Exporting Your Shape from Phoenix
If you're working in a 3D Programme such as Maya or Blender it can be very useful to have an avatar model inside of your scene to sculpt or build around.
There's a number of viewers that allow you this option, but as a Phoenix and Maya user I'm going to outline the steps to export your own shape from Second Life and import it into Maya to work around.
Make sure you can see the "Advanced" menu at the top of your screen.
Select "Character" and then "Meshes and Morphs..."
Under the "Meshes and Morphs..." menu select "lowerBodyMesh".
Then select "lowerBodyMesh" again and then "Current Mesh".
Select "Save OBJ".
Repeat this process for your upperBodyMesh and your headMesh.
In Maya:
Open a new scene
Import each of the three OBJ files (Upper, Lower and Head) into the scene, one by one.
Maya will automatically line them up, you can then select them all and rotate them and move them as needs be.












