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wallacepolsom
Sweet Seals For You, Always
taylor price
DEAR READER
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Kiana Khansmith
Today's Document

tannertan36
Jules of Nature
I'd rather be in outer space 🛸
Misplaced Lens Cap

if i look back, i am lost
Keni
noise dept.
TVSTRANGERTHINGS
Claire Keane

⁂

★

ellievsbear
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@rickieh
Something, like nothing, happens anywhere.
Maybe you should leave Santa little more than cookies this Christmas Eve. … It’s not easy to make these adorable little dudes seem sexy. I’m sorry I tried. You can get one here, though: http://store.explosm.net/products/naked-plushy-1
Remember to enter code “JINGLEBALLS” for -15% your order! Ho ho ho!
o my fucking lord
Blog #8- Passage: the game
I think the game, Passage, is about walking through a passage named life. The game consists of a male and a female character. They walk through life together until the characters die. The characters pass through the maze and opens treasures throughout their walk. My interpretation of the game is that both characters have to go through the maze together side-by-side. If the passage did not fit them both, I have to find another passage that would fit them both through. It tells me that the characters will not go through life without leaving each other. I feel like this game is telling the audience that time passes fast and one grows older everyday. One would not know when death is. It may happen all of the sudden.
My thought about the experience of playing the game is this is quite difficult. I’m not a gamer. Even though I own an Xbox, I hardly play video games. The set up of this piece is there is only one row in the passage the audience is able to see; all the other rows are blacked-out. The other rows in the passage can be seen if the characters are moved up or down. At first, I did not get what the meaning of this game is other than going through a maze that is blocked off a lot. Throughout the 10 minutes of playing, I didn’t get much way through the game. The characters die at the end and there was a grave marked on the spot. At the end of the game, I thought it was a boring game, and that I would never play it again. It had no meaning to it other than getting the characters through the passages.
I think Rohrer was trying to send a message to the audience to let them know how precious life is and how each choice one make guides them through the rest of their life. With all the twists and turns through the passage resembles the unexpected events that may happen in your life. The events might be happy ones or sad ones. It was effective. The aesthetic impact of the work is death. At the end, everyone dies and no one can predict where and when he or she would die. It just happens. The game to me seems to give a negative effect after playing.
Blog #7
One artwork by R. Luke Dubois is named Moments of Inertia. The piece concentrates on the looks of emotions, as well as gestures made “through the metaphor of psychics”. This artwork contains of a series of 12 parts of works played with the violin, electronics, and interactive videos. Using 3000 fps high-speed quality video of people and objects in motion, the first six movements shows from ice skaters to children on swing-sets with 1/10th of the normal speed. The last six movements demonstrate on “four humans subjects in everyday conversations” with the video focus directed to their face gestures, and hand movements.
This piece fit with the art movements of a combination of fluxus and cybernetics. The performance from the violinist played pitches, amplitude, and performance style that are reordered, and remixed through computer to change to different speeds for each stage of the tunes, and layering them over on top of each other. A video will also contain illustrations of objects in motions in the background moving. The avant-garde and conceptual part of the art is generating twelve total different equations to determine the “moment of inertia of various three-dimensional objects”.
The artist states that the performance style that was created with his friend, violinist Todd Reynolds, that this is “a game-changer for solo performers, allowing them to generate entire orchestrations without pre-reordered material”. I believe this style of work is very interesting and demonstrates a work that adds various time lapses. The technologies that are used to create and display this work are using custom software for editing music. Dubois wrote “stretches, programmatically re-orders, and blurs the musical performance” and uses that to create a cinematic accompaniment off a single live violinist. They also use “live looping”, where Reyonlds constructs an accompaniment by generating violin passages that is sampled “by computer and repeated underneath subsequent iterations for a loop”.
ISTA 301: Blog #6
1) Processing static is when the program runs only ones. Active modes are running the project continuously nonstop.
2) I would change the “for (int i = 0; i < 20; i= i+1)” to “for (int i = 0; i< 100; i = i+1) in order to draw 100 ellipses on the screen. I would make each ellipse a random color by running fill(255,255,0) to fill the ellipses with the color yellow.
Code for the sketch:
size(400,400);
float x;
float y;
fill(255,255,0);
for (int i = 0; i < 100; i = i+1) {
x = random(360);
y = random(360);
ellipse(x+20, y+20, 20,20);
}
3)
Code for the Sketch:
void setup(){
size(400,350);
background(127,0,0);
smooth();
noFill();
strokeWeight(5);
//1st pink circles
stroke(255,200,200);
int x = 8;
while(x < 250)
{
ellipse(600 - 400, 250-50, x, x);
ellipse(400 + 400, 250-50, x, x);
x = x + 30;
}
//2nd white circles
stroke(255);
int y = 8;
while(y < 250)
{
ellipse(600 - 400, 250-50, y, y);
ellipse(400 + 400, 250-50, y, y);
y = y + 27;
}
}
ISTA 301- Part 2: Static Rect
ISTA 301-part 1: Everything's Bigger in Texas
Coming from the lone star state, I have learned that everything is bigger and better. You either go big or go home. You can take a girl out of Texas but you cannot take Texas out of the girl!
Fashion Brands Push Social Media
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Photo Courtesy of Michael Kors
Google ads remain the standard in the fashion and retail worlds for driving traffic and consumer purchase, but brands are also quickly embracing social networks as viable advertising channels. Facebook — which reported second-quarter revenues of $2.91 billion, predominantly driven by advertising — leads the pack, followed by Twitter, Pinterest, Instagram and, soon to come, Snapchat. For More
Simple Homemade Chicken Ramen via Fork Knife Swoon
✖ fresh ✖ modern ✖ - following back similar