Doin’ a little experiment - tried importing some of my blender models into the Killing Floor 2 SDK to see what would happen. It’s surprisingly straightforward to get them to show up, but I will have to learn the intricacies of making sure they’re all within the vertex limit and that the materials look better (had to use placeholders from kf2s own materials for all of these) - and of course how to keep them tidy and baked into any maps I make. I’m so used to Blenders controls that now using the SDK feels awkward. Fun! Oh, to have consistent control schemes between all the different software I use....






