Rasul has several martial art styles/fighter disciplines based on the philosophies or ideals that the Gods represents. These martial arts are often quite general and can be mixed in with each other and with other fighting styles that developed in the world (nomadic desert combat, barbarian berserker fighting, flame dancing). People that do choose to follow one path and master it are seen as purists who also follow the way of life that the martial art represents. Zur and Etra are the only gods without a fighting style attributed to them.
Water, Toresu
Popular Weapons: Staffs, Quarterstaffs, Polearms, Swallows
Fighting style and Philosophy: Toresu is a defensive reactionary art. Practitioners attempt to mimic water, in the sense that water’s default state is calm and serene, and never acts unless disturbed. Fighters rarely land the first strike, as the idea is to let the opponent attack you, then deflect the blow and counter strike, with aims to fatigue the opponent as opposed to beating them down. Defensive movements depend on the momentum of the swung weapon, giving its very rare strikes potency. True purists even finish fights without landing a single strike, preferring to force the opponent to give up as combat against them is pointless. Practitioners use their weapon all around them, using cyclical motions to have the weapon flow from side to side, front to back, granting them an all around defense that deflects blows. This makes Toresu effective in a fight when you are surrounded.
Variations: A sect of practitioners of Toresu have developed a style that focuses more on agression, called Munda. Munda takes the idea of being like a raging waterfall, where you rain continuous strikes upon the opponent using the momentum of your movements. This style still has the deflection techniques of Toresu, but is more effective in one on one combat, and extremely rigid and stiff in multiple adversary engagements, making it more preferable for duels.
Popular Weapons: Dual Blades, Dual Daggers, Punch daggers, Fist Weapons
Fighting style and Philosophy: Khavira is a proactive aggressive art. Practitioners mimic an open flame. Khavira has two states, Khaman, and Shavira. Khaman represents a calm flame, as one on a candle or a torch. Khaman, meaning “soft flame” is the art on the defensive, one that practitioners stay close to themselves, as a counter to styles with greater range than themselves. Khaman requires practitioners to dodge and parry strikes, with the intention of closing the distance to change to second form, Shavira, meaning “raging inferno”. Shavira is the unbridled instinct and passion the fighter harnesses to land an all out attack. The style has many repetitive strikes that vary all around the body, attempting to find a break in defense. Most practitioners prefer wielding two weapons to increase amount of attacks they can get in a single opening, as the sacrifice to defense will mean nothing if they win fast enough. There is very little preset moves and attacks, just base movements and attacks that allow every practitioner to create their own style according to how their instincts work.
Variations: As the style works off of a warriors passion and personal fighting style, technically every form of Khavira is a variation of itself. There is a pure form of Khavira, complete with predetermined moves that motions that can be repetitively practiced in most temples dedicated to Ignis, and they are practiced by fire dancers during rituals.
Popular Weapons: Longswords, Hammers, Halberds, Shield-gauntlets, Fist Weapons, Unarmed
Fighting style and Philosophy: Odam is an art that is both defensive and aggressive. practitioners mimic the rolling stone, heavy, difficult to move out of its path, yet meaningful in every movement it takes. Odam is the style that requires the most personal and martial discipline. Odam focuses on having a very rigid stance, one with little variation built to have you surely planted to the ground as to not lose your balance. In this stance, you slowly but purposefully shift form and position to slowly gain an upper hand on your opponent. Much like Toresu, Odam thrives on effectively blocking then counter attacking the opponent, slowly wearing them down, however, Odam has many striking movements and is rather stationary compared to Toresu.
Variations: Odam can be further focues into two more arts, Odam-Ro (meaning defensive fist) and Odam-Sha (meaning defensive palm). Odam-Sho is the focus of full defense, where you take a heavy weapon that easily deflects blows with, and essentially push back waves of enemies with your impenetrable stance. Odam-Sha is the more movement based variant, where practitioners grab and lock opponents in a hold as well as doing many strikes to incapacitate them in close combat.
Wind, Yawari
Popular Weapons: Anything
Fighting style and Philosophy: Yawari is the art of not having an art. True practitioners of Yawari understand there is no real form, or style, or step, there is only Yawari and your personal interpretation of it. More of a lifestyle than a martial art, Yawari only demands that a practitioner follows what they feel to be the most effective way of attacking, giving emphasis on freedom and movement. Generally, practitioners put a priority on being able to have the most options in a fight rather than having one stable solution. Practitioners of Yawari never have the fight in mind, rather the motion. There is no plan, only what naturally comes to them as they move. As such, practitioners can generally use almost anything as a weapon to excellent effect.
Metal, Gen Huo
Popular Weapons: One-handed weapon and shield, Dual shields, Greatshield, Gauntlets, Flat Greatsword
Fighting style and Philosophy: Gen Huo is the art where fighting is only used as a last resort, and peaceful negotiations come before combat. Gen Huo practitioners fight defensively, and to only disable or tire their opponents. They rarely strike, instead preferring to disarm and dissuade opponents with diplomacy. Victory by combat is always a last resort, and in combat, Gen Huo practitioners strike with the intention of not drawing blood, and only to defend themselves and others. There is a higher art of using a deadly weapon, like an axe, or a sword, and striking the opponent in a way that does not draw blood. This style is very passive and reactionary, and does not have any innate aggression of its own.
Variations: There is a variation of Gen Huo that uses the least lethal weapons possible, and attempts to train practitioners to kill with them (shields, whips, saps). This style is called Rai Cho, and focuses on the idea that if you can turn the most peaceful force into a deadly weapon, you have reached the pinnacle of strength.
Lightning, Kilikir and Zeva
Popular Weapons: Kilikir: Spears, Tridents, Pikes, Rapiers / Zeva: Hammers, Mauls, Cudgels, Battleaxes
Fighting style and Philosophy: The lightning styles are unique, in that two distinct but complementary styles developed at the same time, and each simply being a variation of the other. Kilikir is the art of using long ranged stabbing weapons to overwhelm an opponents defense, and Zeva is the art of using heavy weapons that completely bypass through an opponents defense. This is the most aggresive art of all, completely ignoring defense in favour of the idea that might makes right. Practitioners strike extremely quickly, with complete disregard for protection of self, preferring to simply beat down the opponent as past as possibly can with non-stop attacking. Unlike Khavira which moves with the flow of combat, Kilikir and Zeva never stop attacking.
Variations: There is an art that combines the ability of Kiikir and Zeva, called Tibaltus, a highly difficult and rare art to master or even find practiced. However, practitioners of Tibaltus are reported to break open shields with just a sharp rock from the ground, and completely shatter swords with their spears. Tibaltus practitioners are masters of focusing all their strength into single strikes that are completely devastating.
Light, Chival
Popular Weapons: Sword and Shield, Longsword, Greatsword, Dual Shortsword, Greatshield
Fighting style and Philosophy: Chival is a fighting style based on an ancient code of conduct. It used to be a duelist sport, where rules for striking and parrying were a practitioners art, and has been developed to be more applicable to actual combat, but rules about honor and respectability are still at the core of this fighting style. Chival is an an ancient art of repetitive parries and strikes, that fighters are meant to memorize and pick from during respective moments during a fight. They focus on long strikes, and moves that put a lot of importance on honor and trading blows. Chival excels in multiple and single combat, but is restrictive in its purposeful and predetermined movements.
Variations: A variation for Chival has been developed that allows practitioners to use two-handed / giant weapons, where you use the blade as a shield and a weapon simultaneously, trading finesse for greater defensive capabilities.
Darkness, Niur
Popular Weapons: Chain weapons (daggers, sickles), Khopesh, Hookswords, Balisong, Whip
Fighting style and Philosophy: Niur is a fighting style based completely on hindering your opponent. Niur is extremely flexible, and is not afraid to get dirty. Using the environment to your advantage, as well as your strange weaponry and movements are all designed to ensure your opponent is never given a fair ground with you. Niur practitioners usually carry a multitude of weapons/trinkets around with them for every situation, as well as poisons or oil to prevent the opponent from fighting at full strength. Niur practitioners believe in that how you fight dosent matter, and only that you win.
Variations: There is a variation of Niur (in fact, it was the first iteration of Niur, but not as popular) that adheres to the tenets of practice, and unlike modern Niur, believes that skill takes precedence over hindering your opponent, and has a lot of focus on weapon play rather than environmental tactics.