Civilization VI: Where It Stands. Where It’s Going?
This is a bit of a different post for me, and this blog, but as a lover of the industry, I also have opinions about the news and happenings in the world of games, so maybe there will be more posts like this.
If you know me, you know that I love Sid Meier’s Civilisation VI, so while I’m a little biased, here’s what I think about it, where it currently stands and it’s future!
Where it currently stands
Civilization VI has a new September game update which of course brings bug fixes, balance updates and a new battle royale game mode (Red Death) all for free, for everyone!
Some of the biggest changes in the update are to improve coastal cities and Great Admirals, the great people that unlock great abilities for the player!
As you may imagine, this is a great opportunity for my naval orientated map that I have been creating, Global War-ming as it spices up the gameplay opourtunities.
This is something no one saw coming but after seeing it on the stream, seems to work really well! A free game mode for everyone who owns the base game, so no DLC is needed to play this.
The game mode flips everything that you traditionally think about Civ, on its head, the game mode is fast paced, dynamic and competitive.
Players have to protect a settler unit that cannot settle cities as they ordinarily do, these serve as the players life, if it is captured the players defeated.
As the game continues, players scour the map, collecting units for their army.
As with all battle royale mode, players avoid a growing “danger” area that kills units, the shrinking “safe” area, increases urgency and causing engagements between the players.
The last player standing is the winner and their settler, transported into space onto a better, less apocalyptic world.
It looks super fun and a killer game mode the games been missing slightly.
As you maybe aware, Civ VI is currently available on PC, Nintendo Switch and iOS. However, currently the PC version is the only version with all the DLC Expansions available to it.
I am truly excited about the future for Civilization VI, as Firaxis has announced that they’re working with Aspyr who are developing the mobile ports to bring all DLC to all Platforms by 2020.
While this next bit is purely my opinion and speculation. I believe that Civilization VI is the best rendition of the game in the series so far and only getting better with constant updates and development, I hope that it continues for a long time!
I hope that this will turn into a multi-platform cross-play experience rather than simply another game in the series, that will be superseded by Civ 7 eventually. Obviously it’ll get to a stage that it’ll probably have to happen. But the games in a really good phase at the moment, it can only grow.
My main complaint is the expenses, it puts players off and even personally, I’m not looking forward to buying the DLC (as I have base game on iOS) again for other platforms. If Civ VI continues to grow and adapt, why not offer a subscription for players to get everything everywhere? Just a thought? Or even a cheaper price if a players already purchased the content elsewhere? The 2K account already manages cloud saves, is it too much of a stretch? Maybe.
With the Play by cloud mode introduced with Gathering Storm which allows you to play an online multiplayer game as and when they want. Instead of grouping a bunch of friend/ opponents/ victims? together in 1 lobby at the same time for the length of time a Civ game can run 6-10+ hours at the same time which is quite tricky!
Instead the game is “hosted” in the cloud and players take their turn when it’s available to them. This dynamic game mode would really lend itself to a multi platform cross play experience. Imagine playing a multiplayer game with some friends traditionally for 4+ hours, you get pretty far into the game, but life interferes, people have to eat, others want to go do something else in life. It happens, but all players want to continue, simply not at that moment. With play by cloud you can switch the game over to this none simultaneous mode and pick up turns as and when you can. imagine; with this on mobile platforms, the games could continue a lot more fluidly!
Your mileage may vary with play by cloud though. It seems that larger games with more players, run a lot slower, something Civ games don’t need. Especially when a single player doesn’t take their turn for a while, it can happen for the best of us.
Sorry for my rant but it’s a dream, for a Civ player, lover and fan, but what do you think, would you be interested in a subscription that gave you Civ VI and all content across all available platforms? Lemme know in the comments!