here's a good tiktok

izzy's playlists!
No title available
KIROKAZE
šŖ¼
Cosimo Galluzzi
taylor price
Claire Keane

#extradirty
tumblr dot com
"I'm Dorothy Gale from Kansas"

No title available

Kiana Khansmith
š
Sweet Seals For You, Always
Keni
Fai_Ryy

romaā

No title available
The Bright Sessions
Mike Driver
seen from Panama
seen from Brazil

seen from Russia

seen from United States
seen from Malaysia

seen from United States
seen from United States
seen from Germany

seen from Malaysia

seen from Germany

seen from Indonesia
seen from Malaysia

seen from T1

seen from Ukraine

seen from Puerto Rico

seen from Brazil
seen from United States
seen from Brazil
seen from Malaysia
seen from Venezuela
@sajamonster
here's a good tiktok
Yuri!!! on Ice (ć¦ć¼ćŖ!!! on ICE)
Preview for the upcoming Yuri!!! on Ice art work that will be on a clear file in the February 2017 issue of Otomedia Magazine. Yurio, Yuuri, and Victor with a Valentineās Day theme!
before and after watching a sports anime
a super quick tutorial on how I make wooden board textures. (sorry for the handwriting)
I like making the textures myself, so I can mess with them and embed them easily
here are some examples:
the most iconic 5 seconds in anime dub history
Trying to draw buildings
yo hereās a useful tip from your fellow art ho cynellis⦠use google sketchup to create a model of the room/building/town youāre trying to draw⦠then take a screenshot & use it as a reference! Itās simple & fun!
Sketchup is incredibly helpful. I canāt recommend it enough.
Thereās a 3D model warehouse where you can download all kinds of stuff so you donāt have to build everything from scratch.
reblog to save a life
This is an incomplete tutorial, and it drives me crazy every time I see it come around.
We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldnāt even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.
Hereās the missing part of this tutorial:
How do you populate your backgrounds?
Well, hereās the answer:
If the focus is the environment, you must show a person in relation to that environment.
The examples above are great because they show how to use the software itself, but each one just kind of āplopsā the character in front of their finished product with no regard of the personās relation to their environment.
How do you fix this?
Well, hereās the simplest solution:
This is a popular trick used by professional storyboard and comic artists alike when theyāre quickly planning compositions. Itās simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.
From Blacksad (artist: Juanjo Guarnido)
From Hellboy (Mike Mignola)
Even if your draftsmanship isnāt that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside ā not just making a backdrop the characters stand in front of.
Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.
Great comments and tutorials!
Iām a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!
Sketchup is very useful for environment references, and I assume itās reasonably easy to learn. If youāre interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!
Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple āCATāĀ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)
The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.
By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!
Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.
We can even quickly and easily expand this scene to include more characters!
Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!
reblogging to save a life
!!!!!!!!!!!!!!
Look at this amazing addition! This is fantastic!
Pages from The Art of Tetsuya Nishio: Full Spectrum, a 336pg book featuring the works of one of Japanās most influential Key Animators, Character Designers & Animation Directors. Contains illustrations, production materials, and character designs for works both published and unpublished, including such works as Ghost in the Shell, Naruto, The Sky Crawlers, Jin-Roh, and Ninku. It was released September 26, 2016, and it retails for 4320 yen ($43.07 US) including tax.
Fans of Nishio should buy it!
Mens Fashion Ā - www.GoGetGlam.com
I just came a little
Yeah Bc some of y'all walking around looking like Steve Harvey and Cedric the entertainer back in the day.
hi, just a curious query for your 'Making Comics Master Link List'. do you have any advice/have read anywhere on how to promote your work if you live in a country that has little to no industry and is very hard to get into? Im Australian, and we dont have a lot of cons or anything in my part of the country. so just interested to see if you knew anything, if not, all good :)
Youāre in luck: you may be physically far from the major comic book industries (Japan, France, the US), but you have the power of the internet at your disposal. The internet, email, etc, has made it possible for people who live far from the North American comic book industry to promote their work or break in to comics. As for the best way to promote your work online, thatās kind of a mystery to me as well (if anyone has any good article links or wants to share wisdom, please do!).Ā
I tend to follow these three covenants:
1) Make good work
2) Post it online
3) Make your contact info easy to find (this is so important)!
Thatās how I broke into comics, and how I promote my work.
A few years ago I was at a dinner with a bunch of people I knew casually. They all worked in the arts, mostly in animation. I was the only one who worked full time in comics, although other people did comics in their spare time. One guy who I didnāt know started talking about how he went to the Joe Kubert comics school in New York, but that it never lead to any paying work in comics.
āYou have to live in New York to work in comics,ā he said. I was like, no, you donāt. I work in comics full time and I donāt live in New York. I lived in Halifax, Nova Scotia from 2005-2015 (I just moved to Vancouver for my boyfriendās work last month). During those 10 years, I started getting comics published. I had 10 books published in about 8 years. For the most part, Iāve found publishers donāt care where you live. If your work is good, theyāll hire you.
Also, with the internet helping to broach geographical distances, I personally havenāt found conventions to be the key to breaking into comics, although they can be helpful. For years I didnāt go to conventions, mostly because I was shy and poor and lived in Nova Scotia, a plane ride away from most good cons. I was extremely socially awkward for many years, and the idea of going to cons toĀ āpromoteā my comics was terrifying to me. So I focused instead on making a lot of comics and putting them online. That turned out to be the right thing for me, and eventually publishers noticed and started hiring me.Ā
I didnāt start going to conventions until I started getting published, and then it was very few. My first convention was in 2007 (when my first book was published), and Iād do one or two a year until about 2013, when I started getting invited to conventions, which was super cool!Ā
Iāve never done a portfolio review or chatted up an editor at a party. Iām bad at parties, and the idea of having an in-person portfolio review is terrifying to me. Those methods of breaking into comics donāt play to my strengths as a cartoonist and a person.Ā
I have another dumb story. In 2008 I went to San Diego Comic Con. I was very broke at the time and spent (for me) a huge chunk of money. At the Con, I got to talk with the editorial director (Mark Siegel) at First Second Books, and pitched him my graphic novel Friends with Boys. A month after the convention, First Second bought the comic. I was thrilled! I was so sure that being at SDCC in person had tipped the scales for the book, that my publisher had bought it because I was so winning while pitching it. It was my great shining moment.Ā
In 2013, I brought up this moment to Mark. This is what happened:
HE DIDNāT EVEN REMEMBER THE MEETING.
The moral of the story is: sometimes being physically in the same place as the people who publish comics can be a very good thing! Sometimes it doesnāt matter one bit. :P
Still had a great time at SDCC 2008!Ā
Relatable! Iām from New Zealand. The internet is a powerful tool!
#art #copicmarkers #drawing #illustration #ink
Now I sleep #illustration #drawing #ink #copicmarkers zzzzzzzzzz
#sketchbook #sketch #moleskine
#art #drawing #polarbear #fairytale
redid the candle holder #drawing #art #sketch #polarbear
Changed the candle #sketch #art #drawing #polarbear
#sketch #drawings #art #bristolboard
#wip #sketch #drawing