When life is too much to handle, retreat to video games.
When life is still too much to handle, retreat to older video games.
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When life is too much to handle, retreat to video games.
When life is still too much to handle, retreat to older video games.
Hard Hat Area ‘Gex 64: Enter the Gecko’ Nintendo 64
Great Warrior 'Final Fantasy VII' PlayStation Nobuo Uematsu
Sunleth Waterscape - Final Fantasy XIII
'Deep Fear' was released on the SEGA Saturn 28 years ago today in Japan.
'Yoshi's Woolly World' was released on the Nintendo Wii U 11 years ago today in Japan.
Minwu and his little rose plushie🌹
Run In The Tunnel ‘Daytona USA’ Arcade
The Chessmaster (SNES, 1991)
A Lot More Mucus ‘Yoshi’s Island DS’ Nintendo DS
Pine Pot ‘Streets Of Rage’ SEGA Mega Drive
In Super Mario World, Mario's punching animation when he is climbing on the backside of a fence suffers from a discoloration in his arm, whereby part of it is pink.
Top: this can be seen most easily as Fire Mario, since the pinkness of the arm does not change even when Mario's shirt changes colors to white. The footage uses a glitch whereby a well-timed jump off a rotating panel can cause Mario to climb while mostly unobscured, showing the pink arm more clearly.
Bottom: this is an oversight resulting from how the game stores sprites. Each sprite is made out of 8x8 pixel squares (which are called "sprites" on the hardware level, not to be confused with the colloquial term "sprite" meaning the full image of a character) whereby each is assigned a palette. The two squares on the right, containing Mario's arm, are accidentally assigned a different palette (also visible by the outlines becoming black instead of remaining brown).
Source: MrPyt1001, Kaizoman, Mister Man
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Whee! Electric Egg Zone ‘Sonic Chaos’ Game Gear
Shovel Knight: Plague of Shadows - Waltz for One
Zappy Stardust Alley ‘Diddy Kong Racing’ Nintendo 64
The Mana Tree