AKA VivianShadowGirl and KroolGirl5. I'm a 34-year-old autistic woman who wants to show off art and fanfics! I'm a huge fan of King K. Rool. 18+ because some of my posts can be questionable at times
I love King K. Rool but I also love other characters too.
I take pride in my work but will usually ask for advice and story ideas.
A few rules:
Please be nice as I still don't understand how Tumblr works
I will block you if something makes me uncomfortable
You can ask me questions as long as they're not personal ones.
I'm not interested in being in a relationship.
You can reblog my art as long you credit me.
I will block those with blank profiles.
I don't do commissions
That is all for now, I might add more if I desire to.
My art is NOT AI, while I do tolerate some of it (being music and story making so I get most of my story ideas), I don't use it. Unless you count Grammarly, which I do use to edit my stories, I make absolutely sure that there is no AI in my stories.
And fyi, I made a separate account for my King K. Rool's Weight Gain Drabbles. https://www.tumblr.com/kroolsweightgaindrabbles?source=share
Hello, my name's PyroPikmin500.
I'm an autistic creepypasta reader.
Requests are no longer welcome!
I just got Reddit so I will ask permi
Part 1
So I decided to take down the 5 sections of the DKC show screenshots and wanted to put the ones that I personal love.
I don't own the DKC s
💬 0 🔁 0 ❤️ 1 · I haven't done headconons in a few years and I think I'll start over the little dabbles here and start a new.
Would you li
If you can’t find a place on your blog for Patrick Stewart in a bathtub dressed like a lobster, then your blog probably doesn’t deserve such majesty anyway.
Actually... I've been wanting to tell this story for a long time but I fear that this might be a very long post...
Now, if you are curious and like a long ass post of me rambling on like an airhead, go ahead and continue. Otherwise, ignore it.
T.W. for suggested themes
So, I have a confession... I want to talk about my story of Legend of Krool.
Now, the plot that's the Legend of Krool of now wasn't always this. Originally... It was supposed to be a crossover. Yeah, you heard me right. A crossover with Super Smash Bros Ultimate and Skyrim.
That was way before I went with the other plot. So I decided to tell you what Legend of Krool was supposed to be about.
I will warn you, there will be spoilers for those who have not played Skyrim because I'll only discuss the main story and not the DLCs.
The story: The story takes place after two months after the World of Light and the Hands decided to host a fair for both the Smashers and the fans (of the characters) to hang out and such.
One of these fans is the first of the main characters, my OCself, Liz, who is the biggest fan of King K. Rool yet she's too shy and scared that he wouldn't like her due to her autism. But to her surprise, K. Rool (the second main character) sees that she was out of place and after finishing up with some of the other fans, hangs out with Liz.
Bowser, Ridley, and Ganondorf (the last three main characters) see this and also join in which makes Liz feel better as they mostly just talk. However, this is where the crossover begins as a strange hole in the sky appears.
Before anyone can react, a massive form appears from the hole and heads straight for the small group and snatches Liz. Not thinking, King K. Rool basically grabs onto the tail of the creature along with Bowser and Ganondorf (Ridley flew after them). Before realizing, the four villains along with Liz and the massive form are sucked into the hole and disappearing, leaving the rest of the onlookers horrified and confused. That is the last we see the Smashers.
During the trip through the hole, something weird happens as K. Rool, Bowser, Ridley, and Ganondorf get separated as the hole begins to shift and warp everything around them. The massive form accidentally lets go of Liz, who K. Rool tries to grab but fails as she disappears. That's when everything goes black.
K. Rool slowly wakes up and finds himself in a strange, yet hostile environment. But before he could get up, he is soon surrounded by strange men in strange armor (which are the Imperials). They grab K. Rool and hauled him in a waiting wagon where he soon finds out to his horror that he along with these prisoners (the Stormcloaks) are to be beheaded for their crimes (yet K. Rool didn't do anything). This is where the story of Skyrim begins as K. Rool was about to be decapitated when a massive black dragon appeared and roared, causing the sky to change and in the chaos, K. Rool escapes with one of the Imperials (Hadvar) and once he looks in a mirror, K. Rool is shocked by his appearance.
K. Rool was no longer himself, instead he looked different and yet still has most of his features: his left bloodshot eye, his green scales although his golden belly was now fleshly and pale yellow, and his crown was replaced by a crown of pale yellow horns that reminded him of a mohawk (like Krusha's). Hadvar tells K. Rool that he's never seen an Argonian as strange as he is as K. Rool wags his newly long tail.
But seeing that K. Rool was very scared and confused, Hadvar decides to help him out as he found some armor and a sword for K. Rool to use. Once they escape, K. Rool follows Hadvar to a small town called Riverwood and once Hadvar explains to the Blacksmith (a relative of his) the story, the Blacksmith tells K. Rool that the Jarl of Whiterun might have an answer to K. Rool's questions. K. Rool nods, hoping that he can find his friends and Liz (he gets very worried about her) and heads out to Whiterun.
Meanwhile, Bowser finds himself on a rocky path that seems close to Whiterun, but gets attacked by a pack of wolves. To his horror, Bowser can't seem to breathe fire and he felt weak. Before he was to become a meal, Bowser is saved by a group of strangers (who later finds out that they are the Companions), who told Bowser that they have never seen an Orc so far away from a stronghold. Bowser soon realize that he has turned into a green skinned Orc (all of his Koopa features except for his hair and spiked bracelets are gone).
The Companies can see that Bowser was confused so they decided to have him stay with them for the time being and together they head back to Whiterun. That's when K. Rool and Bowser reunited and after telling each other what happened to them, they go to the Jarl of Whiterun who indeed had seen the hole in the sky yet has no clue to its origin. Realizing that Ganondorf, Ridley, and Liz were still missing and out in this strange world, K. Rool and Bowser decided to join the Fighters Guild (the Companies) so they can understand what they are dealing with.
Meanwhile, high in the snowy mountains, Ganondorf discovers a town called Winterhold and finds himself sensing magic as he comes across the Mage's Guild, where an High Elf greets Ganondorf, who later finds out that he's now an High Elf himself now. Before he could explain himself, Ganondorf is taken aback as he hears a voice. It was an Argonian, who came over and gasped once she sees Ganondorf. It turns out that this Argonian is Liz, and she was found by the Mage's Guild where she was almost about to fall off a cliff but was rescued.
Ganondorf decides to join the guild as well as keeping Liz safe, although he realizes that his magic is now different.
As for Ridley (I wasn't sure if he should be a Dark Elf or a Wood Elf, but went with Dark Elf), he finds himself in Rifton where he is witnessed by Brynjolf after Ridley pickpockets some gold from an unsuspecting passerby and is impressed. Brynjolf tells Ridley that he's got the talent and offers him to join the Thieves' Guild, to at first Ridley declines, but after realizing that he wouldn't be able to defend himself, plus he can no longer fly, Ridley decides to join the guild.
This is where I separate the chapters into segments: one for K. Rool and Bowser in the Fighters' Guild, Ganondorf and Liz in the Mage's Guild, and Ridley in the Thieves' Guild. Each part of their story is based on the missions of said guild. They don't become the higher ups like in the game, although only K. Rool gets the Werewolf power.
But afterwards, K. Rool, Bowser, Ridley, and Ganondorf would find out that as they were sucked into the hole, they also became Dragonborns. They won't realize this until they each fight a dragon in their own chapters.
Once they do find out, they are told to head to High Hrothgar where the five main characters are finally reunited and meet the Greybeards, who are shocked by having there be four Dragonborns. But they soon learn of K. Rool, Bowser, Ridley, Ganondorf, and Liz's story of them being from another realm. That's when the Greybeards tell the five the truth: the massive black form that tried to kidnap Liz was Alduin, the main primary antagonist of the story. Although they have no idea on how Alduin can cause a hole in the sky, they have a theory of why Alduin tried to take Liz: she's a Dragonborn too, although she was supposed to be the only Dragonborn but somehow the four villains had also got the powers of the Dragonborn too. (I know, it doesn't make sense...)
Then Ganondorf asked the question: "Then how are we to return back to our world?"
The Greybeards did have the answer: "In order for you five to return to your realm, you must slay Alduin."
But there was one big problem: How to defeat Alduin?
This is where the second act of the story comes in. This time K. Rool and Liz team up while Bowser, Ganondorf, and Ridley team up as they each go to learn how to defeat Alduin. Meanwhile, K. Rool and Liz had to deal with the rest of the main quest while the other three do their own thing.
Then afterwards, the five meet up again and met the fifth Greybeard, Paarthurnax, who happens to be a dragon but Liz can see that he's friendly.
Paarthurnax tells the five about the Elder Scroll which will have a dragon shout that will help them but warns that it is a last resort. K. Rool, Bowser, Ridley, and Ganondorf knew too well of what the dragon means since they too have experienced using such power in the past, but knew that it was the only way to get back to the other Smashers.
K. Rool tells Liz to stay with Paarthurnax, knowing that wherever they were going was too dangerous and he fears for Liz's safety. Liz tries to argue but agrees to stay while the others go to find the scroll.
When they do find the scroll and head back to Paarthurnax and Liz (who was happy to see that K. Rool and the others are alright), the dragon tells them that in order to learn the shout, they must read the scroll. But one of them has to do it. But Ridley has a suggestion: "Why not all four of us?"
Paarthurnax ponders this, "I won't guarantee that it could work, but... It isn't impossible." Deciding to try the idea, K. Rool, Bowser, Ridley, and Ganondorf huddle together as K. Rool opens the scroll.
However, once they do and learn the shout, a scream followed by a roar makes the four villains look up and to their horror, Liz was being held captive in the claws of Alduin, who at first compliments them for coming so far, yet taunts them for going to try to defeat him.
Bowser growls, asking why Alduin wants Liz so badly? That's when Alduin reveals the truth: it turns out that Liz being the fifth Dragonborn was true although she was a different sort. Her heart was so pure to the point that she can actually destroy Alduin. And Alduin wants that power for himself. But in order to do so, he has to take Liz to Sovngarde where he has to prepare a ritual where he can absorb Liz's soul in order to become more powerful.
K. Rool furiously shouts his new dragon shout 'Dragonrend' at Alduin which starts the fight (with Paarthurnax helping out and trying to get Liz away from Alduin's grasp), but Alduin escapes with Liz, her cries echo throughout Skyrim.
Back with the Greybeards, K. Rool is completely devastated while Bowser, Ridley, and Ganondorf explain what's happening. The Greybeards, understanding that this is more serious than they realize, decided to go with the plan that Paarthurnax suggested: Negotiate a peace treaty between the Imperial Legion and the Stormcloaks.
The problem is, that both sides are still at war with each other and that the four villains need to convince Jarl Balgruuf to trap a dragon in Dragonsreach. However, Jarl Balgruuf is worried that Whiterun would be attacked by the Stormcloaks if given the chance, so K. Rool and Bowser decided to go to Solitude to talk with General Tullius while Ridley and Ganondorf go to Windhelm to talk with Ulfric Stormcloak.
Eventually, both sides agree to talk and head to where the Greybeards are. But it soon gets heated as each side wants a piece of a land which makes K. Rool lose his temper and stands up.
He screams at them that they were completely heartless as one of their friends has been taken away and might die. Then K. Rool states in a cold tone, "If Liz dies, it's all in your hands." Then with a huff, K. Rool storms out, leaving the others in stunned silence. Before Bowser can stand up and chase after K. Rool, someone else does. Jarl Balgruuf gives Bowser a look, "I'll talk to him." Then goes to find K. Rool, who's finally sobbing quietly in the main hallway.
Jarl Balgruuf sits down beside K. Rool and when the Argonian calms down, Jarl Balgruuf asks the question: "You love her, do you?" K. Rool sniffles with a nod. "I can tell by the anger that you are willing to save her, even if you don't know how to." Jarl Balgruuf continues, "But I do know this, you have a burning passion despite everything."
Both Balgruuf and K. Rool talk for a little bit before both headed back to the meeting where everyone was waiting. Eventually the temporary peace treaty is made and Jarl Balgruuf helps out as promised to capture a dragon.
The dragon, Odahviing, is trapped and tells K. Rool, Bowser, Ridley, and Ganondorf what he knows and that if they release him, he can fly them to Skuldafn where the gateway to Sovngarde is.
The four villains release Odahviing and they go to Skuldafn. They reach the gateway after fighting the undead and some dragons in their path and fight a Dragon Priest. Once they defeat it, K. Rool, Bowser, Ridley, and Ganondorf jump in the gateway.
Once they arrive in Sovngarde, the first thing they notice is the fog and the souls of those that they met along their journey. Finally they saw Liz, unconscious and floating in a force field of sorts with Alduin nearby. K. Rool was about to confront him when Ganondorf stops him, saying that they should find the Hall of Valor.
They do find it as they meet Tsun, the Nordic god of trials against adversity, standing on the Whalebone Bridge. The four villains explain why they are here and Tsum tests them. He is soon impressed by the combat of each of the four and allows them to enter.
Upon entering the Hall of Valor, Ysgramor himself will greet the villains and tell them that they should speak to Gormlaith Golden-Hilt, Hakon One-Eye and Felldir the Old - the three heroes who defeated Alduin in the past.
Once the three heroes heard that Alduin's back, they team up with K. Rool, Bowser, Ridley, and Ganondorf as the seven of them use their dragon shout of 'Clear Skies' three times until Alduin appears to deal with the Dragonborns and the three heroes personally.
The seven fought Alduin for not only for Liz, but the world of Skyrim. The battle was tough, but with K. Rool delivering the final blow, Alduin is soon no more.
As Alduin is defeated, the force field that held Liz loses its power and Liz falls, but K. Rool immediately jumps and grabs the unconscious Liz before she hits the ground.
Bowser, Ridley, and Ganondorf ran to K. Rool's side, worried for Liz as they see that not only Liz is ok, but was also unharmed as well. The spirits cheer as K. Rool, Bowser, Ridley, and Ganondorf feel a strange feeling that none of them had ever felt before. But before they could react, the villains along with the still unconscious Liz are sent to the Throat of the World where Paarthurnax, Odahviing, and some of the dragons greeted them.
Paarthurnax thanks them and as he looks up, another hole in the sky opens up. "Looks like it's time to go home." Bowser said as he and the others felt the hole sucking them in.
While they travel through the hole, they can hear the song "Tale of the Tongues" as if the world of Skyrim is thanking the villains for saving them.
Finally, everything goes white. When K. Rool and the others awake, they find themselves back on the same grassy fields in Smashville as Liz too, begins to stir. Seeing that they were back in their original forms, Bowser noticed most of the Smashers were coming towards them.
Bowser Jr. reunites with his father and asks, "Dad! What happened to you guys?"
Bowser looks at K. Rool, Liz (still in K. Rool's arms), Ridley, and Ganondorf with a knowing smile. "It's a long story, son..." Bowser says as he stands up, "But we have quite an adventure and a tale to tell."
The Smashers laugh at this as K. Rool looks down at Liz, who quickly gives him a kiss on the cheek. "Thank you..." Liz says to K. Rool with a blush and a small timid smile, "Thank you for saving me..."
And that's basically the end of the story. Sorry that it was quite a long one, but that was what the story of Legend of Krool would've been if not for the plot it has today.
Cast is:
King K. Rool - Argonian Warrior
Liz - Argonian Mage
Bowser - Orc Warrior
Ridley - Dark Elf Thief
Ganondorf - High Elf Mage
So if there's any questions, I'll try to answer as best as I can.
These are my miis that I made. Note that most of them are OCs while others are from Nintendo, three are from the Powerpuff Girls, and two are from MLP.
From left to right
First row:
Liz (me)
King K. Rool (DKC)
Fluttershy (My Little Pony)
Discord (My Little Pony) (What if human form)
Vivian (Paper Mario: The Thousand Year Door)
General Klump (DKC)
Donna (MRL Mom)
Krusha (DKC)
Princess Peach (Super Mario)
Mario (Super Mario)
Rosalina (Super Mario)
Second Row (Left to Right)
Luigi (Super Mario)
Ridley (Metroid) (yes I am aware that's not what Ridley looks like so try to understand)
Bowser (Super Mario)
Ganondorf (Legend of Zelda)
Princess Daisy (Super Mario)
Bowser Jr. (Super Mario)
Wario (Super Mario)
Waluigi (Super Mario)
Donkey Kong (DKC)
Diddy Kong (DKC)
Third Row (Left to Right)
Dixie Kong (DKC)
Devloek (Fictional daughter OC) (I also call her Dev for short)
Grady (OC)
LB (OC) (A Boo turned human)
Boolet (OC) (A Boo turned human)
BB (OC) (LB's older brother who is a Boo turned human)
Boolossus (Luigi's Mansion) (My version of this character. Boo turned into human and is a female)
Jarvis (Luigi's Mansion) (My own version of this character. He's a ghost that is a human)
Nova (OC) (She is the daughter of Liz and King K. Rool in the game)
Fourth Row (Left to Right)
Blossom (PPG)
Bubbles (PPG)
Buttercup (PPG)
Tiny Kong (DKC) (Just recently added her)
Candy Kong (DKC) (Just recently added her)
Pauline (Super Mario/DK Bananza) (Just recently added her and I combined both teen and adult version)
tbh a lot of my advice boils down to “hey you know that terrible horrible looming thing you’re doing your best to avoid and distract and escape as much as possible but no matter what you do it just keeps looming and looming and ruining your life”