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Middle Ages versus Dark Ages
In today’s chapter of “this is not that,” allow me to introduce to you the difference between medieval times and the Dark Ages.
First of all, the Medieval era is also known as the “Middle Ages” and spanned from 500AD to 1,500AD. The “Dark Ages” were from, roughly, 476AD to 800AD. Yes, the two time periods overlap, but that does not mean that they are the same thing! The Dark ages are commonly referred to as the early part of the Middle Ages.
Thanks to a little help from Google, I can tell you the difference between the two, even though they are the same period of time.
The Middle Ages are referred to as the period of time from the fall of the Roman empire to the start of the Italian Renaissance. They saw a rise of the Catholic Church (via the Crusades) and government.
During this time, disease ran rampant. We have rats to blame for the Bubonic plague (the Black Death), an illness that wiped out 20 million people in Europe alone. However, following this population decrease, the later portion of this period saw a population expansion. Feudalism was a popular form of government, where land owners were granted rights and a serious class system developed: nobility, knights, peasants, clergy.
Whereas,
The Dark Ages refers to the first half of the Middle ages, and is the time of “the cultural and economic deterioration that occurred in Western Europe following the decline of the Roman Empire.”
During this time, there was very little growth and very little historical record. The time period is considered “dark” because there was little to no cultural advancement. The scholar, an Italian by the name of Francesco Petrarch, was the one to have coined the term over the lack of good literature. Soon, others joined in and together they mourned the lack of art, literature, building, and altogether societal advancement in their time.
While the two are of the same time period, they are not mutually exclusive.
Tl;dr version:
Middle Ages: 500AD to 1,500AD; the Plague; feudalism; caste system; the Catholic “Crusades”
Dark Ages: first half of Middle Ages (500AD to 800AD); characterized by a lack of cultural advancement
Supplemental information on the Middle Ages found here, here, and here. Supplemental information on the Dark Ages found here, here, and here.
Mutations -- Gifts -- Abilities
Whatever you want to call them, it would seem genres involving characters with certain mutations are here to stay. I, personally, blame the recent resurgence of X-Men, Marvel, and DC, though I’m not complaining.
I don’t know about you, but when I think about mutations and superheroes, my mind instantly goes to the big names. X-Men’s Wolverine or Magneto, DC’s Superman, Marvel’s Spiderman. They have the most common mutations, though there’s a whole world (several, really, if you think about the fantasy worlds that have been created) of unique mutations that are often overlooked.
Adjectives to Define Personality
Below you’ll find a list of seventy-five adjectives that you can use to help define the personality of your character.
Non-Standard Professions
Think of your character. Now think of your character’s job.
Was it a profession that required schooling? If so, has your character had the proper amount, and are the right age to have the job they do?
Jobs like doctors and lawyers require years and years of university training, so think before you hand your character a high-profile job title.
Instead of picking a doctor or a surgeon, shoot for something smaller. A nurse, a radiologist. They still work in the hospital, and they’re just as necessary to the function of the workplace. Instead of a lawyer, try a paralegal or even an intern.
Everyone seems to be top-level management, a rock star, an actress, a model, a waitress, a bartender, a barista, a trust fund baby, or a stripper. These are common.
But what of some uncommon professions:
Bike messenger
Librarian
Retail worker
Secretary
On-air DJ/radio station worker
Bank worker
Pizza delivery
Teacher/tutor
Caterer
Social worker
Florist
Optometrist
Dance teacher
EMT/Firefighter/Police
Personal trainer
Handyman/construction worker
Mechanic
R&D (lab work or company)
Food service (management/chef)
Daycare/nanny
Now, some of these are still fairly common, and a lot of them aren’t particularly glamorous, but that’s the thing about jobs: they’re not meant to be glamorous. I think some people forget that. A job is a means to create enough money to survive off of, not something that is necessarily enjoyable.
That’s not to say a profession can’t be enjoyable or a livelihood, but it doesn’t always have to be. Don’t forget about the little guys, too.
Warlocks versus Wizards
In case you were wondering, warlocks and wizards are not always the same thing and they are not always interchangeable.
Warlocks, wizards, witches, mages, enchanters, and sorcerers: what do they all have in common? Magic. However, in some cases, how their magic is practiced is the defining difference.
Warlock comes from Old English, meaning oath-breaker. On occasion, they are seen as exiled magic practitioners that have turned against their vows and broken magical law. They tend to be noted as “bad” magic users. However, they are also referred to as “advanced” magic users, on a higher level than a common wizard.
Wizard comes from Middle English, meaning wise. Many times, when you see a wizard in literature, he is a kindly old man that offers advice and aids passerby in their quests. Often, wizards are noted for dabbling in alchemy. They are studious and gain their power through knowledge and a use of spell books.
Witch is a broad term. Most notably, it refers to a female practitioner of magic, often used to harm another individual. In its purest form, the term refers to someone utilizing the “old forms” of witchcraft, often involving paganism. They often in groups called covens. They are also noted for using herbs and natural ingredients in their spells, curses, etc. They are magicians of the earth and their power comes from nature.
Mage comes from Ancient Greek, meaning magician. The name itself sends a connotation of a profession more than anything else. They are often a magician for hire. They acquire their knowledge through study and then offer what they have learned for monetary or personal gain. They are a “general practitioner” and can often do a little bit of everything.
Enchanters can change the disposition of the world around them. While they do not cast direct spells, they alter the world around them to fit their needs. They can affect an object or a person, but in a more passive fashion. They are masters of manipulation. They “enchant” objects with curses and spells.
Sorcerer comes from Latin, meaning one who influences fate. They are known for their natural charisma and innate ability to control those around them. They channel an internal power from which their magical ability originates. They are born with the knowledge and, as they say, practice makes perfect. They are masters of, specifically, arcane magic.
So, let me break this down in a tl;dr fashion:
Warlock - negative connotation; a “bad” wizard
Wizard - generally seen as helpful and kind; alchemy; knowledge
Witch - works in a group; paganism; herbal/natural ingredients
Mage - profession; learned ability
Enchanter - alters the world around them; manipulation
Sorcerer - charismatic; internal power; arcane magic
Supplementary information found here, here, and here. Image credit: here.
Uncommon Supernatural Creatures
When you hear the word supernatural, what’s the first thing that comes to mind? A vampire, perhaps a werewolf? An angel, a demon? Your mind immediately goes to what you have heard about through pop culture, what you’ve been socially trained to think of.
But what of the creatures of lore, the other critters and creepy-crawlies that live under your bed and haunt your nightmares or the fair folk, the various forms of fae that have been said to exist for centuries? Let this post be a guide to some common (and many more uncommon) supernaturals.
Post-Apocalyptic versus Dys/Utopian
There appears to be an overwhelming amount of writers confusing the term dystopia for a post-apocalyptic society and vice versa. Here’s to hoping that this post is able to set the record straight.
First off, allow me to explain what Google says post-apocalyptic really is.
Post-apocalyptic: denoting or relating to the time following a nuclear war or other catastrophic event; the time following the biblical Apocalypse.
In short, post-apocalyptic refers to a point in time following the Apocalypse, Ragnarok, or the end of the world. It is a time period, not a way of society.
However, dystopian (and it’s sister, utopian) are types of societies. They are often used in conjunction with the blanket of the post-apocalyptic genre to describe the type of society that creates the setting for the plot.
Dystopian: the creation of an utterly horrible or degraded society that is generally headed to an irreversible oblivion or dystopia.
Dystopia: an imagined place or state in which everything is unpleasant or bad, typically a totalitarian or environmentally degraded society.
Whereas,
Utopian: modeled on or aiming for a state in which everything is perfect; idealistic.
Utopia: an imagined place or state of things in which everything is perfect.
In simpler terms, a dystopian society is headed toward an inevitable destruction while the very definition of ‘utopian’ is societal perfection. The pair are very obviously opposites, where one is discord and the other is harmony.
While you can have a dystopia in your post-apocalyptic world, the pair are not mutually exclusive as many people seem to have been conditioned to think.
Image credit to: Sean Hickin.
He Said. She Said.
Ever feel like you are overusing this simple action word? Said. Ever stare it, hoping it can morph into another term, another more descriptive set of letters to actually convey the emotion you want?
murmured: say something in a low, soft, or indistinct voice
simpered: smile or gesture in an affectedly coquettish, or coy manner
declared: say something in a solemn and emphatic manner
tittered: give a short, half-suppressed laugh
coaxed: persuade gradually or by flattery to do something
stated: clearly expressed or identified
hinted: suggest or indicate something indirectly or covertly
clamored: shout loudly and insistently
questioned: feel or express doubt about; raise objections to
replied: say something in response to something someone has said
snickered: give a smothered or half-suppressed laugh
claimed: state or assert that something is the case
Want some more? Check out this resource with 200 more for you to use and learn!
http://www.spwickstrom.com/said/
I Want to Care About Your Protagonist
The number one reason I stop reading a story is because I just don’t care. I don’t care if your protagonist lives or dies. I don’t care about the stakes. I don’t even really understand who they are. I’m sure a lot of readers are like me in that way. They want to feel emotionally connected to the characters in some way. They want a reason to keep reading.
If you’re finding your protagonist isn’t that interesting or you don’t know how to improve the way you’re writing them, try these tips:
Start Right Away
Don’t make your readers wait to find something to care about. Get your message across as quickly as possible. Who is your protagonist? What do they want? What’s threatening what they want? There are subtle ways to let readers in on your protagonist’s life without giving away everything at once, so don’t info-dump. Most people will stop reading if there’s nothing something interesting happening within the first chapter. This doesn’t mean there needs to be tons of explosions and death—we just need to understand what the deal is.
Make the Stakes Reasonable
The stakes can’t be too low or too high. I know this sounds confusing, but it needs to be something the reader can fully grasp. The stakes should directly impact the protagonist in some way. In other words, readers aren’t going to care too much about your protagonist being 5 minutes late to work. They’re also going to have trouble caring about a fictional planet light-years away being destroyed. You need to give us a reason to care and have the stakes match the tone of the story.
Give us a Reason to Like Them
Protagonists need to be likeable in some way. I’m sure some writers would argue with me on that, but I need a reason to root for the main character. Sure, there’s such thing as an anti-hero, but they usually have some redeeming qualities. Let your readers know why your protagonist is a decent person. Do they have family they care about? Are they protecting something? Why should we like them? Take some time to focus on these questions.
But Don’t Make Them Too Good
Flaws are very important if you want readers to care about your protagonist. A “too perfect” protagonist is very annoying and won’t feel real. Give them some flaws that explain their sometimes less-than-perfect reactions to situations. Are they too quick to act? Are they sometimes a little selfish? Do they crave power in some way? No one in this world is flawless, so your characters shouldn’t be either.
-Kris Noel
Character Types that should be Used More Often
As a post request, someone asked me what character types should be used more often. While I think diversity is severely lacking in YA fiction, I decided to focus more on character types that can fit all different characters—regardless of their gender, sex, ethnicity, sexuality, etc. It always helps to think about your character in a variety of different ways before you make any final decisions. I like to ask myself “what if this character did this” or “what if I changed this about my character”. Thinking about your character in different number of ways will help you pin down what makes them interesting and will compel you switch it up a bit.
Here are a few character types I’d like to see more often:
Silent, but assertive
A strong female protagonist, or any protagonist really, is often associated only with physical strength. Many writers believe that making a female character more masculine is all you have to do to build a good protagonist. This is something I’d like to see changed. In Pacific Rim, Mako Mori proves that your silence can make you stronger. Not every hero needs to be an extrovert; introverts can be just as powerful.
While Mako is also physically strong, she is obedient and puts others before her own happiness. Her silence actually strengthens her because when she does act it makes her that much more powerful. She understands that she can learn from those who came before her and doesn’t feel the need to be the loudest and most powerful in the room.
Enthusiastic dreamer
We often associate strong protagonists will their ability to understand how dark the world can be, but there’s something so refreshing about the Leslie Knopes in fiction. There’s no reason a strong female character can’t be an enthusiastic dreamer and still be able to stand on her own two feet.
Sure, there are times when characters like Leslie Knope get sad about things and realize there’s a time and a place to give up on certain dreams and ideas, but her enthusiasm inspires those around her. Her friends rally with her and give her the support she needs. I’d like to see more of these characters and let readers know that it’s okay to feel strongly about something and to be a bit of a nerd about it.
Mary Sues with depth
I know a lot of people don’t like the term Mary Sue anymore because there’s so much more to it than just creating a perfect character. I think it’s bad when anyone creates any sort of flawless character because it makes them boring and we don’t get to see them struggle in any way. I think it’s a problem when the protagonist is overshadowed by the supporting characters that do all the work.
I have no problem with Mary Sues with depth. If a character is a perfectionist, there’s nothing wrong with that. If they’re good at what they do, there’s nothing wrong with that either. I do think, however, it’s important to add more to that character. They need to have flaws, they need to fail sometimes, AND they need to solve problems on their own.
Antagonists that can succeed
I often find myself bored by antagonists that aren’t strong enough. I think it’s important for writers to realize that antagonists are only threatening when the audience really believes they can succeed. We need to see them win from time to time. We need to see them startle our heroes and actually make them think about what would happen if the antagonist won.
When an antagonist is weak and underdeveloped, you’ll immediately have a weak story. Think about what they want and remember that most antagonists think they’re the hero. Not many people are evil for the sake of being evil. Develop them just as much as you’d develop your antagonist. Think of them as different sides of a coin.
This is just my list of what I’d want to see, not something you need to agree with. Feel free to add your own and I can build a bigger post!
-Kris Noel
5 Ways to Build Your Character
When you’ve been writing for a long time, even seasoned writers run the risk of having their characters feel the same. If you’ve been relying on one type of character in all your novels, now is the time to switch it up. It helps to try different approaches when building characters and see what happens. Here are 5 unique ways to develop your characters:
Ask them questions
Interview your character. Imagine that they’ve been kidnapped by a group of people who want to stop them. What would your protagonist be asked? How would they react? Would they be calm? Angry? Figuring out this stuff will help you mold your character’s personality. How well they do under pressure is important. It helps to make sure the questions they’re asked fit into the world you’ve created and they remain canon, which is why I suggested the kidnapping scenario. That will help you put them in every situation.
Build on a common archetype
You often use character archetypes without even realizing it because they’re almost impossible to avoid. When structuring your character, try to build on a new archetype you’ve never explored before. If you’re always writing the strong male hero, try something else. You can get super creative if you allow yourself to explore outside of your comfort zone. Look up a list of general archetypes and go from there.
Develop their motivations/goals
Before you even think about what your character looks like or how they act, think about the goals you want your protagonist to have. What is the endgame of your novel? What do you want your protagonist to accomplish and/or how do you want them to grow. This allows you to look at character development from a unique perspective. Motivations and goals are one of the most important aspects of any character, so try approaching character building from that angle first.
Try role-playing
Role-playing with an OC is a great way to test them out or get unique story ideas. You’ll know right away if they haven’t been developed enough or their personalities are lacking. Role-playing allows you to know your characters inside and out and puts them in situations they’ve never been in before. You’ll also be able to bounce ideas off of other writers and see what works and what doesn’t.
Learn from their enemies
The best way to learn about a character’s flaws is by asking their enemy. The antagonist of your story will know a lot more about your main character than you even realized. Why does the antagonist want to stop the protagonist? What does their enemy have to gain or lose? Observing the different perspectives people might have of your main character will help you come up with unique situations and allow you to further develop your character.
-Kris Noel
In any story, half of the information given to the reader is never spoken out loud. It’s body language, and body language can tell your reader what your character is doing and how they feel about it. Smiling for example. There are many kinds of smiles and each one tells something different about what the […]
Communication
This is key, be it about the plot, your partner's limitations, or your partner in general. Discuss plot points, action to be taken, and whether or not the RP is working for you. You should both be happy and comfortable with what you're writing.
Respect
Respect each other's ideas. Respect each other's time. Respect each other as people. There is another person on the end of your computer/phone screen that is taking the time out of their day to write something to you. Respect them.
Effort
Roleplaying is a collaborative effort. Offer ideas to encourage the growth of the plot; remember details within the plot to make character interactions more believable. Don't take over, but don't expect your partner to take the lead, either. Work together.
3rd Person, Past Tense
Most roleplays are written in 3rd person, past tense with an omnipresent perspective. Unless you have discussed with your partner writing in a different style (ie; 1st person, present tense), it is safe to assume that this is what is expected of you.