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This is how I used to teach a couple of students how to create vehicles or weird creatures when they had trouble coming up with ideas
These are fantastic!
Incredible!
Spiritual descendants of the hallowee deodorant grav-tank.
ojovivo
The Bowery Presents
"I'm Dorothy Gale from Kansas"
Mike Driver
Cosimo Galluzzi
EXPECTATIONS
Keni
hello vonnie
Monterey Bay Aquarium
occasionally subtle

oozey mess
cherry valley forever
Aqua Utopia|海の底で記憶を紡ぐ

blake kathryn
we're not kids anymore.
d e v o n
YOU ARE THE REASON
Today's Document
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macklin celebrini has autism

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@punkdarkness40k
source
This is how I used to teach a couple of students how to create vehicles or weird creatures when they had trouble coming up with ideas
These are fantastic!
Incredible!
Spiritual descendants of the hallowee deodorant grav-tank.
Mike Hinge
According to early scripts, the original finale of “Return of the Jedi” would have been around the capital of the Empire, then named “Had Abbadon,” a planet that was one colossal city (an idea re-used in the prequels). The original threat was not one, but two death stars under construction in orbit around Had Abbadon, which also had a moon filled with life known as the Green Moon (which later on became Endor in the later drafts). Luke was taken by Vader to the Emperor’s palace and throne room on Had Abbadon, filled with lava.
This was rewritten to streamline things and make the finale less ambitious, but Ralph McQuarrie did the art for the original concept.
Chris Foss
Old Wanderer by Sergey Vasnev
Inevitably, one of BigDog’s pups served as a mount for the wastelander skilled enough to gets its two-stroke, one-cylinder, 15-brake-horsepower (11 kW) go-kart engine up and running.
Designs for ALIEN (1979) by Ron Cobb and Mœbius.
Chris Foss
I’m going to take this week to post old minis that were never released by Games Workshop that I acquired and painted, back in the day in 2005 on a big commission project. A whole week of daily images of models you may have never seen, because some are rumored not to have even been made. But they were, and I painted them to prove that they were.
To kick it off, I’m starting with this set of 3 Scavvies gangers from the GW skirmish game Necromunda. These models never made it into production, but imho the sculpts were at least on par with the versions that were released for the game.
The middle dude has a happy face button with a gunshot wound in his forehead. The backstory of the scavvies has them portrayed as really vile, disease ridden, scummy dirty sewer dwelling sorts so I wanted to really paint them with all kinds of sores and stains, rusty and corroded weapons and unhealthy pallid skintones. More to come tomorrow and for the rest of the week!
My photo skills from back then in ‘05 are nowhere near today’s standards, so please forgive the overbright shots and dark contrasty shadows, I had much to learn still about photographing at this small scale.
Another day, another unreleased group of miniatures I painted on commission in 2005. This time, a group of 3 Bratt Gangers from Necromunda.
I looked through old art at the time coming out of the era from GW and tried to match that OTT zaniness that their artists were fond of. Not too much reference material about the Bratt gangers, seeing as how these prototypes made by the studio were never officially released for the game so i just read what I could about them and came up with my own ideas.
In the end after closely looking at the models, they seemed to draw inspiration from the Harlequin models of the time so I went with it. Also, their fluff was all about how they were the spoiled rotten ostentatious “youths” of the upper Spire who had the finest shiniest everything and got off by raiding the lower Spire for sport and game, so I gave them all loud bright attire and ultra clean weaponry. I do NOT like these models, I won’t lie, they don’t appeal to me in any way and I can see why they were unreleased honestly. I got paid to paint them, back when I’d take on any project if the price was right, and put my heart in to it however, and here are the results.
I remember trying to keep the colors different for each pattern on each ganger. Never repeating the same two adjacent color patterns twice.
Brand new Blanche; Rottenchapple
White Dwarf 116, August 1989. Gerry Grace, 1989.
Nomadic Urbanism by Manuel Dominguez [894 x 507] / via
“Civilians to be upgraded to survive any jungle warfare. Remember to ask ask about our exciting new upgrades.”
by Dan Morison
Look, Shux and Trantor, my favorite pieces I’ve commissioned! and other 40k art by @darkmechanic