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How Lord English’s Defeat Was Achieved
Whilst talking to a friend I was suddenly struck by a realization that I think explains the precise nature of how Lord English was defeated. I’ve already spoken a little about how the destruction of the Green Sun should not have depleted his Clockwork Majyyks, and therefore shouldn’t have made him any more invulnerable. Here is my take on what I think happened, and how it explains not only the ending, but the entire plot of Homestuck (seriously).
I’ve already spoken a fair bit in the past about Homestuck’s underlying themes in relation to the comic’s name. At first, when taken literally, “Homestuck” appears to be named for only a very small portion of Act 1, when John is literally “stuck in his home”. He is able to leave later on, so he’s no longer home-stuck, right? Now, my take has always been that this depends on your definition of “home”. Homestuck is a story about people leaving behind “homes” of various scope. John leaves his house, yes, but then he leaves his universe, his session, and ultimately his fundamental reality behind. He becomes unstuck from canon itself. From what more is there left to become “unstuck”?
Let’s remind ourselves what the “treasure” juju does. I mean, obviously we know that Caliborn initially used it to seal the souls of the beta kids, and then later Vriska deployed it against Lord English. But what else does it do? John put his hand through it and it became distributed throughout the canon of Homestuck. This is an ability with a very specific scope; he is distributed not throughout reality, but throughout Homestuck itself. There’s a reason why it is shaped like the Homestuck logo; the ultimate weapon is a gateway to Homestuck.
Lord English cannot be destroyed by conventional means, he can only be defeated by the exploitation of glitches in Paradox Space. So far, the glitches in Paradox Space we have seen have taken a very specific form also; metacanonical altering. Caliborn jams sparkle dust in the game cartridge, and .jpeg artifacts appear across the comic. John sticks his hand in the the juju, he gains the ability to use a retcon glitch. This is how one “glitches” Paradox Space, they interact with the narrative itself; with Homestuck itself. The juju allows one to do this, and this is why it’s so powerful.
Here’s my hypothesis. The weapon/treasure juju does not have three different abilities, it has one. We’ve been seeing it as 1. being able to trap four souls, 2. being able to impart retcon abilities, and 3. having an offensive ability to be used against Lord English. In reality, these are all one ability! The ability to act as a gateway to the Homestuck canon!
Caliborn did not seal the four kids within the juju! He sealed them within Homestuck. This is why the comic is called “Homestuck”! The kids are literally trapped within the narrative by the power of the juju. But, this power is also how Lord English is eventually defeated! Here is what happens in the [S] Act 7 flash.
Vriska activates the juju, it grows big and the kid’s symbols flash on its surface.
The symbol on the victory platform flips around, and turns white, the same colour and size as the juju. A door appears on its surface.
A door also appears on the side of the juju facing Lord English! This is not a coincidence. There are two doors here, one leading one way, and one leading the other way.
Homestuck is ending. By that expanding convention of the Kids, John in particular, escaping their bonds, then there is one more bond for them to break, one more door for them to pass. They need to leave the comic itself.
This is what the white juju with the door represents! The door on the Kid’s side leads out of Homestuck, whereas the door on English’s side leads in.
The kids will get to live on in a happy life beyond the narrative, possibly in the extracanon epilogue, the Paradox Space comic, not to mention fanworks. English will not. Caliborn gaining his power is shown at the moment of his defeat because his timeline is cyclical, marked by two circumstancially simultaneous events; his birth and his defeat. Similarly, the kids leaving Homestuck and Lord English “entering” it are two circumstantially simultaneous events orchestrated by the juju. Lord English has become trapped within Homestuck. While the comic may end for the kids, and they can move on, English is forever trapped within a loop of destruction, held by the bounds of canon.
The reason the juju flashes with the kids colours is because it is preparing to release them, but not to fight English, it is preparing to release them from Homestuck itself, by the comic’s ending.
This is why the comic had to end right after this moment, because otherwise the kids would not have escaped and English would have more canon scope throughout which to dominate.
This is why the juju is white, this is why the Act 7 curtains are white. White is the colour of Homestuck itself, as shown in the text for the logo displayed in the flash in act 1. The white curtains close on the comic, the white juju acts as the gateway into canon.
Perhaps the Green Sun had influence that reached beyond the canon (Paradox Space comic)? If this was the case, the English can no longer use it to access anything outside the canon, because Calliope destroyed it.
This is what Homestuck means. The clue was hidden in the name all along. This was a story about four kids who had literally been trapped inside their own story, and escaped it, trapping their unkillable villain inside it as it ended, meaning that he could spread his destruction no further. Of course Lord English can no longer cause harm within Homestuck, if Homestuck itself has ended! What an appropriate way to defeat an undefeatable villain in a comic where fourth wall breaking and metacanonical interactions with the main narrative are such an integral plot device.
Here is Hussie, deciding to kill off Lord English the only way he can; by ending his own comic. If the ending seemed abrupt to you, this is why.
That magnificent bastard.
OOH
okay, this is a really excellent bridge between the two camps of ‘how deep and clever to subvert everyone’s expectations like that, we can’t complain,’ and ‘what an incredibly shitty and unsatisfying bullshit ending to just drop every important bit of plot on the ground and walk off, we’re going to complain about everything’.
the curtain falls and the lights go out not because we actually reached the end of the play, but because the actors found the exit door backstage. and also, probably, the theater’s on fire.
i guess we can all go sit in the camp of ‘this was clever as fuck and i’m mad as fuck’ now.
hussiiiiiiieeeeeeeee
Second design for the T-shirt contest has been posted and approved! Check it out here and consider rating it once ratings are enabled!
comic con cosplay
alright
Hey guys!
Have you seen A6A6I5 yet? I will post the art I did for it later, but in the meantime have this!
I was told to make the pictures for the update look rough and unfinished on purpose (still not sure why, if those are supposed to be photos and not drawings though), and I assume other artists were told the same, so please don’t say something like they “didn’t try hard enough”.
But before I started working on that I’ve made these quick warmups to embrace the sketchiness :з
Took an old drawing and i figured i should post it for 4/13 cause im still a homestuck by heart
we’ve gone far kiddos
a lil something for 413 in the midst of finals
413! 413!
im rusty
Hello once again folks (another really busy day haha) Here’s some concept art and screenshots for an upcoming episodic adventure game by the creator of Homestuck, Andrew Hussie, and his indie dev studio What Pumpkin Studios called Hiveswap, a Homestuck based game.
Below you’ll be able to find some information about the upcoming game.
Hiveswap — Episodic Adventure Game Based on Hit Homestuck Webcomic — Will Debut This SpringFunded by $2.4M Kickstarter, sci-fi / fantasy Hiveswap will release in four Acts on PC, Mac, and Linux
NEW YORK - February 17, 2015 - What Pumpkin Studios is announcing that Hiveswap, a point-and-click adventure game based on the cult webcomic Homestuck, will debut this spring with the first of four episodes for PC, Mac, and Linux. The game’s development has been funded with proceeds from a $2.4M Kickstarter campaign completed in October 2012.
In Hiveswap, a young human girl named Joey gets sucked through a portal to the alien planet of Alternia. There, she joins a band of scrappy troll rebels and embarks on an epic journey to save the world and find a way home, discovering the true meaning of friendship along the way. This point-and-click adventure has 3D graphics, puzzle-solving gameplay, and an original story spanning four content-packed Acts that will release throughout 2015.
Hiveswap is a spin-off of Homestuck (http://mspaintadventures.com) — an irreverent, 7,500-page webcomic started by Andrew Hussie in 2009 to parody classic adventure games. Though it’s based on and loosely related to Homestuck canon, the Hiveswap adventure game has a completely self-contained story that does not require any familiarity with the webcomic.
"Homestuck itself has always been sort of a mock adventure game, one the reader ‘plays’ by navigating the story, but what started relatively simply has developed into a huge world with its own lore and backstory," says Hussie. "Bringing all this to an actual adventure game is a natural next step for the license — one we hope existing fans will love, but that should also appeal to anyone who enjoys the point-and-click style games I grew up playing, even if you’ve never heard of Homestuck."
Hiveswap is being developed in-house by Hussie’s production company, What Pumpkin Studios. The game will be shown to press for the first time at next month’s Game Developer’s Conference in San Francisco, with public demos to follow at Emerald City Comicon, Denver Comic Con, and other conventions this spring.
For more Hiveswap details, visit the archived Kickstarter page (https://www.kickstarter.com/projects/14293468/homestuck-adventure-game) to learn about the project’s origins, or sign up for email alerts (http://hiveswap.com) as the first episode approaches release.
About Homestuck and What Pumpkin Studios
Homestuck is a hit webcomic, created by Andrew Hussie and heavily influenced by audience participation, involving four teenagers who get sucked into a beta version of a computer game and end up saving the universe. The sprawling story is told with static images, animated gifs, Flash animations, and dynamic text across approximately 7,500 webpages at http://mspaintadventures.com, with around 1M daily unique visitors. Multimedia entertainment production company What Pumpkin Studios (http://whatpumpkin.com) creates Homestuck related merchandise and is developing the property’s first commercial video game, Hiveswap, for PC, Mac, and Linux.
Happy gaming folks!
-Shaun Meyers (Kyo Akiara)
oh hey look what finally exists
PLEASE WATCH THE CREDITS FOR EXTRA INFORMATION!!
I’ve been working on this since March of 2013, so it’s been a long time coming! You can see more about it by browsing the posts here.
This is an animated music video for the Alternian ancestors—characters in the webcomic Homestuck whose epic story is only ever relayed via exposition. This gave me plenty of leeway for creativity, but I did my best to stay as true to what we’re told as possible and I hope you enjoy it!
Song: Protectors of the Earth by Two Steps from Hell Programs Used: Toon Boom Studio 4.5, Adobe Photoshop CS6, iMovie My tablet is a Wacom Cintiq
this pose is horrible i don’t wanna finish this goodnight
commission for fefetasprite! ^u^
*does one homestuck art every fifty years*