made a skz animation
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ellievsbear
Acquired Stardust

JBB: An Artblog!

Origami Around

blake kathryn
Misplaced Lens Cap

pixel skylines
styofa doing anything

Kiana Khansmith
RMH

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Aqua Utopia|海の底で記憶を紡ぐ
almost home

oozey mess
🪼
One Nice Bug Per Day

#extradirty
wallacepolsom
Xuebing Du
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@kiera--b
made a skz animation
they should invent a hobby that doesn't require potentially destroying your wrists
cosmic
hi everyone, I’ve been mostly just been popping in here, posting art, and leaving. As I’m mostly active elsewhere I’ve been boosting Palestine-related links on those sites, and I’d feel weird not also putting something here as well.
If you have some money, please consider donating. I personally recommend direct aid for Gaza, PRCS, and PCRF.
how did you like MICA?
follow up question assuming you majored in game design, what did that entail? did you just learn game /art/ or was it also programming and computery things?
-someone wanting to go to school for game art <3
I enjoyed it but I think it was primarily due to the professors. A lot of them have left since I was there but the current game design head is a really great teacher.
Game design was a “jack of all trades” scenario. We were often in small groups to make games and would split up tasks based on personal preferences, I’m generally an all-rounder so I did programming, some art, some level design, and (almost always) ui design — sorta depended on the project and who wanted to do what.
I’d say I was always pretty decent at technical thinking so while programming was challenging at times I had the sort of brain that melded well with it. What I learned there certainly doesn’t qualify me as an engineer but at my current job as a designer I can dig thru the database and program some basic events albeit not perfectly nor at the core level.
MICA isn’t doing too hot rn and they’ve cut the game design major alongside a lot of other majors, and personally I don’t think you’d find game-y lessons in the interactive arts major — that’s more gallery/experienced focused. As with all college advice, I think you should consider your budget and ask around like this!
If you’re looking to do concept art, technical art, etc., you’re going to want to look for a good illustration program with some painting fundamentals and design (like character design) electives. Bonus points if you see they have a close connection with a local games studio.
Everyone wants to be a concept artist, so trying out technical art or technical animation isn’t a bad choice. Find ways to practice collaborations, especially across media. Youll get a good sense of how to collaborate and talk with people outside your practice, slice up your work, file formats, etc.
Hope that helps! Good luck
did the dinosaurs look at the meteor and think "how pretty"?
Hey I was just wondering what art programs do you use for your works?
I use sketchup to model 3D spaces if I decide to, I do all my drawing and minor animation in photoshop, then I move to after effects if I’m doing any fancy animation
always the better healer
heartbeat
thunderous v2
the perfect velvet
my primary gender is known but I have other secret genders you unlock by gifting me things and navigating my dialog tree
sorry for the lack of activity i have a cool job now that's taking up most of my time and when i have the energy i've been working on an animation see you in a half year for another update bye bye
"Dont drink coffee after 2 PM" is such a neurotypical issue that sounds made up. Such a thing couldnt happen to me, ADHD Georg, who has coffee past 9:30 PM and can still fall asleep freely because I have a natural toxicity resistance to caffeine.
"OooOooOoOh I cant haev cofee so late otherwise I'll be up all night" sounds like a skill issue
evening walk
o'hara
volcano