Omniraptor Been playing the isle
official daine visual archive
macklin celebrini has autism
cherry valley forever

oozey mess
h
KIROKAZE

pixel skylines
NASA
Aqua Utopia|海の底で記憶を紡ぐ

❣ Chile in a Photography ❣

Andulka
YOU ARE THE REASON
🩵 avery cochrane 🩵
Noah Kahan
Monterey Bay Aquarium
will byers stan first human second
Stranger Things
I'd rather be in outer space 🛸
Cosimo Galluzzi
tumblr dot com
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@poetax
Omniraptor Been playing the isle
One of the most common things I have to add to any chunk of my programming is a wrapping function that checks "if something doesn't exist, don't try and do the thing to the non existing thing." I have a character switcher function that deletes and recreates the new character and boi... It does not like that little moment where there's no player character. Computers be like: Can't find thing! Where'd it go! okay crash time!
99 little bugs in the code, 99 little bugs. Take one down, patch it around, 110 little bugs in the code!
My husband bothers me to draw memes and sometimes I oblige him. Here's my contribution to Mouthwashing and his favorite character from it.
Wanted to see if I could make Sans in the top down view I have in my game. Was a fun challenge
Let the artist cook...
Old vs New
This is version 5 of the jump animation, and I'm finally not hating it. Now to try it out in game and see if it looks and feels good...
Been working on my little game project, and I need to make the first enemy for battel mechanics testing. Game is set in a lab with mixed chimera animals so it needs to be a creature like that, but also have some pretty basic melee attacks and be an enemy that walks on the floor. Relatively standard type enemy, no special things. All I can think of is some kind of beetle dude... Any suggestions?
Did some light practice. The cube took longer for me to draw than the lighting. Good news is I downloaded a bunch of new texture brushes and have a bigger texture library now.
Been Playing Lethal Company, and this sums up m experience
An introduction to the intellectual enterprises of computer science and the art of programming.
This class is free and while it says introduction, it's a very very in-depth class for programming that starts from knowing nothing. If you've ever wanted to learn, here's a good place to start, and IT'S FREE! I honestly haven't finished the entire class but made it about halfway through. I may actually try and finish it this time though! I've been babied by GML being so much easier a language than C+
Little update of the game I've been working on and some of the systems that have been implimented.
Fun little sprite thing I learned...
I decided I wanted to make the walls of my rooms visible with that overhead kind of perspective. So I made the door in the top picture first, and then used my current tallest sprite to test it. I quickly realized I’d have to angle the sides of the room so I’d get a less top down view to match wit the perspective of the characters. I really had to push it to get the sprite to fit. Note: Don’t make any sprites taller than this, or the sprite will be unable to go through the standard door...
A couple of movement cycles for the characters in a game I I’m working on.
Zangoose held on so you wouldn’t feel bad
Roundness
Peak digimon design exists and I have designed it. There is no point designing anymore digimon, thank you.
No I am not recycling the same design concepts over and over from all the characters I love, this is a unique concept!
Quick player change coming along...