Assignment6- storyboard
This time, the theme is storyboards. I know what a storyboard is, but I don't have much experience drawing them. So, I first went to Pinterest to see how storyboards are done in different works. So, I went to Pinterest to check how storyboards are done in different works.
After getting a handle on storyboards, I started thinking about what kind of storyboard I wanted to create.
After some thought, I decided to use the theme and characters of Assignment 2 - Rebirth to create a storyboard for the beginning of the game. I originally wanted to continue the worldview of Assignment 2 - Rebirth since I have many more ideas for this theme that I want to express.
After picking a theme and figuring out the storyboard, I checked out some game openings on YouTube to get ideas. After watching a bunch, I noticed that the more impressive game openings share a few key elements:
High interactivity: Players can take control of the game character right from the beginning, becoming part of the game-opening experience.
Complete transitions in a short time: The game opening balances telling a story and keeping things concise.
A game opening needs to consider the player's time and should not be too long. Players usually look forward to starting the game quickly, so a lengthy opening might cause them to lose patience and concentration.
The challenge is How you quickly immerse the player into the game world while telling a story with a complete sequence of events? That’s one of the most important objectives to achieve at the start of a game.
When I started working on the storyboard for Rebirth, I used the simplest way to quickly sketch out the story and images I wanted to convey. Then, I drew the final version based on that draft.
This is a storyboard about a dead person who wakes up in the world between the dead and the reborn. He's unsure where he is, but white lines spread out on the ground as the protagonist takes his first step. The protagonist follows the lead of the white lines and keeps running forward.
On the way, he keeps seeing his look-alike shouting at him: "Why don't you choose me?" "Are you sure this is good enough?"
The monsters chase the main character to a cliff, and he falls onto a platform in the air. When the main character wakes up, the white line is gone, but the main character is still guided by the only path before him.
At the end of this journey, the main character encounters the god of rebirth in this world. The main character remembers everything he's done during their interaction—good and evil. As these memories overwhelm him and he begins to pass out, the god of rebirth pulls him into the pool of rebirth and helps him to be reborn.
Honestly, I made this work mainly because I've always been self-critical and not confident in my personal growth., much like the monsters the main character faces as he evolves. I didn't become a different version of myself in a different time and space; I think they're all better versions of me. They're always telling me:
"Why don't you try harder?"
"Why can't you do anything right?"
"That's why I didn't show up in that reality!"
The white line the main character encounters on the ground represents the timeline. The timeline that becomes reality is the thickest, while the timelines that don't are tiny and faint.
The god of rebirth that the main character encounters at the end serves as an entity that forces him to confront his past mistakes. At the brink of mental collapse, this being grants the main character a chance to become human again, offering him a fresh start.












