Interview: Rachel Lee
A conversation with Rachel Lee
By Cindy Becerra
March 2017
Rachel Lee is a Miami-based artist and prospective graduate of the New World School of the Arts. Her work is based on 90’s alternative music, video games, and her suburban neighborhood. She combines these sources to create artificial realities through a default state of escapism fueled by isolation. Rachel has participated in several group exhibitions including the NWSA 2017 BFA Unbound Exhibition at the Cisneros Fontanals Foundation and the Miami Biennale: Unfolding Series I.
Cindy Becerra: What are you working on right now?
Rachel Lee: For BFA I’m working on three large scale paintings that are landscapes and they are a combination of video game spaces with concert equipment. They are in and out suburban landscapes made up of street lights, grass and trees.
CB: Is it only for your BFA?
RL: BFA gave me the opportunity to focus on it and deal with it as my thesis because it’s something I feel like I’ve been trying to get closer to this whole time that I’ve been practicing art making. It is the end goal for me to figure out how to deal with these things I care about into one mass.
CB: What medium do you use to make your landscapes?
RL: I use oil paint on canvas or found material. Recently I’ve been doing more collage type of work where I’m taking cheap paper and I throw painting on it, sharpie, highlighters, or I’ll take a screwdriver and make some marks that way which is readily available. I use cheap materials that I can replace easily.
CB: So you are being resourceful
RL: It’s like a mix of me just being mindful of my money because I don’t have a lot of it and I can’t really rely on many people to help me financially. Also, the philosophies and art making that I’ve been getting into relate with bands that I listen to. A lot of them were their own record label. They would send out live concert flyers for themselves, make their shirts, send out and manufacture their own albums. I internalized that and try to keep that going with how I make things. A lot of this stuff we use we don’t really need to go to art stores to get it; we just need to know where things are left.
CB: Are you looking to be represented from a gallery?
RL: It would be nice. I don’t know if I’m necessarily ready for that because I’m only 23. I feel like just coming out of art school and being represented already might be a bit much at once. So I would like to know that I’m able to get myself out there and know that I’m resourceful enough to make sure my work is in different places and is seen properly. That I don’t have to rely on someone immediately coming out of an institution that already babies you.
CB: You mentioned that one of your main sources is video games. What other sources do you use to make your work?
RL: I realize that the way I’m putting these images together and the sources I’m taking them from, all of them have to do with things I have been around and things that I have used as either coping mechanisms to deal with being at home all the time or interests that I’ve picked as a kid like you do going into adolescence. I’ve always played video games with my brother, and I’ve always loved them visually. I grew up playing super Nintendo and Nintendo 64 and those are now considered old school or obsolete graphics. They are very square and pixelated. They try very hard to be realistic and 3D as possible, but the technology wasn’t there yet. So I played those games and I still was able to let my imagination go crazy even though they weren’t hyper realistic like how games are now. So I still love those places that existed in those games. I still want to wander around in them and have my own adventures in them.
The concerts that I’ve always wanted to go to- half these people are dead- because they all came out of a scene were people were taking drugs and being foolish. A lot of those bands are not getting back together, some of them have and I have seen some of them. People my age love them and we are all going to their reunion concerts. But I don’t get to have the experience of seeing them in small clubs where everyone is piled and enjoying these bands that are throwing themselves off the stage and mingling with the crowd. So I have memories of something that I did get to experience and things that I wish could have experienced that were happening when I was baby that I was not aware of. Those two are my biggest interests and influences.
I’m completely aloof and day dreaming all the time so those are the things that are in my head a lot. Part of playing video games is not wanting to be in life currently. The only place you have is a game that is an open world and has things to do in it. You want to go to a concert so badly, but you know those bands are not going to play those shows because half of them aren’t around anymore. Or you are a teenager and you don’t have the money to buy yourself concert tickets, you can’t drive a car and take yourself to a gig. And the fact that being homeschooled and not really having friends for a long time until I got on the internet and met some people. So that’s your bubble and that shaped how I think about things and how I cope with loneliness or having a yearning to be part of something that isn’t happening anymore or something that I would of fit into but I can’t just bring myself into it because it is not there anymore- which is that scene of music that I listen to. So I figured the best way to deal with it is to physically manifest it so that I can get it out of my system. Have these places exist visually so that I can look at them and know that this is my space and I can walk through here whenever I feel like it. If anyone feels inclined to feel the same way or they get any of the references that I’m putting in the paintings like speakers, or trees stumps that are specific to a Zelda game from 1999 or 2000. If someone recognizes those and they are like, “I don’t know why I know where this is from, but I get it even though it is out of context” I want people to either relate to it and get it or not know where any of this stuff is from at all but still have the need to explore it.
CB: How do you feel now that you are coming to an end in your college experience? New World provides you with a studio space to work in and soon it will be gone, how will you deal with that?
RL: Not having a studio is already sort of freaking me out because I have to think smartly about how I plan to get out of here and where I decide to work. I need to get a job and I need to make sure that I can pay bills that I will have in the very near future. I need to be able to be an adult but I also know that I need to make time for this regardless of whether I have a big space or not. So I sort of do have a plan of how I’m going to work it out and what scale I’ll be working in in the weird intermediate time before I move into my own place and while I live with my parents. I’ve had the small space struggle before so I sort of know how to deal with it.
CB: How has your work changed throughout the semesters?
RL: When I started painting I was taught technical skills. I’ve always liked renaissance and old style kind of paintings that were technically correct and used thin paint and glazes. Once I got here, that wasn’t enough to facilitate what I needed to do. Everything I know how to do and being able to have different ways of working I got through Aramis because he taught me to not be freaked about not being perfect. I had to come to him several times and be like, “I’m not feeling it for some reason, I’m freaked out that I don’t care anymore, I don’t know why”- that was during Painting I. He figured I had been painting the same way for a long time and I needed to learn to loosen up and just enjoy the act of painting. I have that to carry with me so that helps me a lot. I’m in tune with physically dealing with the paint itself and I don’t really have a fear of messing something up anymore because I know I can just fix it by doing something else. So my paintings don’t have to suffer being hesitant or afraid of things happening.
CB: So you’ve reached a certain level of maturity.
RL: Yeah, I’ve only been painting since I was 15 so that’s 8 years of painting. That’s not a whole lot but it’s good to have that.
CB: We can move on to talk about one painting. Let’s talk about the last one you did. Do you have a title for it?
RL: I have titles for all of these [paintings] now. They are lyrics I pulled from specific songs. I’m calling this one “I Can’t Meet You Here Tomorrow” it’s from an Alice in Chains song. It’s a song about someone telling their friend that they are running away. I picked each song title lyric for the three bands that I want to reference through words to see if anyone recognizes where the lyrics come from. This is an accumulation of references that I have from around where I live. The trees, the water, and the plants are all things that I have nearby. I threw in some amplifiers and a couple of little characters. It’s mostly based in reality but it’s me rearranging where these things exist and not making too big of a difference between what is real and what is not.
CB: So it’s not too abstract.
RL: I don’t think so. Compared to the other two I think it’s the most naturalistic painting.
CB: How does this one differ from the first two?
RL: I approached it differently because at this point I already had the tools and strategies that I had developed through these two. Because these two were already sort of hurlers I needed to get over and they were working out problems that I had not dealt with yet. So this first one specially is so loaded with experiments and trial and error and being worked over so much to get to a point where I am okay with it. And this one is me understanding how I got to this place without having to do all that fumbling and back and forth with what I want to reference and or what I think needs to be referenced or not.
CB: So it’s a direct representation of what you want both in terms of the imagery and the process because you were able to go to it directly and make it directly without having the struggle of the first two.
RL: Yeah. There’s some stuff in there that I could include. Like more video game stuff or may be have an extra piece of stage equipment, because I always want to balance out the space that I want to deal with. It has the things that I feel like my work needs in order to get the point across which is loosely rendered landscape and different forms of paint of application. The figures and the objects that are in the distance that aren’t completely explained but I would assume someone looks at it and they would want to care to figure out who that is or what that is and why is that standing there. Just like the whole trailing off and wondering into somewhere else idea.
CB: Is there anything else you would want to say?
RL: I feel like I’ve covered everything because I’ve rambled a lot. I guess my only thing is that I feel like I need to know wrap up my explanations for these things better because they are sort of loaded and it’s loaded with personal history and I want to be able to communicate that. That is my struggle at the moment. The paintings are coming out fine, where I would like to be. If I knew I was going to paint these when I was sixteen I would have been very excited and hyped up. Explaining it and having the proper wording that’s where I’m still falling short.
CB: You are not.
RL: I long winded.
CB: Long winded?
RL: Yeah, it’s a lot of verbiage. I have this much to say and I need to narrow it down to this much.
CB: Okay, I think we are finished with Rachel’s interview.
RL: Yey
"Don't Follow" Oil on canvas 72" x 48" 2017













