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Wireframing Tools, Resources, Articles, Tutorials
Survived Project 4!
This was me when I got home yesterday:
My Weekday Mornings before 9AM...
Successfully made it through Project 3!
Quirky Field Trip!
Project 3, or in my group’s case, creating a new feature in Venmo that allows the ability to search and donate to causes (charities, crowdfunding projects etc.) has been a pretty interesting process thus far. We (Touna, Sylvia and myself) are currently crossing what I consider to be the first...
If you want users to fill out a form fast, put your labels above each field. This layout is easier to scan as the eyes move straight down the page.
However if you want your users to read and take notice of each label, put the labels to the left of the fields. This layout is read in a slower down and right (Z shape) motion.
For more information on label placement »
Drawing My Week
One of the core principles of UX is to solve existing problems, or problems that people are already struggling with. While this might not be as glamorous as inventing a brand new thing it is more practical: it makes identifying problems easier and people are much more receptive to your...
"Your web layout should look like good ketchup tastes."
Nevan Scott, continuing his 11-day streak of killing it. (via sh541)
How I'm feeling...Goodnight :)
Week 2, Day 8
Today's class helped us to answer:
What is the difference between micro and macro interactions?
What details are included in a 1 x D flow?
List the anatomy of a gesture.
Anatomy of a Mouse Event:
click up
click down / hold
scroll (x, y)
x,y (position of the mouse on screen)
hover
drag
double click
speed
sound of click
right click
two finger
command click
“Design must seduce, shape, and more importantly, evoke an emotional response.” - April Greiman
Think about: What invites someone to know that they can do any of the above mouse actions?
Remember Don Norman's concept of the "signifier"
“Don’t even open Photoshop until you’ve prototypes and tested your low fidelity concepts with your users.” -Theresa Neil
How do we know that something is a button clickable)?
Size, shape, color, contrast
We give an ontology to a button
CTA - Call to action
Anatomy of a Gestural Event:
Tap (x2)
Start (x,y)
End (x,y)
Speed
Acceleration
Multitouch
Gesture
Direction
Temperature
Pressure
Duration
Size
Interaction Design
A subset of UX Design
Comes from HCI (human computer interaction) and ergonomics
Related to UI Design
Macro-level Interaction Design: Concerned with flows through the system
Distal Goals (long-term or primary)
UX
Micro-level Interaction Design: Concerned with affordances on an interface
One to one gestural interactions.
UI
Little interactions
Feedback on a page
Recommended Reading: “Microinteractions” by Dan Saffer
What is an affordance?
A quality that makes a potential action possible.
What is a signifier?
Some sort of indicator, some signal in the physical or social world that can be interpreted meaningfully.
What signifies hover state? Before you’ve actually done it, how’d you know you could do it?
It’s different from other elements on the page (like white space)
The more an item is being called out, the more likely it is that it does something different
Bill Scott and Theresa Neil's Principles:
Make it direct
How immediate is the action? Allow users to interact quickly and efficiently with your design by not obfuscating functionality.
We don’t want to hide signifiers
Blue underlined text is a good basic principle
The “i” symbol is a good indicator for additional info
Using principal to get someone to act more quickly with the page
Keep it lightweight
Allow of micro-interactions that don’t take your user out of the flow. Check out Little Big Details for inspiration.
Stay on the page
Keep the user's context
User overlays or expanded areas
Reduce need for loading extra content
Every page jump is a mental speed bump
Provide Invitations
Give your user the tools to understand where they are headed. Use explicit calls to action, and don’t leave your user wondering where to go next.
Avoid blank slates
Make explicit calls
Underline
Use Transitions
Illustrate the action just taken
Indicate a change of state
Direct attention
Example: iPhone screen "jumps" when touch camera icon is tapped while phone is locked (it's an "error message" that uses animation instead of text).
React Immediately
One to one feedback
Loading indicators
Occupied time vs unoccupied time (remember: Dallas Airport anecdote)
Prevent errors before they happen
Not necessarily something handled on the front-end. May also need to coordinate with back-end team.
IXD Methods
Task Analysis aka User Flow
Happy path vs. paths users actually take: what a user might try to do and what the system will allow them to do. The default scenario.
Bodystorming
Participants play out scenarios and interactions with their bodies.
Can be similar to what you get out of contextual inquiry.
Macrointeractions
Journey Mapping
How things change over time.
Getting into Meta side of things
Animating / Prototyping
Evaluate potential signifiers and feedback.
Week 2, Day 7
What is Information Architecture (IA)?
“The organization, search, and navigation systems that help people to complete tasks…” - Peter Morville
More or less, what is now called UX used to be called Information Architecture (IA)
Now AI is kind of a subset of UX
IA is mostly the domain of the web (where there is a lot of content)
IA roots in library and information science
IA also has roots in ontology,"the philosophical study of the nature of being, becoming, existence, or reality, as well as the basic categories of being and their relations." (definition from wikipedia)
How do we practice IA?
Tends to be an earlier stage part of the process.
Want to get a good structure of the content and structure.
Especially important for sites with a lot of content.
Content Strategy May also borrow some from what IA used to cover.
IA Heuristics
Abby the IA found patters in the older IA Heuristics (see above) and created a new baseline set of 10 IA Heuristics.
Findable
Accessible
Clear
Communicative
Useful
Credible
Controllable
Valuable
Learnable
Delightful
Reminders - The rules of heuristic use
Put on your users shoes: Forget where you work and what your job is
Put on your user googles: None of these principles matter without understanding the context of use and who your users are.
Say, "I am not my user": Never use heuristic review as a replacement for user research.
Example of well-done IA on a website: McMaster-Carr
How do we practice IA?
Alphabetical
Geographical
Chronological
Topic
Task
Metaphor
We can organize info in very exact/precise ways or more ambiguous ways.
What is Taxonomy?
The study and practice of classification. A particular classification.
Why is IA important?
Enables an agreed upon vocabulary - building a shared vocabulary of terms
Helps people to find what they don’t know they want (supports discovery and browsing)
People organize information differently
Helps with database design
Websites have evolving information
Access to information is an important part of the user experience
Makes sites more usable
“If someone can go into your kitchen and find exactly what they are looking for, that’s good IA.” -Nevan (GA instructor)
Introduction to Sitemaps
Key IA deliverable
Lean towards web stuff
Similar concept for mobile is sometimes called “app map”
More geared towards heavy content sites
A chart defining the structure of information
Inventory of the kinds of pages that go into a site and the hierarchy of their structure
Internal organizing tool
User interface doesn’t necessarily translate directly from Sitemap
In this edition of Ask UXmatters, our expert panel looks at the importance of considering the fundamental principles of great design—not just UX design principles, but design principles in general. bit.ly/1wPRrVP
Curated by User Experience - UX - Mobile - Design - Jerry Lieveld
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