DevBlog #4: Some fresh eggs?
This past meeting was quite hectic, what with the self-imposed-40 minute deadline to pick names. Goes to show, nothing puts on the pressure like a due date! due today do today am i right
Since talking about this past meeting would bring up too many spoilers, Iâll tell you a bit about what we needed for this game. When preparing to make any game, there needs to be a list of assets. Just to give you an idea, our bare minimum for art assets alone comes out to nearly 60 objects! Of course, this is a dating sim, so the majority of the those assets are the different characters with different emotions.Â
Nevertheless, it NEVER hurts to have a solid list of every single asset youâll need, even if itâs as small as a textbox, a script, the sound of a button. It really puts the scope of your project into perspective, especially when youâre working on a game genre youâve never done before.Â
Just to set some examples, our asset list for narrative includes the finalized text documents, a handful of mandatory plot outline documents, and a few world-building documents. The art asset list includes backgrounds, text box designs, a font, and the character sprites as well as any side characters. If your asset list is starting to look a little big, then youâre probably doing it right!Â
This is where feature creep comes in. Anything that isnât completely necessary can go into a âfeature creepâ list, which, for our game, is original character themes crack is sad and a few art assets. Unfortunately, chances are that every little feature you come up with wonât make it in the game. For now, weâre putting our all into what we currently have!
Also, introducing our newest victims members, Yolkien and Tama-sama! Yolkien will be JPEggâs slave helper and Tama-sama will be Shelliotâs servant helper. Hereâs to our growing nest!
-Crack







