Please excuse the joke card. I couldn’t help myself.
If you don’t listen to WTNV then don’t worry about the flavor text or the creature type too much, as they will change once I stop being silly.

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Please excuse the joke card. I couldn’t help myself.
If you don’t listen to WTNV then don’t worry about the flavor text or the creature type too much, as they will change once I stop being silly.
No room on the card for reminder text, but I’ll put it here: Fatigue= At the beginning of your upkeep, if this creature has been in combat since your last upkeep put a -1/-1 counter on it. In other words if you wake up the dragon he will be tired and angry and throw fire at the problem.
Later I am going to go back and do flavor text on a bunch of these to give a glimpse of the story. Also I am thinking about either nerfing this or else moving it to rare.
Sorry I havn’t posted in a few days. I was away from home but now I am back so have another land-sac spell!
I will not be home to post a card tommorow, but for today have a card that just is too stubborn to die.
Rares! Enchantments! Birthing Pods! (Sort of)
Oh, yeah, the exiles are a cycle. Here’s the red one.
Posting this a little later then usual. Here is the second Mechanic of the set: Fatigue. Note that while this card looks a little similar to the old clockwork cards I have tried to distance it and help it to find its own design space. Most creatures with Fatigue will not have any way to remove -1/-1 counters.
Another day, another card. I am going to try to release these in WUBRG order so tommorow will be a Black card.
Todays card: One possible way to trigger Exodus.
First post on the blog and first card of the set. Every good set needs a few mechanics of its own and this is the first of them: Exodus. Exodus cares about not the lands you have, but the lands you DON’T have, making your spells stronger when you don’t have the basic lands of the colors the spells are in.