requested!! its just some stuff ive learned idk dont trust me too much, i had the parts for this laying around for days and was too lazy to put text on it i also added a collage of some chests ive done last minute

oozey mess

No title available
One Nice Bug Per Day

roma★
YOU ARE THE REASON
ojovivo

祝日 / Permanent Vacation
No title available
tumblr dot com
2025 on Tumblr: Trends That Defined the Year

⁂

Janaina Medeiros

#extradirty
hello vonnie

Origami Around
KIROKAZE
Keni
art blog(derogatory)
he wasn't even looking at me and he found me
PUT YOUR BEARD IN MY MOUTH

seen from Brazil
seen from United States
seen from Poland

seen from India
seen from Bangladesh
seen from India
seen from Kenya
seen from Bangladesh

seen from China

seen from France

seen from India
seen from Indonesia
seen from Spain
seen from Pakistan
seen from Singapore

seen from France
seen from Malaysia
seen from South Africa

seen from Netherlands

seen from Japan
@qwh
requested!! its just some stuff ive learned idk dont trust me too much, i had the parts for this laying around for days and was too lazy to put text on it i also added a collage of some chests ive done last minute
I'm sure you've been asked this before, but how do you go about spriting? Such as the programs and stuff you use? I'm pretty new to it myself and find myself being too uncomfortable to do it. Do you ever start out by sketching the sprite or do you just go in?
i use photoshop for spriting using the pencil tool. depending on what it is im spriting, ill either sketch before hand and pencil over in a new layer (large sprites), or just work from nothing (stuff like tilesheets and overworld sprites)
the few tips i can give you this, i think:
1) Try not to do this, AND DO THIS INSTEAD:
the thing to differ your lines from pixel art and just general mspaint drawing is how you present your line. if theyre all massively connected like this then it doesnt look crisp, and pretty much is not pixel art, you feel me? it can work sometimes for thickening your outside lines, but only do it to make things stand out and KEEP IT CONSISTENT. heres an enemy i made for an old game project i started a while back and ended up shelving:
ive used the thin lines for details and inner line work, but a thick, consistent line on the outside to make it stand out. when it comes to pixel art, you want all of your lines to be orderly.. which leads me onto another tip i can give you:
2) Try not to do this, AND DO THIS INSTEAD:
this is probably one of the most amateur mistakes that i see a lot when people try to make curves in pixel art, and its really jarring to look at. it goes back to keeping your lines consistent and clean, and having choppy lines in a curve is always really noticeable. sometimes it cant be helped, but when thats the case, try and keep it to a minimum if possible. keep your curves numerically accurate in the pixel count, otherwise you just get noticeable line breaks.
3) Dithering is a good technique for shading, but dont go wild with it
dithering is something i enjoy, but it only truly works well when youre spriting with a limited colour palette. its a technique used for shading, transitioning between two colours. it can also be used to give off the impression of different surfaces, but try not to use it too much in a piece, otherwise youll find your artwork just becoming a spotty mess. its a good thing to use, but use it sparingly. EXAMPLE BETWEEN DITHERING AND NO DITHERING
out of personal preference, i prefer not to dither, or keep it at an all time minimum. i like keeping stuff looking sleek and shiny, and dithering is used to making the complete opposite of that. again, its a good technique to use, but it can be disastrous. heres an example of “good” dithering using a limited colour palette:
see how it starts as one, solid colour, goes into a dither, then falls into another solid colour? this is how it should be used in shading. how it should NOT be used is like this:
YUCK!!!! AWFUL!!!!
SO YEAH. AND NOW FOR THE FINAL AND MOST IMPORTANT RULE:
4) IF YOU WANNA GIVE YOUR PIXEL ART SOME MOVEMENT, PLEASE GOD DONT DO THIS:
this usually happens when its occurred to the sprite artist that the thing they wanted to animate was drawn entirely on one layer and it’s too late to do anything with.. so they resort to magical retracting in-and-out legs. usually youre better off having the sprite static rather than resorting to cop out leg retracting.
if you already decided you want to make a little sprite animation before starting, work in separate layers for each limb. it opens the door for giving your animation a little more realistic movements and also allows more options for movement, for example:
see what i mean? that looks way cooler, right?
ANYWAY, I HOPE THIS WAS AT LEAST SOMEWHAT HELPFUL FOR YOU. PIXEL ART IS A LOT OF FUN AND I ENCOURAGE PEOPLE TO GET INTO IT ALWAYS <3. YOU CAN MAKE SOME COOL SHIT AND REALLY PUSH YOURSELF WHEN IT COMES TO WORKING IN A LIMITED SIZED CANVAS AND COLOUR PALETTE.
Trying to draw buildings
yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!
Sketchup is incredibly helpful. I can’t recommend it enough.
There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.
A friend wanted to know how to do grass, whipped this up super quick, decided to turn it into a tutorial!
If you would like to request a personal little tutorial for yourself, please consider taking a look at my Patreon!
I WAS THAT FRIEND!! THIS WAS VERY HELPFUL!! I STILL FUCKING HATE DOING GRASS!!
Standard Art Print Sizes (in & px)
4” x 6” (600 pixels x 900 pixels) 5” x 7” (750 pixels x 1050 pixels) 6” x 6” (900 pixels x 900 pixels) 8” x 10” (1200 pixels x 1500 pixels) 8.5” x 11” (1275 pixels x 1650 pixels) 11” x 14” (1650 pixels x 2100 pixels) 12” x 12” (1800 pixels x 1800 pixels) 12” x 16” (1800 pixels x 2400 pixels) 16” x 20” (2400 pixels x 3000 pixels) 18” x 24” (2700 pixels x 3600 pixels) 19” x 13” (2850 pixels x 1950 pixels) 20” x 24” (3000 pixels x 3600 pixels) 24” x 24” (3600 pixels x 3600 pixels) 12” x 36” (1800 pixels x 5400 pixels) 24” x 36” (3600 pixels x 5400 pixels)
For the record this is at 150 ppi resolution! Go forth and art mi amigos uvu
WebGL Water
Hey guys ok I have something amazing to show you. This site right here is god sent. You know the countless hours you spend trying to find refs for water? Well now you can use this. You can make your own ripples. It is fun and interactive. Heck its just fun to play with.
Give it a look and have fun. Best of luck everyone.
http://madebyevan.com/webgl-water/
And another cool thing you should check out too:
http://madebyevan.com/webgl-path-tracing/
10 Questions to Ask When You Create a Fictional Culture
The way I build worlds is by collecting cool stuff from the history, myth and people around me. I blend these details with my own imagination, and create my own cultures.
Normally there are a few particular cultures that interest me at a given time. I read whatever I can find about them, their environment, their traditions and their myths. The interesting details filter into the new world I’m creating (example: at one time, Venetian widows could only remarry on the stroke of midnight).
In the long term, there is nothing more inspiring and challenging than visiting foreign cultures yourself (especially if you can get far beyond your comfort zone to do it). This is the truest way to experience culture, and I really believe it shows in your writing.
But reading (non-fiction, myth/legend/fairytales, as well as the classics like Dune and Lord of the Rings) and watching documentaries/films can get you a long way toward filling up on your inspiration tank.
It’s important to remember: Culture in fiction isn’t a rod to get a point across. At its best, it is something beautiful, otherworldly, amusing, and sobering. The more layers and contradicts your culture has, the more real it will be.
Some questions you might ask yourself are:
What is the most important ideal to this culture as a whole? What would other countries say is the stereotype? (Brutally simplistic examples: America = freedom, French = romance) BONUS: How is this ideal positive, and how is it negative?
What is the setting of the culture? (History, myth and geographical location are huge huge huge players in the formation of culture.)
How did this culture come into being? How has it changed between then and the start of the novel?
How does the culture influence my protagonist? In what ways is the culture antagonistic? In what ways is it beautiful?
What are three detailed, specific things about this culture that I love? What are three that I hate?
What are exterior influences on the culture? Who’s living next door? What are relationships like between nations?
What does your culture look like to a native, and what does it look like to an outsider? (Place a native from your novel in an intensely cultural part of your world (for instance, a market place). Describe the scene. Then place a foreign character in the same setting, and describe it again.)
What is one yearly ceremony or celebration that is important to the culture (and your main character)?
What is one specific action/ritual/habit this culture has (and why)? How would they react to someone who breaks it? (Example: The Pashtun don’t throw away bread crumbs, they put them outside so the birds can eat them. If you brush off your shirt over a trashcan, they will take the trashcan and try to sweep the crumbs onto the ground outside.)
What things are you passionate about? (Example: books, dancing, music) What things do you not understand, or wish you understood? (Example: child marriages, rednecks, monasteries, the “brotherhood of soldiers” trope) Writing about these things will help fuel your diligence, but will also force you into a sort of seeking—and when you’re seeking, your culture will become more vivid.
(5 BONUS QUESTIONS HERE)
hair tutorial?! please :3
HELLO! I’m not too sure on how to make a hair tutorial since i kinda just go the hell out with it (its really inconsistent it hurts lol). But i’ll try my best!
Scalp points is really important. You would want it to look natural, and from there you can control where your front hair goes. There are 3 main points, one in the middle and the other two by your temples.
I usually divides my hair sections into 3: the front, sides, and back. YOU DONT REALLY HAVE TO FOLLOW EVERYTHING THOUGH, JUST DO YOUR THANG. I know, my hair structures doesnt make sense with the points and stuffs lmao. But yeah you got my point.
Examples with different hairstyles:
Note to self: do not attempt curly hair if you’ll just fuck things up
Side view examples:
Girls Hair example:
Girls hair doesnt make sense. Just go crazy and make them fabulous queens.
So yeah, thats all i manage to think of. There are great artists out there who make better tutorials than me lmao. Check out kelpls amazing tutorials, or just look at some fancy kpop artists’ hair for reference their hair are amazing
Always order Papa John’s Pizza online. The code 25OFF works every time for 25% off your order.
any blog that saves me money is a blog i will forever follow
all12 is even better, any large pizza with any 5 toppings for $12…
Reblog to save a life
Drawing and Painting tips : Creating Form Bay Area based Visual Development artists Isaac Orloff shares a number of great tips on bringing form to shape. Via: http://orloffillustration.com/
OREO Cookie Balls
Ingredients
1 pkg. (8 oz.) brick cream cheese, softened
36 OREO Cookies, finely crushed (about 3 cups)
4 pkg. (4 oz. each) semi-sweet baking chocolate, melted
Instructions
MIX cream cheese and cookie crumbs until well blended.
SHAPE into 48 (1-inch) balls. Freeze 10 min. Dip balls in melted chocolate; place in single layer in shallow waxed paper-lined pan.
REFRIGERATE 1 hour or until firm.
Aaahh so yeah. I’m nothing amazing at trees, but my friend Huispe has been asking for this for such a long time now, I decided to finally do it. Hopefully it can be useful for any of you out there <3 (there’s prolly plenty of typos in there too but I am just so tired right now aughhh)
Remove Blackheads the Natural Way.
Lullaby is a short and very creepy first person horror game that sees you trying to escape from a house inhabited by a dark malevolent spirit, while trying to deal with a crying baby.
Built for #asylumjam, Lullaby is set in a family house on Christmas Eve 1995, where a malevolent spirit is trying to reach the baby while you try and solve puzzles to escape. You can keep the dark spirit at bay (and stop the baby crying) by picking up the baby, BUT this means that you can’t interact with anything - not even doors. So to escape from the house you’ll have to put the baby down, rush off solve a piece of the puzzle and get back to the baby before the darkness reaches it - making for a very tense and unnerving experience.
It’s highly recommended to play Lullaby with headphones, as the audio track and baby cries really do build a lot of tension. It’s well worth playing though to completion as the reveal at the end dramatically changes the events of the game. A full playthough of Lullaby will take 10 - 15 minutes and it’s a pretty unforgettable experience, those baby’s cries will haunt you long after you escape from the house.
Play Lullaby, Free
Hate that horrible silence while you’re working/studying? Perhaps your music is annoying you? Or maybe you just want to relax. Try these to help you fill the silence:
Coffitivity - Coffee shop environement stimulator
RainyMood - Sounds of rain
USS Enterprise - Engine hum
Celestial - Sounds like airplane engines
Fireplace - Sounds of a crackling fire
Nature - Forest sounds
Oceanside - Waves Crashing
Train - Sounds from onboard a train
Try these out and you’ll feel yourself focusing a little more.
Also, if you have a Mac (or any smartphone) you should checkout the sound apps by Ipnossoft! They have a bunch of free sound apps that let you mix-and-match sounds to create a melody of your choice c;
Quiet Clffs = Ocean + Flute + Shore
This is also another handy app for writers~ ♥︎
I clicked through to the USS Enterprise link and yuhhjuyngbtdghjn
Shout out to this incredible color resource site! They give you anything and everything you could ever want to know about a color from color schemes to RGB percentage makeup. There’s even a color blindness simulator for help with using visible/accessible colors for all viewers.
So keep this site in mind if you’re a graphic designer, interior designer, artist, color enthusiast, or whatever! It’s quite awesome.
sorry for the really bad preview pictures (the ink softer looks a lot better when used i promise) i didn’t really know how to organise them, but here you go!
bonus: rad fineliner
I sort of mix and match and mess around with the default brushes, duplicating them and then tweaking until i get something new and a little more useful (i only really use adaptations of the original Brush, i guess) I also tweak some of the ones i find on ptsbrushes, because a lot of them dont seem to agree with me, though it’s a great resource and you should check it out!
I can’t wait to properly get down and properly start working with all these lol