very rude awakening. You know, nothing lasts forever, sometimes you have to learn how to let go, sometimes you need to move on. I mean, that's one of the core themes of Undertale.
Flowey/Asriel's whole motivation in the Pacifist Route is to make the Game go on forever, to put the ending eternally out of reach, to trap Frisk in an infinite time loop because he just can't move on from Chara's death.
Part of the narrative is that if the Player RESETs a Pacifist Route then they are no better than he was, since now they are also yanking everyone away from their Happy Ending so that we can play with them again, because we can't accept the game has Ended. The Murder Route is less focused on that whole theme but you replay it over and over again Chara will basically call you a weirdo for your obsessive clinginess to this world.
Part of Undertale's themes is the importance of an Ending to a story. A True Pacifist Player's true and final act of selflessness is to let go of their desire have things keep going for forever, to give up on Eternity… for the sake of the happiness of every other character in this world, for the sake of their Happy Ending.
On the other hand, as a Wise Dog once said…
Both Undertale and Deltarune love exploring the ways in which the world of a game is different or similar to the real world, how the perspective of a Player is so different from the perspective of an actual character living in this world and... Real Life doesn't have a clear set ending.
The Player is the only one from whom the story just ended. Everyone else just kept living their stories of friendship together, although they probably never experienced something as high-stakes as the events of 'Undertale' ever again. And... when endings do seem to come, they're not going to be as clear-cut and satisfying and clearly communicated as the Game Ending is to the Player.
…But on the other other hand, it is still true that some things in life do end and we do have to accept that. Like… you know, the most famous Ending in life… is Death.
Gerson hears Susie talk about how she wants things to go on forever, but he already decided he has no interest in Eternity himself. He knows that the Three Heroes are here to seal the Fountains that revived him, he knows that when they succeed he'd go back to being a dust-covered hammer, probably never to be revived again and… he's perfectly at peace with that. He's an old man who died from natural causes, he had a long, full and satisfying life, he already had his ending. What's happening now is some weird glorified epilogue, but he knows it will end soon. And that's fine by him, because the time for his story has ended.
He does have one major regret in life, his failure to properly support his son's writing, and he spends all of the time the Dark has given him to try and make up for it. But it's really just a matter of asking Susie to deliver his message. He doesn't try to maintain or expand the Dark World so he could make up for his mistakes or try to pull Alvin in so he could meet him again or find a way to come back to life in the Light World somehow… I wonder if Someone was expecting him to do something like that and that's why they tried to give him that Shadow Crystal, but we all know that didn't work
In a way… we've already seen Susie's rude awakening for her desire for a 'forever'. She formed such a powerful bond with "the Old Man", she definitely would've wanted their time together to last longer, to last as long as it could, to last forever. But that's not possible.
And even his appearance in the Third Sanctuary was kind of a surprise stroke of luck that shouldn't be taken for granted.
The whole point of the Second Sanctuary is that Susie realized that Gerson was dead in the Light World, and trying to cope with this idea, went straight to a kind of denial.
Well, she can just pop over to the Dark World and, like, ask him what the Door Code is, right? No big deal! I mean, it's not exactly like Susie and Kris were really at a dead-end, there were plenty of areas in the Church they haven't checked thoroughly at all (not just the Fire Extinguisher)…
It wasn't because she HAD to do it for the Door Code, it's because she had to do it to reassure herself that her new friend isn't really gone, that maybe he'll be there waiting for her in his study if she just High-Key Stab Reality and Unleash the Flow of Pure Darkness Energy…
But it wasn't that simple. At best you can say his appearance in the Third Sanctuary means that he can manifest in any Church Dark World created by the Knight… but seeing how Susie's whole goal at the moment is to stop the Knight from making more Dark Fountains, that's not exactly increasing her chances to see the Old Man again.
When they go to seal the Fountain, Susie muses about her 'stupid dream' that things will just… stay the same. That she'll keep having fun Dark World adventures with her friends through eternity. But she knows that although Kris fully understands her, that's not what's going to happen. It's both about how the stakes and seriousness of the story have been so overtly raised for her, the Knight and the Titans aren't just an ominous background detail. She has fought them both. But it's also because she is already experiencing an Ending right now. She knows that when Kris seals this Fountain, she will probably never see Gerson again.
…But despite all of that, I don't think the narrative completely rebuke Susie's desire for Eternity. After all, Gerson heard her say that, fully knowing his own fate, and he mostly seemed intrigued? It doesn't seem to waver his belief that she's the one who should be writing the story, that he could count on her to defy fate in the name of Justice. Y'know, Susie wasn't really thinking of the Inevitability of Death at that moment, she was just thinking that… she would like to keep having fun adventures with her friends in perpetuity. And is that such a bad thing to wish for?
I mean, just because something was a theme in Undertale doesn't mean that Deltarune can't use Susie to drive home the point of 'well, yeah, you're not wrong, but it's a bit more nuanced than that", there's precedence, in fact.
I'm thinking about, like, the Tenna storyline in Chapter 3. That was also about someone who needs to move on, Tenna is clinging to his happier past in unhealthy way and wants the fun of his game show to last forever. He also wanted his own version of Eternity. But the game still draws a contrast between Ralsei, who just tells him to remember the happy times and accept that everything ends, including his use
And Susie, who is the one who rejects this mindset. Her solution still has some level of moving on and accepting that the Dreemurr-Holiday Family Unit has ended, but that doesn't mean he's just got to lay down and accept that his whole life is over. She comes up with a plan that ensures the continuation of his life and his dreams. It's an Ending of sorts, but an Ending that has a continuation attached to it. And it came specifically from Susie's distaste for endings, from her aggressive rejection of going gently into that good night.
There are certain things, certain endings, we all have to accept, but there is also so much that is worth rebelling against, that is worth fighting for. Susie's desire for an 'Eternity' might be a bit oversimplistic, but it is also the source of her rebellious spirit, out-of-the-box-thinking and the shining hope that Gerson sees in her. So I don't think the story will dismiss it outright, we really just have to wait and see just how much of that 'Eternity' Susie will manage to keep...
You have learned the secret of turn order mechanics. You are filled with the power of UNO.
Those things aren't gonna live more than a day, let them play.
Good humor is when you overthink your punchline and write an entire 2nd half explaining that your joke doesn't make sense. Oh, hey look! It's Gerson!
guess who just beat shadow mantle guy >:)
girl who never got to fight back x girl who never got to be vulnerable
we are the krisellings please feed us
i doodled kris yesterday
piano lessons
chapter 6 leak