I CAN'T WAIT TO PLAY EVERYTHING

Product Placement

Kiana Khansmith
i don't do bad sauce passes
Show & Tell
Jules of Nature
"I'm Dorothy Gale from Kansas"
Sade Olutola

JBB: An Artblog!
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❣ Chile in a Photography ❣
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★

Discoholic 🪩
Lint Roller? I Barely Know Her
let's talk about Bridgerton tea, my ask is open
Three Goblin Art
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Aqua Utopia|海の底で記憶を紡ぐ
ojovivo
wallacepolsom
seen from United States
seen from Germany
seen from China

seen from Netherlands
seen from United States
seen from United States
seen from United States

seen from Malaysia

seen from Germany
seen from United States

seen from Singapore

seen from United States
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seen from Iraq

seen from United Kingdom
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seen from United States

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seen from United States

seen from Türkiye
@robinwragg
I CAN'T WAIT TO PLAY EVERYTHING
I loved The Last Guardian! It's a very special, emotive experience. It has frustrating technical flaws (play it on a PS4 Pro in 1080p if you can, to avoid frame stuttering) but Fumito Ueda's vision shone through and it was great to see a game focus so sharply on its core theme of growing a companionship. It's sincere, powerful, and heartrending.
Bought a £3.49 game on Steam and it cost me "undefined", because JavaScript.
We live together, we act on, and react to, one another; but always and in all circumstances we are by ourselves. The martyrs go hand in hand into the arena; they are crucified alone. Embraced, the lovers desperately try to fuse their insulated ecstasies into a single self-transcendence; in vain. By its very nature every embodied spirit is doomed to suffer and enjoy in solitude. Sensations, feelings, insights, fancies—all these are private and, except through symbols and at second hand, incommunicable. We can pool information about experiences, but never the experiences themselves. From family to nation, every human group is a society of island universes.
Aldous Huxley
The titular enemy in Resident Evil 3: Nemesis is effectively unbeatable. While the player can choose how they take on this enemy (fighting it head-on, evading it for an extended period, etc.), there is no scenario until the end of the game where the enemy can be stopped. It’s meant to be presented as an antagonist that is blatantly more powerful than the player character- and thus, a source of horror that doesn’t come from a lack of resources or unknown circumstances in each level. Nemesis won’t stop coming, and the player can only hope to stave off their final encounter with it for so long.
This is the coolest algorithm I’ve seen in a while.
HEY WRITERS OF ALL KINDS AND AGES AND MAYBE EVEN DNDERS OR TABLETOP GAMERS ARE YOU READY FOR SOMETHING SUPER RAD? I HOPE SO ‘CAUSE
RANDOM
MAP
GENERATOR
WITH
EDITING FEATURES AVAILABLE
IT DOESN’T REALLY DO LAND MASSES OR ANYTHING BUT IT SURE AS HELL WILL MAP THAT CITY/VILLAGE/SHIP/DUNGEON/WHATEVER THAT YOU’VE BEEN MEANING TO MAP OUT FOR YOU
SO FUCKING GO WILD
Holy moly, this changes everything.
@tremendiouslytori
@drewdrawsstuff and @decertatio Looooooooook
Samorost 3 is a point-and-click adventure in which you discover a mysterious wind instrument that enables you to wordlessly communicate with ghost-like beings that inhabit the environments. You’ll travel to all sorts of strange planetoids, and as you manipulate bizarre contraptions and spur impromptu music jams, you’ll learn of an angry rebel who has been shunned by his peers and is causing mischief across the planetary cluster.
That is a gorgeous vocabulary btw.
Is your cover photo a picture of you as a kid?? If so that's an amazing picture hahaha
It is indeed! I vaguely remember that the computer game was more fun while I was wearing the snorkel.
A quick thought on the general perception of The Witness
Can us gamers stop saying the The Witness is only about puzzles please? Seriously you guys, look deeper into these things. You can see that the game is a study about all sorts of different yet cohesive, beautiful concepts if you just stop looking for a “narrative”. This is frustrating because The Witness was an incredible experience for me and a lot of players seem to be missing out on it, even though its value is right in front of them. Games don’t have to have a story in order to be deep and meaningful, and it’s widely known that interactive art doesn’t combine well with traditional storytelling anyway. There’s other stuff in there, stuff far richer than a AAA-esque story.