he's a charmer
The Bowery Presents
todays bird
Cosimo Galluzzi

Jimmy Eat World
Sade Olutola

Product Placement

Love Begins

roma★
hello vonnie

❣ Chile in a Photography ❣
untitled

Kiana Khansmith
𓃗

ellievsbear
The Bright Sessions
Cookie Run:Kingdom Official!
One Nice Bug Per Day
d e v o n

blake kathryn
PUT YOUR BEARD IN MY MOUTH
seen from Greece

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seen from United States

seen from Australia

seen from Germany
seen from Türkiye
seen from Algeria

seen from United States

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@r4o9t5t5e3r4
he's a charmer
Posting this here too cuz its happens way more often here
For all of my fellow key lovers!! I was super disappointed to figure out there were no images of them online so I give you screenshots of all the keys in trials!!!
event idea: PHANTASM
An experiment involving overlap dream therapy, aimed to study the Skinner Man phenomenon, has resulted in the birth of more “ghosts” in the trials, henceforth known as ALPs (Alien Latent Perceptions) which Murkoff can control with the use of amnestic and hallucinogenic drugs.
VARIATORS
DENTIST: a hallucination brought out from Phylis Futterman’s subconscious. A skinny man in a coat and hat with a giant mouth, which will randomly appear and deal damage to you if you look at it.
LYCAN: a hallucination manifested from the imagery of Ex-pop. A wolf man hybrid that will patrol the environment and is only visible through the NVGs.
WHISPER: a hallucination created by the dreams of reagents. Appearance unknown besides the claim that it carries mannequin heads. It will deal damage to you if you stay in a hiding spot for too long.
MK: BAILOUT THE PRISONER
“Profit is the redeeming fuel in the engine of justice. The mechanisms of law exist in order to confine the lowly and free the wealthy. Revenue begets power. Power begets freedom. Thieve the bail money from inside the institute. Pay the prisoner’s ransom. And we will let you out.”
Infiltrate the Prison Farm (Offices): you spawn in the offices near where the warden’s office was in LtW and make your way to a private holding cell containing a mannequin prisoner wearing a rotten pig’s head. Next to the private holding cell is a guard with its arms out saying “Pay for his crimes! It’s buy one, get one free!”
Craft Biofuel to Restart the Generator: in the offices, there’s a suitcase full of money locked behind a roller gate that’s hooked up to a generator. Throughout the cell blocks are various items you can use at a crafting bench to create Biofuel to fuel the generator, which will require 5 bottles of Biofuel. Recipes available are:-
Cooking Oil + Alcohol Rubbings = Biofuel
Alcohol Rubbings + Cloth = Bandages
Cloth + Metal = Lever (which can be used to create shortcuts)
Bring the Money to the Prisoner: once you’ve restarted the generator and opened the roller gate, bring the suitcase back through trade points and optional lever operated gates to give to the prison guard. “It’s a deal! Pleasure doing business with a loyal customer!”
Exit the Trial: the Prisoner, when someone is in close proximity to it, will move along a rail towards the spawn point at the front of the prison farm; the same spawn point as LtW. Those shuttle gates will only open once the prisoner has reached them.
MK: PUT DOWN THE PET
“You are the educator, who drives the stake of diligence into the malleable hearts of youth. Pain fosters compliance and the children’s pet is nothing more than a comfortable shackle that halts ruthless efficiency and breeds inequity. Kill the pet. Teach the children what true freedom is. And we will let you out.”
Infiltrate the Orphanage (Classrooms): you spawn in the same place as CtO, the main entrance, and make your way inside, where you find a trolley with four sets of mannequin legs in front of the locked off classrooms. A nun mannequin points upstairs.
Collect the Child: on the upstairs landing is a child mannequin stabbing into the head of a corpse next to a projector screen depicting three symbols; Star, Heart and Rabbit from left to right. There are 3 symboled Frequency Boxes on the landing as well, which you must complete in the corresponding order to deactivate and unlock the child mannequin. Then you can pick it up and set it onto the trolley. Whereupon, the classrooms open up.
Collect and Transport the Rest of the Children: by completing the 3 symboled Frequency Boxes in each class in accordance to the projector screen, you unlock three other mannequin children scattered throughout the map and set each of them onto the trolley as you push it.
Kill the Pet: once you have all children and have reached the end, the final room will open up, revealing a woman in a dog mask strapped to a table. Hit the button to make each crying child stab the Pet in her leg, her groin, her midsection, and finally her throat.
Exit the Trial.
A mouth-watering fuck-ton of hand angle references.
By Shadowcross on DA.
BLESS YOU, YOU WONDERFUL PERSON
(╯˘ -˘ )╯ sketch
MK-Challenges for my Kress Chemical Plant Concept
Shuttle Hallucinations (MK)
You see visions of Otto giving a speech in front of a horde of mannequins intertwined with a two headed reagent, two reagents sewn together, stumbling around or sprinting at you. Later, you see yourself strapped onto an operating table alongside the vision of a reagent choking in a huge cloud of toxic gas. The hallucination culminates as the Kresses descend upon you on the operating table with scalpels and syringes.
MK: POISON THE FOETUS
“Family is the capital of culture. When the filth of deviation threatens to invade the gene pool, it must be eviscerated, poisoned with the same toxins it’ll introduce. Abort the bad seed. And we will let you out.”
Infiltrate the Chemical Plant (Chemical Storage): you spawn in the back of the chemical production building and make your way to storage where you find a pregnant reagent strapped to a table with a funnel connected to tubes that lead into her.
Create Poison to Abort the Foetus: throughout the map are Chem-Machines that have a screen and button panel. The screen will flash 5 symbols and you must input the corresponding buttons in the corresponding order. If you get it wrong, you’ll be sprayed with psychosis gas. However, if you do it correctly, you’ll be given a chemical vial. Use the different chemical vials at the Mixing Lab to concoct a Poison Jug, like from PtM. Pour 3-5 into the surrogate mother’s machine to poison her and her unborn child.
Exit the Trial.
MK: GAS THE TEST SUBJECTS
“Sacrifice is the fuel of economy. To give your life and soul to a higher purpose is something only a few deserve. Toxicate the lab rats until they’re no longer worthy of sacrifice. And we will let you out.”
Infiltrate the Chemical Plant (Pipeline tunnels): you spawn in the back of the chemical production facility and make your way into the pipe tunnels underneath the building, where you find 4 shock prods and a Mixing Lab.
Herd the Lab Rat into the Gas Chamber: in the next room is a snarling Lab Rat who you can jab with the shock prod to move him around. Herd him into the gas chamber and hit the button to lock him inside and kill him with noxious gas.
Kill the Remaining Lab Rats: the rest of the tunnels open up where there are 3 other Lab Rats with their own gas chambers. There are also chemical vials laying around that you can use to make drug vials and worker mannequins that, upon being given a specific drug vial, will give you a key to open certain gates for a shortcut.
Exit the Trial.
MK: TURN OFF THE SAFEGUARDS (with Coyle)
“You are the vaccine that impregnates the working class with the seed of obedience. Remove the safety regulations and force the consequences onto the plant workers. Only then, will we let you out.”
Explore the Chemical Plant (Production Building Top Floor): you spawn at the front entrance to the chemical production building and make your way to the top floor to find a closed roller gate with four unlit bulbs over head and a keyhole blocking your way into the security room.
Infiltrate the Security Room:-
Power the Security Room Gate: throughout the map are repurposed Chem-Machines that, instead of dispensing chemical vials upon completion, will power the security room gate.
Find the Security Room Key: there is a corpse with a pipe in its gut with the words ‘FLUSH OUT KEY’ scrawled next to it. Follow the pipe and turn specific valves to redirect chemical waste into the corpse to push the key out of its mouth.
Deactivate the Safety Protocols: hit the button in the security room to turn off all of the cameras and deactivate the lockdown protocol.
Exit the Trial.
MK: RUIN THE RESEARCH
“You are the anaesthetist, who moulds minds as easily as clay. Modify the output of results. Destroy the research. And we will let you out.”
Infiltrate the Chemical Plant (Office Building): you spawn at the entrance to an office building in the chemical plant and make your way inside to find a large shredder with five TVs displaying different symbols.
Gather and Destroy Research: throughout the map are mutated heads with symbols carved into them that you pick out of boxes. There are also decoy heads that, if you throw them into the shredder, will cause a toxic shock event to trigger, so make sure to gather the correct heads and throw them into the shredder.
Exit the Trial.
MK: DRUG THE SPOKESPERSON
“Presentation uniforms the unseen strings of control. Cut the strings, should they be seen. Let the social puppet’s scandal corrode the company’s reputation. Only then, will we let you out.”
Infiltrate the Chemical Plant (Outside): you spawn in the same location as CtE in the smoggy town and make your way through the front entrance into the yard of the chemical plant, where you find a stage with a munch of mannequins and cutouts crowded around it. On the stage is a man in a suit with a mannequin mask that has a speaker attached to it.
Concoct Drugs to Besmirch the Spokesperson: you can find chemical vials (C1-3) scattered throughout the outdoors. Bring them to various Mixing Labs to create Heroin Vials (C1 + C2 on yellow) and insert them into the deposit on the back of the stage. Whereupon, the Spokesperson will be injected with heroin, slurring their speech. Do this enough times to overdose them.
Exit the Trial.
Main Trial
💬 0 🔁 1 ❤️ 10 · Kress Twin CHEMICAL PLANT trial environment concept · Program Details Kress Chemicals provides the ichor that colours the
you may wanna put a disclaimer on that “leaked prime time voicelines” post that it’s just incorrect quotes or something, I genuinely thought it was real for a second and was very confused 😅 love your work with the hypothetical environments and the displacement event stuff btw!!
it’s a troll point. It’s kinda supposed to be a fake out. I have put a warning in the tags tho.
also, thanks! Currently working on a Duo-Prime Asset environment called City Hall.
Cards against Humanity, but it’s Outlast Trials
You are the [_____] when [_____]. Kill the [_____], and we will let you out.
Leaked Prime Time Dialogue
spoilers below:-
commissions la la la la
Slight Tw blood 🩸🔪
DISPLACEMENT MK-Bundle #8
DISRUPT THE PRODUCTION (with Franco)
“You are distillation, the absence of indulgence. You sanctify yourself when you absolve the world of cess and filth. Destroy the machines that supply the sinners with nectarous blood, and you will be pure. Then we will let you out.”
Infiltrate the Chemical Plant: you spawn inside of the production building and find four Shock Prods as well as an Avellanos mannequin gesturing to a circular, copper plate with ‘CONDUIT’ scrawled above it in blood.
Damage the Machines: throughout the map are gates with copper conduits that you stab with the Shock Prod to temporarily power and open the gate. There are also milking machines connected to living women with multiple copper conduits near each of them, connected with cabling. Electrify all of the copper conduits in short succession to electrocute the woman attached to death and break the milking machine.
Exit the Trial.
LOCK UP THE RASCALS (with Gooseberry)
“You are the belt of discipline. You tighten the mould of conformity and carve obedience into juvenile flesh. Detain the children. Teach them consequence. And we will let you out.”
Infiltrate the Police Station (Second Floor): you spawn in the same place as RtP and make your way inside of the panic room to find a child mannequin stabbing into a corpse and that the bars are gone, allowing you to jump into the jail block with ease.
Bring the Child in the Panic Room to the Cell: when you pick up the child mannequin, a shutter gate will close, blocking you from entering the cell block. You have two options:-
Go the long way around to throw the child into the jail cell.
Use an adult mannequin top to place on top of the child mannequin’s base to reopen the shutter gate.
Gather and Detain the Rest of the Children: throughout the Futterman-bedazzled Police Station are child mannequins in random rooms. Same puzzle as the first child, get a replacement mannequin upper half or take the long way to the jail cell. Throw each of the child mannequins into the jail cell with a creepy adult mannequin.
Exit the Trial.
FREE THE MISGUIDED (with Liliya)
“You are the id, tempting the unworthy away from the illusion of morality and the delusion of false religion. Free the lost lambs from deviant beliefs and shepherd them into a brighter future. Only then, will we let you out.”
Infiltrate the Fun Park (Illusion Castle): you spawn in the courtyard of the illusion castle, where you find four Portable Black lights, and make your way to the throne room to find a gated off room with several child mannequins praying to a Liliya mannequin inside. Next to the gate is a keyhole with a spiral symbol above it.
Reach the Children: use the Portable Black Lights on the Liliya mannequins with keys around their necks in the courtyard to find the one with the corresponding symbol to the gate. Retrieve the key from it and unlock the gate.
Guide the Children to Freedom: the child mannequins are all connected to a large base on a rail. You’ll have to be in close proximity to them to make them move. Since they talk a lot, they’ll attract the attention of nearby Ex-pop, especially a normal grunt who’ll stick around the children whenever she hears them. There are also several gates with symboled keyholes that are unlocked through finding other Liliya mannequins with the same symbol on them. You eventually escort the children into a furnace in the rabbit hole rooms, where the children are incinerated.
Exit the Trial.
SUFFOCATE THE PROFIT (with Liliya)
“Money is the lifeblood of power. If we allow capital to diverge from our path, then it will fall into the hands of the unworthy nest of false ideals. Kill the investor to make way for a steady flow of profit. Then we will let you out.”
Infiltrate the Suburbs (Mansion): you spawn at the entrance from the rich neighbourhood into the mansion. Inside, you find a locked door to the master bedroom with four keypads next to it, each labelled with a different room.
Find the Codes to the Master Bedroom: in each of the rooms, there’r several Liliya mannequins and an empty fuse box. There are two fuses in different areas that, once removed from their original spot, will shut off the lights and spawn an Ex-pop into the room. Once you insert a fuse into the empty fuse box in one of the code rooms, the room will be lit up in UV light, allowing you to see the three pyramid codes on the walls and mannequins.
Suffocate the Investor: once you’ve unlocked the master bedroom, you find a nude man chained to a bed with a wife mannequin above him with a pillow. Push the button to have the mannequin smother him with said pillow.
Exit the Trial.
I had a dream the Devilman manga got censored which pissed a lot of people off because it also censored the gay stuff and this was one of the "edits" in the censored edition